Gaming Guide

The Hedron Link Walkthrough in Control Resonant

The full route through Prime Candidate Training, the Hedron Parallel fight, and the trophy that confirms the mission is done.

The full route through Prime Candidate Training, the Hedron Parallel fight, and the trophy that confirms the mission is done.

Image: Remedy Entertainment

The Hedron Link is the main story mission in Control Resonant where Dylan Faden fights through Prime Candidate Training to reach Emily Pope, then crosses into the Unknown to cut the Hedron’s connection to the Oldest House. It sits under the chain labeled Main Story: Protect the Dimension, and it ends with a boss fight against the Hedron Parallel.

Quick answer: Rescue Pope in Prime Candidate Training, take the Sector Elevator into the Unknown, kill the Hedron Parallel, then ride the elevator back to Central Executive and report to Pope to finish the mission.


The mission runs through three objectives in order, and the quest log renames itself each time you clear one. Nothing here is optional or branching, so if your waypoint disappears, check which of the three is currently active.

ObjectiveWhere it resolves
Rescue PopeShelter in Prime Candidate Training
Sever the Hedron LinkBoss arena in the Unknown
Report to PopeCentral Executive
Mission Overview00:01Mission Overview
The quest log entry for The Hedron Link, filed under Main Story: Protect the Dimension. Shown at 00:01 in Trophy Tom’s video. Image: Remedy Entertainment

Payouts are split across the mission rather than dumped at the end. Talking to Pope over the intercom grants a Talent Point, and the completion screen hands over crafting materials plus Source.

  • +1 Talent Point (intercom conversation with Pope)
  • +1 Living Shard
  • +1 Fungal Growth
  • +40 Source
  • Trophy: The First Link

Route to Pope through Prime Candidate Training

Pope and her team are pinned inside the training grounds. The whole first half is a straight push inward, and every door you want is signposted.

From the transit area, go through the green-lit security doors marked Prime Candidate Training (Clearance Level 18). Climb the stairs while Zoe radios in about the sky.
Push straight through Main Observation, past the bodies on the floor, and take the exit pointing toward Classrooms and the Main Test Chamber.
Go through the classroom double doors. The room with the “WELCOME DYLAN!” projector screen leads out into the corridor signed for the Interactions Lab.
Drop into the staging chamber, cross the lower floor, and climb the far stairs into the small testing room with the medical chair under red lighting.
Levitate across the upper platforms, run the secure corridor, and pass through the orange-lit briefing room. The next test area triggers your first Hedron fight with an on-screen tutorial.
Drop into the central rotunda and clear the Hedron entities attacking the trapped FBC Rangers. The survivors will thank you once the arena is empty.
Walk up to the triangular shelter door and use the intercom. Pick the dialogue that reassures Pope you are in control, and you will pick up a Talent Point here.
Intercom Dialogue02:26Intercom Dialogue
The shelter intercom, with the "I'm in control" reply available in Pope's dialogue wheel. Shown at 02:26 in Trophy Tom’s video. Image: Remedy Entertainment
The vault doors open. Talk to Pope inside the shelter until the log updates to Sever the Hedron Link, which confirms the rescue half of the mission is closed out.

Taking the Sector Elevator into the Unknown

From here the level stops being a building. The elevator drops you into a flooded, collapsing slice of the Oldest House where The Board narrates the spacetime “downgrade” while you glide between floating office slabs.

Leave the shelter and head up the stairs through the Main Test Chamber, then call and board the Sector Elevator.
Heading to Sector Elevator03:09Heading to Sector Elevator
The stairs under the Main Test Chamber sign that lead up to the Sector Elevator. Shown at 03:09 in Trophy Tom’s video. Image: Remedy Entertainment
Use Levitation and your dash to cross the detached office platforms and hanging staircases. Long gaps need the dash mid-air, and there is no penalty for taking the descent slowly.
Land on the red-carpet interior corridor and follow the Brutalist stairwells until a bright doorway opens onto a large outdoor platform titled UNKNOWN.
Sprint the floating stone skyway to the aperture structure and interact with it to pass through the rift.
Follow the crystal-covered walkway down the hallway called The Hand, where echoes of Jesse play out, straight into the boss arena.

Hedron Parallel boss fight: damage types and the core

Two rules decide this fight. First, Hedron-patterned enemies are resistant to Raw damage, so swapping off that damage type matters more than raw DPS. Second, the Hedron Parallel only takes meaningful damage on its exposed core.

The boss fires rotating resonance rings that sweep the arena like spinning blades. Keep moving laterally, let a ring pass, then commit to the core in the gap that follows. The Board’s prompts during the fight point at the same idea, which is to disrupt the pattern rather than trade hits with it.

If the arena is overwhelming you, Assist Mode options such as immortality or one-hit kills will carry you through without changing the route.

The final hit triggers a cutscene with a resonant shockwave rolling out over a skyline. That is the link severing, and the quest immediately updates to Report to Pope.


Reporting to Pope and confirming the mission is complete

After the cutscene you are left on the desert-sky rooftops of the Unknown with no obvious exit. The way out is down, not across.

Glide down across the large Brutalist rooftop structures. Opening the map helps here, with your position sitting near the landmark labeled Sand-filled Picture.
Drop into the lower courtyard, enter the elevator shaft, and ride it back up to Central Executive.
Find Pope by the anomaly research boards and exhaust every dialogue option, including the exchanges about Jesse and Dylan no longer being a prisoner.

You will know it worked when the screen reads Quest Completed: THE HEDRON LINK, the Living Shard, Fungal Growth and +40 Source land in your inventory, and the trophy The First Link pops. If the log still shows Report to Pope, you have dialogue left with her.


Severing this link does not remove the Hedron. The name of the trophy is the giveaway, and the story later sends Dylan falling through rotating architecture toward an objective reading “Fight to the Core” for the real confrontation.

Descent to the Core00:26Descent to the Core
The descent toward the Hedron's core, tracked by the "Fight to the Core" objective. Shown at 00:26 in Rubhen925’s video. Image: Remedy Entertainment

That endgame fight reuses the same logic on a bigger stage. You clear waves around the glowing core, then grab the fractured debris at the light fissure to channel resonance and strip the core’s bindings.

Channeling Resonance04:17Channeling Resonance
Channeling resonance by grabbing the fractured debris ringing the light fissure. Shown at 04:17 in Rubhen925’s video. Image: Remedy Entertainment

Between core phases the arena breaks into floating platforms under constant beam bombardment, with high-tier Hiss enemies mixed in. The dodging pattern you learn against the Hedron Parallel’s resonance rings is the same skill the later fight asks for.

Hedron Final Assault11:21Hedron Final Assault
High-tier Hiss enemies on the floating platforms during the final assault on the Hedron. Shown at 11:21 in Rubhen925’s video. Image: Remedy Entertainment

For now, clearing the first link is what keeps Pope alive and keeps the Oldest House from being fully Patterned. Bank the Talent Point, hang on to the Living Shard and Fungal Growth, and follow whichever objective the log promotes next.