Gaming Guide

Anime Origins: Ishtar (Inanna) Best Hill Unit Build and Traits

Full breakdown of Inanna (Venus) stats, her four Greedy Queen's Treasure gems, trait picks, and the evolved Ishtall upgrade path.

Full breakdown of Inanna (Venus) stats, her four Greedy Queen’s Treasure gems, trait picks, and the evolved Ishtall upgrade path.

Image: Origins Project

Ishtar arrived in Anime Origins as part of the Update 2.0 Fate Update, listed in the Units menu as Inanna (Venus), and she slots straight into the hill role. Her value is not raw base damage. It comes from two passives that feed off enemy health and range, plus a four-gem purchase system that turns her into a far more expensive, far more capable unit mid-match.

Quick answer: Place Inanna (Venus) on a hill for 700$, run Immortal or Overseer, upgrade her to Max, then buy all four Greedy Queen’s Treasure gems to complete the Crown of the Heavenly Queen.


Inanna (Venus) stats and placement cost

Her entry cost is low for a unit of this ceiling, which matters because the gems later in the match are not cheap. The Units menu shows her full profile before you ever place her.

StatValue
Placement cost700$
DPS96
Damage503
Range22.1
SPA5.2s
Damage at Max upgrade8.52k
SPA at Max upgrade5.3s

Note the slow attack speed. She does not fire often, so every hit needs to be worth as much as possible, which is exactly what her passives and gems are built around. Her range is the other headline number, and it keeps growing during a run.

Unit Profile and Evolution Check00:18Unit Profile and Evolution Check
The Units menu entry for Inanna (Venus), with her base stat line and the Evolve tab. Shown at 00:18 in Jeanz’s video. Image: Origins Project

Heavenly Descent and Queen’s Frustration passives

Heavenly Descent marks enemies with high HP and transfers 15% of damage dealt to them. That pushes her toward bulky targets and boss-style waves rather than trash clearing, so placement matters more than it does for a generic hill unit.

Queen’s Frustration converts 20% of her starting damage into range stacks. It is why her range figure climbs well past what the placement preview suggests, and why she can cover more of a map than her cost implies.

Heavenly Descent and Queen's Frustration Details01:20Heavenly Descent and Queen's Frustration Details
The abilities panel for Inanna (Venus), with Heavenly Descent and Queen's Frustration side by side. Shown at 01:20 in Jeanz’s video. Image: Origins Project

Greedy Queen’s Treasure gems and the Crown of the Heavenly Queen

Greedy Queen’s Treasure is the passive that defines her build. Once she is on the field, her pop-up menu offers four gems you buy with in-match cash. Owning all four completes the Crown of the Heavenly Queen.

GemColorCost
Golden OfferingYellow5,000$
Sovereign’s PrideGreen7,500$
Heavenly EchoBlue10,000$
Divine EmberRed17,500$

Buy them cheapest first. Golden Offering is the one worth prioritizing on a crowded hill, because its range buff reaches other units placed nearby, not just Ishtar herself. Divine Ember is the single most expensive purchase in the set and should be the last thing you commit to.

Standard upgrades plus the full gem set push her total investment past 100k in a single run, so she needs a farm unit backing her up if you want the crown online before the late waves.

Greedy Queen's Treasure and Active Ability02:45Greedy Queen's Treasure and Active Ability
The in-match panel where the four Greedy Queen's Treasure gems are purchased. Shown at 02:45 in Jeanz’s video. Image: Origins Project

Venus active ability and its 180-second cooldown

Venus is her active. It deals AoE damage and applies burn to everything caught in it, then locks behind a 180-second cooldown. That is a long window, so do not spend it on a wave your standard damage already handles.

Save it for a dense wave or a health-heavy target where the burn has time to tick. Because the cooldown runs on real time rather than waves, holding it for a few seconds to line up a better cluster costs you very little.


Best traits for Ishtar: Immortal or Overseer

Immortal and Overseer are the two rolls worth keeping on her. Everything else, including Reach III, Haste II, Haste I and Fury I, is a reroll.

TraitStatsExtra effect
Immortal+200% damage, -15% cooldown, +20% range, +25% incomeAfter Wave 10, it can be used once per match to restore base power, instantly eliminate nearby non-boss enemies, and knock back and slow those that remain.
Overseer+20% damage, -5% cooldown, +10% rangeAttacks deal bonus true damage equal to 30% of damage dealt

Immortal is the bigger multiplier by a wide margin, but only one unit on your team can carry it, and its placement limit is 1. If your main ground carry already holds it, Overseer is the correct pick for Ishtar. The true damage component also pairs well with Heavenly Descent, since both reward hitting high-health enemies.


Upgrade and gem purchase order in a match

Place Inanna (Venus) on a hill tile for 700$ as early as your economy allows. Pick a spot with sight over the longest stretch of path, since her range keeps expanding through Queen’s Frustration.
Run her standard upgrades through the mid waves without touching gems. Damage, range, SPA and her circular AoE all scale as you go, and she reaches Max upgrade at 8.52k damage and 5.3s SPA.
Open her pop-up menu and buy the gems in ascending cost order. Golden Offering first at 5,000$, then Sovereign’s Pride, Heavenly Echo, and Divine Ember last.
Trigger Venus on a wave that actually needs it. The button goes dark and starts its 180-second timer, which is your confirmation the burn and AoE have gone out.

You know the build is finished when all four gem slots read as owned and her panel shows the Crown of the Heavenly Queen rather than an individual gem effect. If one slot is still purchasable, the set bonus is not active yet.


Ishtall (Goddess of Heaven): the evolved upgrade path

The evolved form, Ishtall (Goddess of Heaven), is a different unit in practice. She opens far stronger and attacks roughly twice as fast, with 2.35K damage, 2.7s SPA and 18.6 range before any in-match upgrades.

Inspecting Ishtall (Goddess of Heaven)00:13Inspecting Ishtall (Goddess of Heaven)
Ishtall (Goddess of Heaven) with her upgrade panel open mid-wave. Shown at 00:13 in Katsukei’s video. Image: Origins Project
StageDamageRange
Before upgrades2.35K18.6
Upgrade [8] [MAX]87.1K40.3

Two upgrade steps are the ones to watch. Upgrade [2] unlocks Divine Barrage, which is where her clear speed starts pulling ahead of a standard hill unit.

Upgrading to Upgrade 500:12Upgrading to Upgrade 5
The upgrade panel listing Divine Barrage stats before the next purchase. Shown at 00:12 in Katsukei’s video. Image: Origins Project

Upgrade [6] grants Galactic Gate, the golden winged attack that wipes rows of enemies at once. From there it is two more steps to Upgrade [8] [MAX], where her damage lands at 87.1K and her range hits 40.3, roughly double where she started.

Unlocking Galactic Gate00:32Unlocking Galactic Gate
The Galactic Gate attack effect clearing a wave after Upgrade 6 . Shown at 00:32 in Katsukei’s video. Image: Origins Project

Running a second Ishtar on the same hill

A second copy placed inside the first one’s radius benefits from the Golden Offering range buff, so the two units cover noticeably more path together than they would apart. The rest of the gem effects still need to be bought separately on each unit.

Only commit to a second copy if your income can carry two full gem sets. A single maxed Ishtar with the complete crown outperforms two half-built ones.

Ishtar is one of the seven units added in Update 2, which landed on September 19, 2026, alongside Gilgamos, Arturia, Scathy, Sunji, Psychy and Clown Guy. The established hill picks from earlier updates, Vegita (Super) and Aneko (Queen), are still the safer early investments if your cash flow is thin, but neither of them scales the way a fully crowned Ishtar does once your economy is running.