Gaming Guide

Scrooms: Every Scroom and Area Revealed Ahead of the October 10th Launch

The named species, hub, and locations teased across months of developer sneak peeks before the Roblox game arrives.

The named species, hub, and locations teased across months of developer sneak peeks before the Roblox game arrives.

SCROOMS, the Roblox adventure game from Doni, releases October 10th, and the months of teasers leading up to it have named a specific set of creatures and places you’ll explore. The launch announcement from the game’s partner account confirmed the date and framed the loop: you explore a strange world, charm mushroom creatures with musical instruments, and build a collection as you unlock new regions.

Quick answer: Fifteen Scrooms have names so far: Toastbud, Redcap, Gloombell, Bluebell, Acornub, Mistdrop, Sunbrella, Bloomcap, Dewleaf, Bramblepip, Funglebee, Florabella, Burlcap, Faebud and Koroom. Four more names, Scholaroom, Pagodai, Ignara and The Pale Vessel, are used for the community’s level ranks. The hub area is The Eversong, with other realms reached through Wells of Light.

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Image: Scrooms developers

Every Scroom named so far

The Index is the in-game catalog that tracks every species you capture, region by region. The first region, Songkeeper’s Grove, holds about fifteen Scrooms, and these are the fifteen names the developers have used so far. Frequencies are the values seen while tuning in pre-launch footage.

A close-up shows a round mint-green cartoon creature with large black eyes, pale blue cheeks, and tiny fangs
Image: Scrooms developers
ScroomWhat is known so far
ToastbudAround 26.1 Hz; the first Scroom you catch, and a villager wants three because they look like bread
RedcapCaught around 21.8 Hz in footage
GloombellCal wants one as a gift for his neighbor
BluebellA quick mover that is easier to hold with a faster instrument
AcornubShown in the Index
MistdropShown in the Index
SunbrellaShown in the Index
Bloomcap—
Dewleaf—
Bramblepip—
FunglebeeBeekeeper Jones wants to see one
Florabella—
BurlcapCaught around 37.4 Hz
FaebudCaught around 41 Hz; Luca wants one as proof that fairies exist
KoroomAround 77 Hz; catching it completes the Songkeeper’s Grove Index
Scroom mutations and Index catalog
The Index screen tracks species you collect; Acornub and Funglebee appear under Songkeeper's Grove. Image: DoniDevs / via @warziXY

Scrooms can also appear with mutations, which change a creature’s look and its value. That means the same species can show up in different forms as you fill out the catalog.

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Image: Scrooms developers

The Eversong and traveling between regions

The Eversong is the game’s central hub, described as an octave that connects to different islands. You reach it by talking to the Maestro, and from there you travel out to separate realms through Wells of Light. Songkeeper’s Grove, the first region, is one of them.

A close-up of a gray, rounded character with narrowed black eyes, pink blush marks, and a small mouth
Image: Scrooms developers
Travel through The Eversong
The Eversong, the octave hub you enter through the Maestro to reach other realms. Image: DoniDevs / via @warziXY

Locations and quest areas shown before launch

Beyond the hub and the Grove, several distinct places turned up across the teasers, each tied to a different kind of quest or puzzle. The cinematic trailer set the tone with a nocturnal village of glowing flora, wooden houses, a waterfall, and crystal caves.

A squat, gray cartoon character in a dark coat faces forward, with pink cheek marks and its hands clasped in front of its chest.
Image: Scrooms developers
  • A manor with a shifting library maze you navigate as a quest.
  • A runic mechanism that runs a memory sequence puzzle.
  • An obstacle course strung across thorn vines.
  • Gardens where you cast Bloomcall on flowers.
Quest types and puzzles
A circular piano-like mechanism set among thorns, one of the puzzle areas tied to quests. Image: DoniDevs / via @warziXY

Hidden areas behind marked doors

Some locations stay sealed until you unlock them. Marked stone doorways open into hidden caverns when you play the Song of Passage on the ocarina in front of them. Footage of this was shown as a leak before release.

A close-up of a cartoon character with spiky blue hair and one visible eye with star-shaped highlights
Image: Scrooms developers
Secret doors and Song of Passage leak
Playing the Song of Passage on the ocarina at a marked doorway opens a hidden cavern. Image: DoniDevs / via @warziXY

Other hidden spots are reached with movement rather than music. Songtreads are footgear that wrap musical notes around your boots and grant double jumps, gliding, and other traversal upgrades, letting you reach parts of the map that are otherwise out of range.

A close-up of a dark, hooded character with glowing pale markings and narrowed eyes
Image: Scrooms developers

Creatures teased but not yet named

A long run of developer sneak peeks showed many of these creatures as renders, mostly without a name attached. A few of the captions hint at what is behind them.

  • A creature you’ll run into often during normal play.
  • One described as carrying a malicious power.
  • One said to have been sealed away for a long time.
  • Glowing variants, a flower-themed Scroom, and an egg form.

You capture any of these the same way, by equipping an instrument such as the Adventurer’s Tambourine from Jane’s shop, then using a frequency slider and a rhythm timing bar to charm the Scroom into a peaceful capture instead of fighting it. Expect the full lineup to be confirmed once SCROOMS goes live on October 10th.

A stylized red-robed character wears a broad hat marked with symbols and holds a carved, book-like object.
Image: Scrooms developers