Gaming Guide

Control Resonant: All Artifacts, Their Effects, and Locations

Every artifact you can equip on Dylan, what each one does, and where it comes from across Manhattan.

Every artifact you can equip on Dylan, what each one does, and where it comes from across Manhattan.

Image: Remedy Entertainment

Artifacts are Dylan’s passive modifiers in Control Resonant, and they do most of the heavy lifting when you tune a build. Some hand you a clean bonus, while others pair a large power spike with a real drawback. Because you can only wear a few at once, the useful question is not which artifact is strongest, but which combination survives the fight you are walking into.

Quick answer: There are over 30 artifacts. You craft them from Untapped Artifacts at the Artifact Formation station in The Gap, and you can equip three at once, rising to four in New Game Plus.

Image credit: Remedy Entertainment via YouTube/@Trophy Guides

How to get and craft artifacts

Most artifacts arrive as Untapped Artifacts, which are recipes rather than finished gear. You collect an Untapped Artifact, gather its materials and Source, then build the real item. The Untapped version is consumed when the finished artifact is made.

Untapped Artifacts come from a handful of reliable places:

  • Pre-order and Deluxe Edition bonuses
  • Main and side missions
  • Vendor purchases in each zone
  • Leveling up zones
  • Defeating Resonant main bosses

Crafting happens at the Artifact Formation station inside The Gap, the build space tied to Dylan’s psyche. Walk up to the station and interact with it, then select the artifact you want to see its materials and effect before you build.

  • PC: approach the station and press F.
  • Controller: approach the station and press L1 at the prompt.

A first playthrough gives you three Artifact slots; reaching New Game Plus unlocks a fourth. Your artifacts remain available in the new run. You can’t equip two artifacts from the same family at once, so you may need to choose between similar effects. Recycle unwanted artifacts at the station to recover materials.

Image credit: Remedy Entertainment

You will know a craft succeeded when the finished artifact appears in your Loadout menu, ready to slot.


Artifact categories

Artifacts are grouped by the kind of effect they apply, which makes it easier to plan a role for each slot.

  • Survival: health totals and HP recovery.
  • Combat: damage and Falter output.
  • Exploration: helpers such as marking nearby crates.
  • Special: wildcards that trade a large buff for a large debuff.

All artifacts, effects, and locations

The table below lists every catalogued artifact, what it does, and where its recipe comes from. A couple of end-game artifacts tied to late zone upgrades, along with the Brass Dusters and Scrunchie sources, are still being pinned down and are marked TBA.

ArtifactEffectLocation
Pickpocket’s ToolAfter a perfect dodge, your next combat ability uses no Power.Pre-order bonus
WalletAbilities use Health when out of Power; stops at 5% HealthDeluxe Edition
Stellar BraceletRestores small Health when Shield breaksVendor, Central Zone
Bug Spray+30% Damage and Falter vs mold; double Infected buildupVendor, Central Zone
Molding BarInfected immunity and Mold buffs; Health capped at 50%Vendor, The Park Zone
Medical Alert Bands+25% Falter when Health below 25%Carbon Copy Part 3
Brass Dusters+50% ability damage, no FalterTBA
LighterIncreases Burn resistanceCentral Resonant boss
Ornate BuckleExecutions recover large Power; +30% damage takenVendor, Evacuation Zone
Shiny PebblesRestores health up to 50% while using ShiftFreeze Frame
Trusted Spanner+15% Raw damageEvery Dog Has Her Day
Whetstone+20% Damage, -20% FalterA New Directive
Golden Earrings+20% Falter, -30% DamageUnderpass Resonant boss
Scrunchie+10% Damage with Primary Aberrant formsTBA
1996 Commemorative CoinHealth elements restore more HPUnknown Resonant boss
Worn EraserResistance to all negative effectsFinal story boss
Bout Guard+50% Power recovery; +20% damage takenThe Complete Set
Lost Prescription+30% chance to restore health on Perfect DodgeVendor, Downtown Zone
Coffee CupSlow health regen outside combatLast Taxi / Atlantis Cafe puzzle
Wad of CashCommand costs 1 fewer chargeVendor, Unknown Zone
Fork+15% Sharp damageMapping the New York
Catnip ToyReduces void fall damageInto the Valley of Death
Framing Hammer+30% Falter, no damageVendor, Underpass Zone
Bar BladeSlow health regen near a summoned allyThe Party Won’t Stop
Spray Paint+15% Blunt damageVendor, West Incursion Zone
Amulet+5% melee Critical ChanceWest Incursion Zone Resonant boss
Face MaskSlower Infected buildupThe Park Resonant boss
Mother’s Locket+25% Damage when Health below 25%Carbon Copy Part 1
Heart MonitorRevives once at 20% HP, then breaksUrban Survival
Practice Knot+15% Falter vs Heavy enemiesCrossing the Threshold
Feeding Bottle+30% Power recovery while Infected or BurnedPanopticon Service Request
Novelty MagnetMarks nearby small crates on the radarShum III arcade high score
Paper PlaneBuilds Power on airborne attacksVendor, Unknown Zone
FingerboardWhile using Shift, gain +25% Damage and Falter.Vendor, Downtown Zone
Badge 11-60Much less damage from environmental hazardsCrafted at The Gap
Image credit: Remedy Entertainment

Artifacts from Resonant bosses

Five Resonant main bosses each hand over an Untapped artifact and a new combat ability when they fall. Each kill also starts a Resonant Cycle, which respawns tougher enemy variants and refreshes World Feats across a zone.

