Gaming Guide

Aion 2: The Best Beginner Classes to Pick First

A breakdown of which of the eight launch classes survive your early mistakes, and which ones to leave for later.

A breakdown of which of the eight launch classes survive your early mistakes, and which ones to leave for later.

Treat your opening Aion 2 class choice as something you’ll live with: the game offers no free swap. To change classes later, you must create another character and level it from the beginning. All eight classes available at launch can reach level 45, though several make the opening stretch easier as you get used to the game’s quick aerial battles.

Quick answer: For an easier start, choose Templar, Cleric, or Ranger; Gladiator suits you if you prefer a tough melee combatant that performs well alone.


The four easiest classes to start with

Newcomers tend to do best with these four: they can absorb errors, strike from a safe distance, or fill roles parties consistently need. The comparison below gives you a quick look before the breakdown.

ClassRoleWeaponDifficulty
TemplarTankLongswordEasy
RangerRanged DPSBowEasy
ClericHealerMaceEasy
GladiatorMelee DPS / Off-tankGreatswordModerate

Templar: the forgiving frontline

Templar is the game’s only pure tank, and it is the most forgiving class to level with. A large health pool, heavy armor, and shield blocking mean the kind of hit that flattens a squishier class barely scratches you. Your job is to hold enemy attention, pull groups together, and absorb damage teammates could not survive.

Solo fights take longer because your damage trails the classes built to deal it. In 10-player raids, correctly placing bosses is a meaningful part of your job. Still, tanks are sought after, making party recruitment straightforward once your rotation is down. You also bring group utility beyond staying alive: Nezekan’s Shield grants everyone a shield scaled to your Max HP, while Comrade in Arms shares an ally’s incoming damage between the two of you.

Ranger: easy damage from range

Among damage dealers, Ranger has a gentle entry point. A bow lets you attack beyond boss reach, sparing you many close-range mechanics that can punish an Assassin or Gladiator. With fewer interruptions, maintaining damage and completing a full skill rotation is much easier.

Ranger Class Breakdown
The Ranger fights with a bow, keeping distance from danger while it deals steady damage. Image: NC / via @andersgalla

Rangers have good mobility and are useful across almost all content, making them a natural fit for solo quests and exploring the open world. In PvP, however, the class hits hard while having the game’s lowest durability. For a new player learning to deal damage, Ranger remains a particularly comfortable starting option.

Cleric: the healer every group needs

As the dedicated healer, Cleric brings burst healing, healing over time, cleanses, and resurrection. Its core play is simple: stay behind the frontline, watch your threat, then rotate targeted heals and dispels. The challenge lies in being accountable for party survival rather than executing complicated inputs.

There are two approaches: maintain your damage dealers’ health, or emphasize debuffs alongside consistent regeneration for the party. In either style, Clerics are required in endgame raids and sought after, which means groups form quickly. Its party resurrection, available every 2 minutes, can turn a run that’s going badly around.

Gladiator: the durable all-rounder

With a greatsword, Gladiator can strike multiple foes in a single swing and fill in as an off-tank. Several skills replenish HP, helping it endure drawn-out battles even when no healer is close. The combination of recovery and area attacks makes it a solid first character for leveling solo and farming in the world.

Gladiator Class Breakdown
The Gladiator's greatsword skills clear groups of enemies while its attacks heal it back up. Image: NC / via @andersgalla

A 5-player dungeon benefits from its mix of frontline offense, buffs, and backup tanking, so it fits easily into a party. In 10-player raids, however, a fully equipped Assassin or Sorcerer deals more damage. Its combo strings need more repetition than the other three beginner options, giving it moderate difficulty; even without top gear, it remains effective in PvE and PvP.


Classes to hold off on as a beginner

The other classes are playable and offer plenty of payoff, though they require stronger execution before their strengths show. For your first Aion 2 character, consider returning to them after you have experience.

Assassin

With daggers and stealth, Assassin can unleash enormous damage on one target, but its low durability leaves little room for error. Its biggest strikes depend on attacking from behind, demanding precise placement and combo inputs; a dropped input can leave you vulnerable. High reliance on low ping also makes it a poor fit for distant servers.

Assassin Class Breakdown
Assassin damage spikes from back attacks, which means constantly repositioning behind the target. Image: NC / via @andersgalla

Sorcerer

For ranged magic, Sorcerer leads in damage and brings powerful area attacks, yet has nearly no defenses and can go down quickly. It needs careful casting and movement to kite; when a boss makes you reposition or breaks your cast, its damage falls sharply. Knowing encounters helps a lot, so it feels more manageable after you’ve learned the fights.

Sorcerer Class Breakdown
The Sorcerer casts from its spellbook at range, trading durability for high magic damage. Image: NC / via @andersgalla

Spiritmaster

Spiritmaster commands summoned spirits, and juggling them while choosing positions carefully adds another layer to standard combat. With good control, the Earth Spirit draws enmity while the Wind Spirit restores your health, often letting you finish solo encounters before foes reach you. Keeping those pets managed, however, makes the class a difficult beginner option.

Spiritmaster Class Breakdown
A Spiritmaster fighting alongside a summoned spirit, one of several it juggles in combat. Image: NC / via @andersgalla

Chanter

Chanter occupies a middle ground: a melee-based support that offers buffs, shields, healing, and solid damage of its own. It suits players who like helping teammates succeed, but depends on coordination more than the four recommended classes. Effects such as Power of the Storm have their greatest impact in an organized group, not when playing alone.

Brawler, which fights with fists, is not playable at the global launch, so it is not a starting option for now.


Before you lock in a class

A few rules apply no matter which class you lean toward:

  • All eight classes available at launch are open to characters of either faction, Elyos or Asmodian, so faction choice leaves class selection untouched.
  • Four character slots are available from the start, so you can try multiple classes before deciding which one to main.
  • A class cannot be changed for free; if you want another, you’ll need to make a new character and level that one.
  • Frequent balance changes mean regional rankings may not accurately reflect the global version.

With the meta in flux and rerolling requiring a fresh character, choose a class for the combat style and fantasy that appeal to you. Try likely candidates early instead of making a blind commitment, and prioritize how the class feels over the damage rankings currently on top. Pick one you can imagine playing for hundreds of hours.