Gaming Guide

The Relic: First Guardian: Combat, Bosses, and Where to Buy It

What the Korean-mythology action RPG offers on Xbox, PC, and PS5, from its no-cost attacks to its 80 Brutals.

What the Korean-mythology action RPG offers on Xbox, PC, and PS5, from its no-cost attacks to its 80 Brutals.

The Relic: First Guardian is a dark action RPG built around fast, aggressive combat and a world drawn from Korean mythology. Made by a roughly twelve-person team at Project Cloud Games over six years, it drops you into the ruined realm of Arsilthus as its last Guardian, tasked with recovering fragments of a shattered great relic and putting tragic bosses to rest.

Quick answer: The game is out now on Xbox Series X|S, PC (Steam), and PS5. Its core hook is combat where attacks cost no stamina, so stamina is spent only on defense, while magic runs on cooldowns.


Platforms, price, and where to buy

The Relic: First Guardian released on July 30, 2026 on Steam and PS5, with an Xbox version following. It is a single-player game published by Perp Games (the publishing arm of Perpetual Europe) and developed by Project Cloud Games.

PlatformStorefrontNote
PCSteam$34.99 base price
PS5PlayStation StorePublished under PERPETUAL
Xbox Series X|SMicrosoft StoreAvailable now

On Steam, a promotion cuts the price by 35% to $22.74, an offer that ends October 7. You can buy it on the Steam store page, the Xbox listing, or the PlayStation Store. A single add-on, The Night of the Unextinguished Flame, is sold separately for $9.99.

The PC build lists an Intel i5-11400 or Ryzen 7 4800H processor and 16 GB of RAM as the minimum, with the same 16 GB recommendation and support for 21:9 ultrawide displays. English carries full audio, and the game ships with subtitles in French, German, Spanish, Korean, Japanese, Brazilian Portuguese, Russian, and both Simplified and Traditional Chinese.


How combat works: attacks cost nothing, defense costs stamina

The combat system flips the usual stamina economy. Your normal attacks draw on no resource at all, so you can keep swinging and chaining combos without watching a bar drain. Stamina exists only for high-stakes defense, meaning dodges and blocks. High-power magic sits apart from both, running on cooldowns and its own dedicated meter.

Burning Woods Combat00:15Burning Woods Combat
Wide sweeping attacks in a burning forest clearing show the no-cost offensive flow the game is built around. Shown at 00:15 in GameTrailers’s video. Image: Project Cloud Games

The trade-off is intensity. Because there is no attack cost to manage, the pressure moves to knowing when to spend stamina on evasion and when to lean into an all-out onslaught. Melee flows into rapid dual-blade combos and beam arts, and elemental projectiles factor into how you open and close distance against faster foes.

Fast Dagger and Beam Combat00:36Fast Dagger and Beam Combat
Fast dual-blade combos paired with energy beams against a shadowy enemy. Shown at 00:36 in GameTrailers’s video. Image: Project Cloud Games

The Brutals: up to 80 tragic bosses

Bosses are the centerpiece. The game features up to 80 encounters, called Brutals, each framed as a standalone folktale tied to a tragic backstory that ends only when you win. The pitch is that no two fight the same way, so a strategy that beats one is no guarantee against the next.

Boss Fight: Selvarn00:10Boss Fight: Selvarn
A greatsword strike against Selvarn, the Gilded Wretch, in a cavern carpeted with coins. Shown at 00:10 in GameTrailers’s video. Image: Project Cloud Games

Early footage shows several named Brutals, each in a different setting. Defeating them yields Fragments of a Distorted Soul, Corrupted Magic Crystals, and Relic Energy.

BossSetting
Selvarn, the Gilded WretchCoin-covered cavern
Erdian, the Broken VowPale multi-limbed behemoth
Vermion, the Gilded ArbiterCathedral hall (marked “Brutal”)
The UnreturnedMoss-covered dark chamber
Dix, the Fallen HeirArena lit by red fires
Arden, the Mad PaladinMurky subterranean hall
Boss Encounter: Erdian00:18Boss Encounter: Erdian
Erdian, the Broken Vow, a pale multi-limbed foe, rises before the fight begins. Shown at 00:18 in GameTrailers’s video. Image: Project Cloud Games

Weapons and progression: relics instead of levels

There is no traditional leveling. Your power comes entirely from the gear and Relics you find. Relics carry over 70 unique passive effects that change combat tempo and skills, and you can swap them freely to retune a build on the fly.

Boss Fight: The Unreturned00:41Boss Fight: The Unreturned
The Unreturned pins the Guardian low in a dark, moss-covered chamber. Shown at 00:41 in GameTrailers’s video. Image: Project Cloud Games

Weapons are split across five masteries, and no two weapons in the game are duplicates. Each is a one-off with its own history, so finding a new one also uncovers a piece of the world’s past. Every weapon feeds into specialized skill trees powered by relic energy, unlocking passives and ultimate abilities.

  • Sword & Shield
  • Battle Staff
  • Daggers
  • Two-Handed Weapons
  • Longsword

Exploration ties into all of this. Arsilthus is a semi-open, interconnected world of ruins, hidden dungeons, and atmospheric regions, and venturing off the main path rewards you with artifacts, secret encounters, and lore. The game also includes 37 Steam achievements.


The setting: a shattered Arsilthus

The great relic’s destruction lies at the heart of the world’s collapse. A void consumed once-prosperous Arsilthus, transforming it into a land of death. Relics preserve the lingering hopes and feelings of its former inhabitants; collect these fragments to seal the void and restore the realm. You play a pre-designed, hooded Guardian who wields the greatswords, axes, daggers, and magic shown in combat.

The tone leans hard into dark fantasy. It carries a Mature rating for violence, blood and gore, and language.


Reception and current state

Reviews have landed mixed to unfavorable. On Steam, user reviews sit at Mixed, with 44% of 171 reviews positive overall. On PS5, the store shows an average of 2.48 out of five across 944 ratings, and critic aggregation trends toward the low-to-mid range. Reviewers repeatedly praise the art direction, the weighty combat sound design, and the boss concepts, while criticizing clunky animations, camera handling, thin storytelling, and performance problems including frame-rate drops.

Project Cloud Games has been patching heavily since launch, with well over a dozen updates released and more in progress, focused on technical issues and performance. If you buy in now, expect a game that swings for ambitious ideas but is still being stabilized.

Several reviewers suggest waiting for a sale and for further patches before diving in, particularly on console, where stuttering has been a recurring complaint.

Taken together, The Relic: First Guardian is a small-team action RPG with a distinctive combat rhythm, a large roster of tragic bosses, and a relic-driven build system that replaces leveling entirely. Whether it clicks for you depends on how much you value that ambition against the rough edges the ongoing patches are still working through.