Gaming

Aion 2 Basfelt Ruins: All 37 Empyrean Traces and Sealed Dungeons

Where to find every Empyrean Trace and how to clear all four Sealed Dungeons and the Flauke Legion Outpost in Altgard.

Where to find every Empyrean Trace and how to clear all four Sealed Dungeons and the Flauke Legion Outpost in Altgard.

Image: NC

Basfelt Ruins is a field in the Altgard region, built for levels 33 to 48 and sitting on the shattered remains of Zikel’s Temple after a Balaur bombardment. For collection and exploration, it holds 37 Empyrean Traces, four Sealed Dungeons, and the Flauke Legion Outpost stronghold. Clearing all of them fills out the zone’s exploration tracker and hands over a run of titles, enhancement materials, and Kina.

Quick answer: Retrieve all 37 Empyrean Traces scattered across the cliffs, ruins, and offshore rocks of Basfelt Ruins, then clear the four Sealed Dungeons and the Flauke Legion Outpost stronghold to finish the area.


How to collect Empyrean Traces in Basfelt Ruins

Each Empyrean Trace is marked in the world by a red vertical light pillar. Walk up to one and hold the interact key to channel the Retrieving action, and the trace is added to your Empyrean Trace: Altgard count. Many of the 37 sit high on stone columns, cliff faces, trees, and rooftops, so you will need your wings to glide up to several of them rather than running the whole route on foot.

The route starts on the cliffs in the north of the zone. The first trace rests on a tree branch along a rocky cliffside, a good reference point for how the red pillar reads at a distance.

Empyrean Trace 1/3700:20Empyrean Trace 1/37
The first Empyrean Trace sits beside a red-leaved tree on a rocky cliff, where the red light pillar marks the spot. Shown at 00:20 in Game Guides Channel’s video. Image: NC

Working south through the encampment platforms and cliff ledges brings you toward the middle of the map. Trace 12 is tucked into a grassy verge near the Gravekeeper Camp, close to the tents.

Empyrean Trace 12/3702:44Empyrean Trace 12/37
Trace 12 waits in tall grass next to the Gravekeeper Campsite. Shown at 02:44 in Game Guides Channel’s video. Image: NC

Trace 13 is not on the ground near the camp. Glide up onto the tent roof canopy to channel it from the top of the fabric.

Empyrean Trace 13/3702:58Empyrean Trace 13/37
Trace 13 sits on top of a tent canopy, so glide up rather than searching the ground. Shown at 02:58 in Game Guides Channel’s video. Image: NC

Trace 14 is hidden low in a stone crevice nearby, easy to miss if you are flying over the area.

Empyrean Trace 14/3703:16Empyrean Trace 14/37
Trace 14 is tucked into a rocky crevice at ground level. Shown at 03:16 in Game Guides Channel’s video. Image: NC

Traces 16 through 18 run along the coastal cliffs, including one perched on top of a cliffside pillar that you reach by gliding across to the column.

Empyrean Traces 16-18/3704:23Empyrean Traces 16-18/37
One of traces 16 to 18 sits on top of a cliffside pillar reached by gliding across. Shown at 04:23 in Game Guides Channel’s video. Image: NC

The final trace is the most out of the way. Fly out to an isolated offshore rock island off the northwest coast and land on its grassy peak to retrieve trace 37, which completes the region tracker.

Empyrean Trace 37/3709:53Empyrean Trace 37/37
Trace 37, the last one, sits on a grassy ledge on an offshore rock island off the northwest coast. Shown at 09:53 in Game Guides Channel’s video. Image: NC

All 37 Empyrean Trace locations

TraceWhere to find it
1On a tree branch along a rocky cliffside
2–4Encampment platform, canopy, and pipe structure
5–6Ledges along the southern cliff
7Atop a giant metal structure
8–9Cliffside and a ground-level nook
10–11Rock wall and an adjacent peak
12Grassy verge near Gravekeeper Camp
13On top of a tent canopy
14Inside a stone crevice
15Among ruins debris on the ground
16–18Cliff, coastal ledge, and a pillar top
19–20Cliff crevice and top of a stone pillar
21Near a broken stone arch
22–24Ruins room, lower doorway, and broken pediment
25Field near stone pillars
26–27Base of a tree and a corner wall
28–29Wooden scaffolding and upper ruins walkway
30Hidden wall nook
31High on a facade ledge
32On top of a ruined tower block
33–34Edge railing and a wall alcove
35By a purple tree on the northwest coast
36Down a cliffside path
37Peak of an offshore rock island

How to clear the four Sealed Dungeons

Each Sealed Dungeon has its own green swirling entry vortex on the map. Entering starts the matching exploration quest automatically, and finishing the single objective inside clears the dungeon and completes that quest. All four are recommended for level 30.

