Static Distractions is a Bronze trophy in Silent Hill: Townfall that asks you to distract enemies ten times using radios placed around the world. The count is cumulative, so you never have to hit all ten in a single sitting. The fastest way to close it out is to trap one wandering enemy in a room with two radios and cycle between them.
Quick answer: Interact with a world radio to make noise while an enemy is nearby, hide, then repeat a total of 10 times. Progress carries across playthroughs, so a two-radio loop clears it in minutes.
What counts toward Static Distractions
Only radios you find in the environment count, and only when the noise actually pulls an enemy’s attention. Each successful lure adds one to your tally. Because the trophy tracks a running total, you can chip away at it across an entire run or knock it all out at once.
- Trigger: an enemy is drawn to a radio you activate in the world.
- Target: 10 distractions total.
- Grade: Bronze, part of the game’s combat trophy group.
- Progress carries over between playthroughs and into New Game Plus.
Radios appear across the St. Amelia Shorefront area, so you can also earn this naturally by using one whenever an enemy is close. The loop below just removes the guesswork.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Farm all 10 distractions with the two-radio loop
This method uses a single patrolling enemy and two nearby radios: one on a wooden sideboard beneath the window in the dining room, and one on the kitchen counter next to the microwave. You bounce the enemy between both rooms while staying out of sight.

E to make noise. The static pulls the enemy toward the room, which registers your first distraction.

E on the counter radio to make noise and drag the enemy back the other way. That is your second distraction.
Let the enemy fully commit to one radio before you tag the other. Firing both too quickly can leave it stuck between rooms and break the rhythm.
Confirm the unlock and leave the house
The Static Distractions trophy pops the moment your tenth radio lure connects, so watch for the on-screen notification during the loop. Once it appears, you are free to stop cycling the radios.
To get away from the enemy, pass through the central hallway, enter the bedroom, then close the door so it blocks their view of you.

Approach the locked glass sliding door on the patio, open the key selection menu, and choose Mr Stewart’s Key to step outside. That clears the area with the trophy already banked.

Since the count carries between runs, you can also let it fill in slowly by using any radio you pass whenever a creature is close, then finish the last few on this loop. Either way, ten distractions is the only threshold that matters.





