Gaming Guide

Anime Dice: All Dice, Rarities, and Luck Boosts

A full breakdown of every die in the shop, from the starter Normal roll up to the Heavenly Radiant.

A full breakdown of every die in the shop, from the starter Normal roll up to the Heavenly Radiant.

Image: More & More Games

Dice are the backbone of progression in Anime Dice, the Roblox incremental where you roll for anime characters, place them on your plot to earn cash, and funnel that cash back into better rolls. Every die you buy raises your Luck multiplier, which widens the odds of pulling rarer units. The higher the tier, the bigger the boost and the steeper the price.

Quick answer: There are 29 dice spanning Common up to Heavenly. The cheapest is Normal at $1 (2x Luck), and the rarest is Radiant at $100oc with a 5,000,000,000x Luck Boost.

Image credit: Roblox via YouTube/@ItzVexo

Every die in Anime Dice, ranked by cost

Each die carries a rarity label, a flat Luck multiplier, and a cash price. The multiplier stacks onto your roll odds, while the price is the amount of in-game cash you need saved up at the Dice Shop. The list below runs from the starter die to the most expensive one.

DieRarityLuck BoostCost
NormalCommon2x$1
FireUncommon5x$2.5k
WaterUncommon10x$10k
NatureRare20x$75k
LightningRare42x$500k
IceRare100x$4m
MagmaEpic200x$30m
StormEpic400x$200m
ShadowEpic750x$1.5b
LightLegendary1,500x$12b
Blood MoonLegendary3,000x$100b
VoidLegendary6,000x$750b
SolarMythical12,500x$5t
LunarMythical25,000x$37t
GalaxyMythical50,000x$150t
Black HoleDivine100,000x$1qd
DragonDivine200,000x$8.5qd
RoyalExotic400,000x$100qd
PrismaticExotic1,000,000x$1qi
ArcaneCelestial2,000,000x$12qi
CorruptedCelestial5,000,000x$150qi
TitanCelestial10,000,000x$1sx
ChronoSecret I25,000,000x$15sx
CyberSecret I62,500,000x$100sx
ToxicSecret I150,000,000x$750sx
EtherealSecret II375,000,000x$10sp
FrostfireSecret II950,000,000x$250sp
AlchemySecret II2,000,000,000x$5oc
RadiantHeavenly5,000,000,000x$100oc

The cost suffixes follow Roblox idle-game shorthand: k (thousand), m (million), b (billion), t (trillion), then qd, qi, sx, sp, and oc for quadrillion through octillion. The jump between tiers grows sharply, so the gap between a mid-game die and the one above it can be dozens of times the price.

Image credit: Roblox via YouTube/@ItzVexo

What the Luck Boost actually does

The Luck Boost is a multiplier applied to your roll odds. A higher number shifts the probability toward rarer character pulls, but it does not lock in any specific unit. Rolling with Normal gives you a 2x base, while something like Shadow pushes that to 750x and Radiant sits at a full 5,000,000,000x.

Rarity labels such as Rare, Epic, Legendary, and the Secret tiers mark where a die sits on the ladder. They group the progression visually and do not guarantee a matching character result. You still face the game’s normal randomness on each roll.

A better die improves your odds, but no multiplier removes the chance of a low-tier pull. Treat Luck as a probability shift, not a promise.

Image credit: Roblox via YouTube/@ItzVexo

How to buy better dice

Dice are purchased from the Dice Shop stall using cash your placed characters generate over time. Higher-tier dice demand far more money but return much larger Luck multipliers, so the loop is roll, place units, earn cash, then upgrade.

Place your best rolled characters on your plot so they produce cash per second. Keep them earning while you save.
Open the Dice Shop and compare the next die’s price against your current cash. Target the tier you can afford without draining everything.
Buy the die once you have the full amount. The new die equips and shows on your roll icon, and its Luck multiplier applies to your next rolls.
Image credit: Roblox via YouTube/@ItzVexo

Avoid spending down to zero on the most expensive die you can reach. Leaving a cash buffer keeps your plot earning toward the next tier instead of stalling your income.

You can confirm a purchase worked when the die equips in your HUD roll icon and the Dice Shop marks it as owned. From there, the early dice stay cheap enough to keep the loop moving, while the late-game options reward patient income building before you commit to the jump.