Central Resonant (The Deserter)

Head to the Patterned Factory in Central and interact with the Patterned Pipes to start the quest. Climb the rooftop pipes into the factory, take the furnace elevator down, and follow the scorch marks to The Deserter. The kill grants the Untapped Lighter and a choice between the Ignite and Inferno abilities.

Central Resonant Map & Discovery00:19Central Resonant Map & Discovery
Interacting with the Patterned Pipes at the Central factory starts the Central Resonant quest. Shown at 00:19 in the source video. Image: Remedy Entertainment

West Incursion Zone Resonant (The Dancer)

Track the quest to the Empire Theater in the West Incursion Zone, using the subway station to work your way across streets and rooftops. Inside the dance hall you fight The Dancer, which awards the Untapped Amulet and a choice between Push and Ground Slam.

West Incursion Zone Resonant Map03:07West Incursion Zone Resonant Map
The West Incursion Zone map points you to the Theater Hall for this Resonant. Shown at 03:07 in the source video. Image: Remedy Entertainment

The Park Resonant (The Collective)

The gate to this boss only opens after Dylan eats four pieces of mold across the zone: one at the cafe counter, one in a booth at Paradise Pizza Place, one on the counter at Urban Fresh Mart, and one on the office desk in the gym. With all four eaten, the deep mold tunnel opens up to The Collective, which grants the Untapped Face Mask, the Casual Outfit: Resonants, and a choice between Spore Burst and Growth.

Second Mold Piece (Pizzeria)09:44Second Mold Piece (Pizzeria)
The pizzeria mold slice is one of four pieces needed to open the Park gate. Shown at 09:44 in the source video. Image: Remedy Entertainment

Underpass Resonant (Astral Plane)

Enter the Spire in the Underpass and fight through to the floating Astral Plane islands. Collect three Astral Keys spread across the platforms, then return to the central golden doors and unlock them to reach the flying Astral Plane Resonant. The fight yields the Golden Earrings and the Astral Reconfiguration achievement.

Underpass Resonant Map & Spire Entrance14:12Underpass Resonant Map & Spire Entrance
Track The Underpass Resonant objective before entering the Spire. Shown at 14:12 in the source video. Image: Remedy Entertainment

Unknown Resonant (The Corruptor)

Answer the distress call in the Unknown, link up with Arish and the FBC Rangers, and push through the corrupted city to the Patterned Field Office elevator. Beating The Corruptor in the golden Astral chamber grants the Untapped 1996 Commemorative Coin and the Command ability.

Entering Theater & The Dancer Boss Fight05:47Entering Theater & The Dancer Boss Fight
The Dancer is fought in the theater's dance hall. Shown at 05:47 in the source video. Image: Remedy Entertainment

Artifact crafting recipes

Once you have an Untapped Artifact, these are the confirmed material costs at the Artifact Formation station. Every recipe also consumes the matching Untapped Artifact.

The Collective Boss Fight12:59The Collective Boss Fight
The Collective waits at the end of the deep mold tunnel. Shown at 12:59 in the source video. Image: Remedy Entertainment
ArtifactMaterials (plus the Untapped Artifact)
Brass Dusters8 Edible Glob, 750 Source, 5 Violent Echo
1996 Commemorative Coin10 Ordered Image, 1,000 Source, 7 Panicked Echo
Worn Eraser8 Ordered Image, 750 Source, 5 Odd Echo
Golden Earrings10 Patterned Thought, 1,000 Source, 7 Odd Echo
Pickpocket’s Tool350 Source, 7 Violent Echo
Amulet150 Source, 3 Odd Echo
Face Mask150 Source, 3 Mourning Echo
Lighter150 Source, 3 Quiet Echo
Heart Monitor350 Source, 7 Mourning Echo
Wallet250 Source, 5 Nostalgic Echo
Badge 11-60250 Source, 5 Quiet Echo

With the recipes in hand, the practical play is to match slots to the fight rather than chasing raw numbers. Survival artifacts cover a fragile damage setup, resource artifacts feed an ability-heavy build, and the Special wildcards like the Wallet or Bout Guard reward you only when you can manage their downside. Craft what you need, equip it from the Loadout menu, and recycle anything you have outgrown to fund the next build.