Seeking the Sage is the Forsaken Dominion main quest that follows Chilling Tidings, and it deliberately strips away the hand-holding most quests give you. After the clash at the stronghold against the Fallen Dragon, Disa’s soldiers advise you to find Norgan’s sage, who may know how the creature’s undying defenses can be broken. The catch is a malfunctioning minimap and a long trek through blizzards with no clear marker beyond a single compass needle.

Quick answer: Take the Spirit Compass from the top of the village watchtower, follow its marker through the blizzards to the Shrine of Wisdom, then solve the Sphinx’s three riddles by handing over the Mournful Giant’s Tusk, the Frozen Wyrmslife Crystal, and the Decorative Brooch.
Get the Spirit Compass from the watchtower

With the compass in hand, a yellow directional marker appears on the minimap. That needle always points toward the sage, so your only job on the road is to keep following it.
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The journey is long, running roughly 30 minutes through packs of enemies and harsh weather. The route takes you past the Beorcan Stronghold and into the wilds beyond, where whiteouts cloud the minimap and make navigation confusing. The yellow marker still works through the storm, so trust the needle even when visibility drops to nothing.
Carry at least 5 Heatstones before you leave. The blizzards along the path drain your maximum stamina through the Chilled condition, and keeping your party warm is what lets you survive the trek and the fights later in the quest.
The compass leads you to the Cavern of Faith. Enter, move through the long hall, and leave by the far exit. Turn right outside, and the path ahead climbs to the Shrine of Wisdom, whose entrance gives off an unmistakable purple glow. A permanent portcrystal sits near the shrine, which makes returning here far quicker during the riddles that follow.
Climb the stairs into the shrine and continue to the courtyard at the top, where the Norgan Sphinx waits. She reveals herself as the sage you have been seeking. After a conversation about the second Arisen and the Fallen Dragon, she refuses to share what she knows until you solve three riddles of what makes a life. Solving them is the Sage’s Wisdom line, and the quest will not close until all three are done.
Solve the Sphinx’s three riddles
Each riddle is answered by bringing the Sphinx a specific item rather than picking a dialogue option. You can tackle them in any order, though the Riddle of the Body eases you into the DLC’s large boss fights before the tougher battle against Fimbl. Each item below is what you hand to the Sphinx to close that riddle.
| Riddle | Required item | Source |
|---|---|---|
| Body | Mournful Giant near the Nival Gorge Collapse | |
| Soul | Fimbl inside the Beorcan Stronghold | |
| Will | Mountain stronghold battlefield |
Riddle of the Body


Riddle of the Soul

Riddle of the Will

Sphinx treasure rewards
Each solved riddle unlocks one of the treasure chests behind the Sphinx. The rewards are always granted in sequence, so you receive the same set no matter which riddle you clear first.
| Riddle cleared | Chest reward |
|---|---|
| First | Norgan Portcrystal x1 |
| Second | 6,000 Rift Crystals |
| Third | Eternal Wakestone x1 |
Finish the quest
Handing over all three items is what matters. Defeating the bosses or picking up the brooch on its own does not count until the Sphinx actually receives each one. Once all three riddles are answered, she directs you back to Polyeidus at the Norgandian Settlement.
Return to Polyeidus and finish the conversation. That closes Seeking the Sage and immediately begins the next main quest, Sealed History, which is your confirmation the whole chain is complete.






