Gaming

Silent Hill: Townfall — 5 Upper Brae Lockbox Code and Locker 94 PIN

The tape clue, the combination for the box at 5 Upper Brae, and the barcode that opens Locker 94.

The tape clue, the combination for the box at 5 Upper Brae, and the barcode that opens Locker 94.

Image: Screen Burn

The Clara Woods stretch of Silent Hill: Townfall runs on a simple loop. Each house on the estate hides a locked container, each container holds a barcode slip, and each slip turns into a PIN for one of the CEG employee lockers. The box sitting in 5 Upper Brae is the one that leads to Locker 94 and the Mechanical Part inside it.

Quick answer: Play Tape: Yesterday on the recorder in 5 Upper Brae, then roll the lockbox tumblers to 2 3 1 0. The slip inside unlocks CEG Locker 94 with PIN 490.


What you need before the 5 Upper Brae box will open

Codes in Silent Hill: Townfall do not change with difficulty. The difficulty setting only controls how many written hints appear in the world, so the numbers below are the same on every save. What does change is whether the game will accept your input at all — several locks stay inert until you have picked up or read the clue attached to them.

  • The upper floors of Clara Woods are sealed behind chained gates. The Boltcutters come out of CEG Locker 17, which opens with 575.
  • Locker 17’s PIN comes from the floppy disk puzzle at 5 South Brae, so clear that first.
  • The Upper Level map marks 5 Upper Brae in red handwriting, alongside the North Brae and South Brae rows.

Opening the lockbox at 5 Upper Brae

Pull up the Upper Level map from your inventory and check the marked property. The three rows are laid out as North Brae, South Brae, and Upper Brae, and the handwritten circle points you at 5 Upper Brae.
Inspecting Upper Level Map00:06Inspecting Upper Level Map
The marked Upper Level map showing the North Brae, South Brae, and Upper Brae rows. Shown at 00:06 in Game Guides Channel’s video. Image: Screen Burn
Inside the house, head to the desk with the TapeLinc recorder on it. Eject the cassette already sitting in the deck to free up the slot.
Select Tape: Yesterday from your inventory, place it into the recorder, and let it play through. This is the clue item tied to the container, so do not skip it.
Playing Yesterday Tape00:14Playing Yesterday Tape
The TapeLinc recorder with its Place Item prompt and Tape: Yesterday ready to load. Shown at 00:14 in Game Guides Channel’s video. Image: Screen Burn
Turn to the metal lockbox on the side table and interact with the tumbler mechanism. Roll the digits across to 2 3 1 0 and the lid releases.
Entering Lockbox Code00:27Entering Lockbox Code
The lockbox tumblers at 5 Upper Brae, dialled to the combination. Shown at 00:27 in Game Guides Channel’s video. Image: Screen Burn

This container is also listed with the three-digit code 129. If your dial only accepts three numbers, use that instead.


Turning the barcode slip into the Locker 94 PIN

Take the pink CEG LOCKERS receipt from the open box. It is made out to Lewis Clarke at 5 Upper Brae and lists Locker No. 94, and it lands in your inventory as Barcode (Upper Brae).
Collecting Locker Barcode Slip00:31Collecting Locker Barcode Slip
The CEG LOCKERS slip for Locker No. 94, added to your inventory as Barcode (Upper Brae). Shown at 00:31 in Game Guides Channel’s video. Image: Screen Burn
Walk back down to the CEG Employee Lockers and feed the slip into the barcode reader. The machine prints out the PIN for that specific locker rather than handing you a generic code.
Punch 490 into Locker 94 and take the Mechanical Part inside. That is one of the three parts needed for the gate at the far end of the estate.

Clara Woods box and locker codes in order

ContainerLocationCode
Lost and Found LockerCEG Lockers772
Locker 75CEG Lockers184
Black box on desk5 South Brae956
Locker 17CEG Lockers575
Lockbox5 Upper Brae2310
Locker 94CEG Lockers490
Lamenting Poem box6 North Brae736
Locker 204CEG Lockers971
Facilities LockerClara Woods147

The order matters more than the numbers. Locker 75 hands over the Flare Gun, Locker 17 hands over the Boltcutters that open the upper floors, and only then do the Upper Brae and North Brae houses become reachable. Once the Barcode (Upper Brae) is logged and Locker 94 is empty, you are two Mechanical Parts short of the gate, and both of those sit behind the same barcode loop.