Chop a Brick is a free incremental simulator on Roblox built by iSeenHorses, where you play a karate fighter who smashes a line of increasingly tough objects with bare-handed strikes. The loop is simple to pick up: break something, collect the cash it drops, strengthen your character on training posts, then spend that cash on upgrades so the next object falls faster. A single playthrough can carry a fresh account from Level 1 with zero cash all the way past Level 59.
Quick answer: You chop breakable objects along a straight path for cash, train on makiwara posts to raise strength, and buy walk-speed and training-speed upgrades so you can clear tougher materials. Progression is level-gated.
The core loop: chop, train, upgrade
Play runs between two zones. One is a training courtyard full of makiwara posts and upgrade boards. The other is a linear trail lined with breakable stations. Dotted white arrows painted on the ground point you toward the next objective or back to spawn, so there is little guesswork about where to go.
At each station you hold E to enter a chopping stance and strike the object until its durability bar hits zero. Hits occasionally land as a CRITICAL, doubling the damage of that blow. Once an object shatters it pays out cash, and the station is marked COMPLETED with a green checkmark. Cleared stations can be chopped again to farm more cash.

Raw chopping only gets you so far. To break tougher objects you need more strength, and that comes from the makiwara posts back in the courtyard. Standing on a post’s pad makes your character punch it automatically, raising both your level and your per-hit damage. The game keeps you on these posts for extended stretches, and it is explicitly AFK-friendly, since an on-screen note states you will not be kicked while training.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Makiwara posts and the strength multiplier
Each makiwara post belongs to a tier, marked by a colored border square around it. The starter post is white, followed by yellow, orange, green, blue, red, and further colors. Higher tiers grant far more strength per punch, but they are locked behind cash and level requirements that you unlock as you progress.
The jump between tiers is steep. Arm power per hit climbs from 1 on the starter post to 4, then 17, 70, 290, 1.2K, and up past 4.9K on later stations. The orange post, for example, unlocks for 30K cash, and by the end of a long session a single post can be feeding well over 819K strength per level gained.
| Post tier | Arm power per hit |
|---|---|
| White (starter) | 1 |
| Yellow | 4 |
| Orange | 17 |
| Green | 70 |
| Blue | 290 |
| Red | 1.2K |
| Higher tiers | 4.9K and beyond |

Training speed and walk speed upgrades
Two upgrade boards sit in the courtyard, each tied to a green floor pad. Stepping onto a pad buys the next tier using your accumulated cash. One board is labeled “TRAINIG SPEED” and raises how fast your strength multiplier grows while punching a post. The other is “WALK SPEED,” which makes your character move faster between the courtyard and the trail.
Training-speed upgrades start cheap and multiply your gains. Early tiers move the multiplier in small steps, from x1.00 to x1.30 for 110 cash, then x1.30 to x1.55 for 180, continuing on toward x2.20, x3.10, and x4.00. The cost scales quickly, with the x3.85 to x4.00 step alone demanding 910K and the steps beyond it reaching into the millions.
Walk speed is sold in flat numeric increments, moving from 16 up to 18 for 140, then 18 to 20 for 320, and onward. Over a session, walk speed climbs to 28 and higher, which matters because so much time is spent running the trail to re-chop cleared stations for cash.

A leaderboard tracks “TOP Total Damage Dealt,” so your overall chopping output is ranked against other players in the server.
Every breakable object, in order
The trail presents thirteen breakable objects in a fixed sequence, each tougher than the last and each gated behind a level requirement. The first is a Bamboo stick at Level 1, which also pays out a Karate Gi as a reward. From there the materials climb through everyday items before ending on a television.
- Bamboo
- Glass
- Cardboard
- Tablet
- Dirt Slab
- Plywood
- Book
- HardWood
- Brick Wall
- Log
- Block of ice
- Wooden Crate
- TV

The object’s durability scales with how far down the trail it sits. HardWood carries 2.21M health and pays out 320K cash when destroyed, while Brick Wall holds 8.16M and arrives around Level 40 on the brick-paved stretch. The Log, unlocked near Level 45, has 30.6M health and rewards 3.9M cash, and the Block of Ice further along pays out roughly 14M. Hits in this part of the run land for about 72.2K damage, doubling to 144K on criticals.

Game details and current status
Chop a Brick is tagged as an incremental simulator with casual, progression, and upgrade-system framing. It supports up to 10 players per server and uses an R6 avatar morph, so your character is converted to the blocky R6 body when you join. Belts and Karate Gi outfits change your look as your rank climbs.
| Detail | Value |
|---|---|
| Creator | iSeenHorses |
| Genre | Simulation / Incremental Simulator |
| Price | Free |
| Max players | 10 |
| Avatar type | MorphToR6 |
| Created | September 21, 2026 |
| Last updated | September 26, 2026 |
You can launch it from its Roblox game page. No working promo codes are currently confirmed for it.
What the game rewards most is patience. The early stretch from Bamboo to Book moves quickly, but the real time sink is sitting on each new makiwara tier long enough to afford the next training-speed step, since those costs balloon into the millions well before the TV at the end of the trail comes into reach.