Library of Wisdom

The entrance is a portal set into a cliff crevice. Inside, walk to the Book Stand and interact with the Book of the Bulwark Vol. 2 to clear it. This is a secret library the librarian Musein built to protect Asmodian knowledge, guarded by the Kerubar.

Dratona Assembly Area

Go through the dungeon portal and take down the Dratona encounter in the room on the other side, Dratona Egg Warden included. The area serves as a breeding nursery and training site for Dratona, a new Balaur variety bred in Atreia.

Library of Patience

Take the cave portal and move through the room while timing your path around the sweeping purple laser beams. Reach the far end and read the Book of the Bulwark Vol. 3 to clear the dungeon. Musein built this library in Basfelt to preserve knowledge about the Bulwark.

Insectoid Tunnel

Locate the tunnel concealed in the hillside, enter, and open the central Precious Treasure Chest to complete it. The burrowing insectoids said to be making the ground under Altgard unstable are believed to live in this cave.

Clearing counts the moment you read the matching book or open the chest, which auto-completes the dungeon’s exploration quest and awards its experience with no extra turn-in needed.


Flauke Legion Outpost stronghold

The single stronghold in the area is the Flauke Legion Outpost. Interact with the Flauke Legion Outpost Door to unlock the main gate, push through, and open the final Treasure Chest inside to finish it. The outpost is held by the Flauke Legion, former protectors of the Purifying Forest who turned after a heavy defeat to the Balaur. Completing it grants 381,569 experience.


Sealed Dungeon clear rewards

Every one of the four Sealed Dungeons pays out the same materials on a clear, plus its own unique title. Clearing each dungeon also completes its exploration quest for 661,754 experience.

DungeonTitle rewardClear condition
Library of WisdomBreathtaking KnowledgeRead Book of the Bulwark Vol. 2
Dratona Assembly AreaThis Is Not a DrillDefeat the Dratona encounter
Library of PatienceEternal Fortress WallRead Book of the Bulwark Vol. 3
Insectoid TunnelSocial DistancingOpen the Precious Treasure Chest

The shared clear rewards for each dungeon are:

  • Kina x15,000
  • Enhance Stone x1,250
  • Sealed Wing Featherdown (Bound) x2
  • Statue Scrap: Night Illusion Wings (Bound) x2
  • Daevanion Crystal (Bound) x2
  • Wisdom Stone (Bound) x2

These dungeons sit on the Asmodian side of Altgard. Elyos players can still clear them by teleporting in through Spacetime Rifts, but they receive 2,500 Enhance Stones per dungeon in place of the Wisdom Stones and Daevanion Crystals.


Altgard region totals

Basfelt Ruins is one slice of Altgard, and the region is dense with collectibles and points of interest beyond this field. If you are tracking full completion across Altgard, these are the totals to aim for.

FeatureTotal in Altgard
Empyrean traces560
Dungeon entrances85
Rifts15
Teleport statues61
Hidden cubes59
Monoliths2

You can confirm your progress at any time by opening the Empyrean Trace: Altgard tracker, which ticks up as you retrieve each trace, and by checking that all four Sealed Dungeons and the Flauke Legion Outpost read as cleared. Once the trace count reads 37/37 and every entry is marked complete, Basfelt Ruins is fully done.

Altgard Gathering Node Counts and Hidden Cube Spots

Basfelt Ruins is one field of Altgard, so any gathering you do on the way between traces counts toward the region’s wider spawn totals. These are the gathering node spots across all of Altgard:

Gathering nodeSpots in Altgard
Odyle650
Orichalcum530
Diamond200
Sapphire200
Ruby190
Asvata158
Azpha150
Ohkra114
Calendula108
Pujery105
Morfa98
Raydam96
Conide93

Hidden cubes work differently from fixed collectibles. Altgard has 1,371 possible cube spots but only 59 cubes, so most spots will be empty on any given visit.

Altgard’s counts for dungeon entrances (85), Empyrean Traces (560), rifts (15), teleport statues (61) and monoliths (2) match Verteron’s. Verteron has 95 hidden cubes against Altgard’s 59. Eltnen and Morheim, the two Chapter 1 regions for levels 45 to 50, are live in Korea and Taiwan but not in the global version as of October 2026. They hold 140 Empyrean Traces each.