Gaming Guide

Permafrost: Trading With The Mule in Horizon (Stock, Prices and Sell Values)

Find The Mule outside Horizon's General Trader hut, read his full shelf and Bucks prices, and barter spare loot for cheap Flint.

Find The Mule outside Horizon’s General Trader hut, read his full shelf and Bucks prices, and barter spare loot for cheap Flint.

The Mule is a travelling porter who sets up in Horizon and sells stone tools, food, hides and raw materials for Bucks. He stands out in the open in the lower yard, in front of the General Trader’s hut, wearing a gas mask and a large pack. Walk up, press F to talk, and pick “Let’s trade!” to open his shelf.

Quick answer: Find The Mule in Horizon’s lower yard by the General Trader hut, press F, choose “Let’s trade!”, then buy Flint at 12 Bucks each. Two Flint plus 4 Wood crafts a Flint Pickaxe at a Workbench.


The Mule standing in Horizon’s yard in Permafrost, his dialogue, the BARGAIN screen with his stock and prices, and a trade of spare loot for Flint and Beef Jerky.

Where to find The Mule in Horizon

Head to Horizon’s lower yard and look for the hut marked with the $ sign, which belongs to the General Trader. The Mule stands outdoors right in front of it, so you do not have to go inside anything to reach him. He was there on game day 4 and day 5.

When you get close, the prompt reads “The Mule, Press F Talk”. Your character has to stand near him and face him for the prompt to appear. The first time you speak to him, the game logs a new character entry in your journal.

He says he travels between hideouts, so treat Horizon as where you meet him rather than a fixed home. He has only been met in Horizon.


The first conversation

On the first talk he nicknames you “Snowdive”, explaining it is a trail name you earned even if the dive you took was not on purpose. Ask about Icarus and he warns you off following in his footsteps. After the greeting, his menu settles into three choices: “Let’s trade!”, “I have some questions.”, and “Maybe later.”

Ask him to tell you more about himself and he keeps it short: a porter who moves between hideouts trading goods, called Mule, and that is all you need to know. Pick “Let’s trade!” to open the Bargain screen.


The Mule’s full stock and prices

His shelf carries 21 lines. Prices are in Bucks, and the stack column shows how many of each he has on hand. He holds 803 Bucks to spend on what you sell him.

ItemPrice (Bucks)Stock
Stone Axe361
Stone Pickaxe361
Stone Shiv181
Treated Hide1510
Ultra Dish (H/W/E)456
Moonshine1020
Processed Plastic220
Rope3020
Stone850
Wood550
Flint1220
Crude Bow401
Wooden Arrow520
Cloth1510
Beef Jerky155
Chocolate Bar103
Bandage504
Energy Drink151
Juice123
Improvised Tea404
Sugar54

Hover over a line to read its effects. The Ultra Dish (H/W/E) restores Hunger 120, Energy 60, Cold Resistance 30 and Health 60. Beef Jerky gives Hunger 80, Chocolate Bar Hunger 40, and a Bandage heals Health 90. Improvised Tea restores Cold Resistance 45, Health 45 and Hunger 10, Energy Drink gives Hunger 10, Stamina 60 and Energy 25, and Juice gives Hunger 10 and Stamina 20. Moonshine adds Cold Resistance 20. The Crude Bow lists Damage 60, and the Stone Pickaxe shows Damage 12 and mines Flint and Stone.

His shelf differs from the General Trader’s beside him. On Story difficulty, that hut carried Stone, Wooden Arrow, Surgical Spirit, Herbs, Frozen Fruit, Bag of Chips and Sugar, so inspect both traders.


What The Mule pays for your items

Selling pays a fraction of an item’s value, so most raw resources are close to worthless to him. Tools and medication fetch the most. A Stone Axe’s price depends on its condition, and the figure below was read at 57% durability.

ItemHe pays (Bucks)
Bandage30
Flint Pickaxe26
Stone Pickaxe20
Dish18
Stone Axe (57% durability)12
Casual Backpack12
Deer Pelt9
Stone Shiv9
Beef Jerky9
Moonshine6
Herbs5
Crude Bow3–4
Bones3
Makeshift Bandage3
Makeshift Heater3
Animal Fat2
Cloth2
Flint2
Stone / Wood / Wooden Arrow / Edible Root1

Whatever he buys, he turns around and lists for more. Bones he takes at 3 go back up at 10, Herbs bought at 5 reappear at 8, a Casual Backpack sold for 12 is relisted at 20, Animal Fat moves from 2 to 5, and a Deer Pelt bought at 9 is put back at 15.


How the Bargain screen works

Your inventory appears on the Bargain screen’s left, while his goods are shown on the right. You can complete a trade when your offer matches the value of his stock or exceeds it. The symbol between the totals shows a thumbs-down if your offer is lower; it changes to a handshake when the values are equal or yours is higher.

The Bargain barter screen with player inventory on the left and The Mule's stock on the right
The Bargain screen with your inventory on the left and The Mule’s stock on the right, before any items or Bucks are moved.

The controls shown on the screen are:

  • Left Shift + click — move a whole stack
  • Left Ctrl + click — move a single item
  • Left Alt + click — split a stack
  • Space — Equalize (fills the gap with Bucks)
  • R — Accept the trade

Equalize adds Bucks to the side with the lower value. With your goods valued at 68 and his at 65, it put 3 Bucks on his side to balance the trade. To close the window, click the X control in the upper-right corner; pressing the X key won’t close it.


Buy Flint and build a Flint Pickaxe

Flint is the most useful thing on his shelf early on. He stocks 20 of it at 12 Bucks each, and two pieces are enough for a Flint Pickaxe when crafted with 4 Wood at a Workbench. That lets you skip hunting down a Flint Boulder entirely.

Flint Pickaxe
Flint Pickaxe. Image: SpaceRocket Games
Talk to The Mule and choose “Let’s trade!” to open the Bargain screen.
Hold Left Ctrl and click Flint on his side twice to pull two pieces into the trade.
Hold Left Shift while clicking extra items in your inventory—Bones, Animal Fat, a spare backpack or Herbs—to bring your total near his.
Press Space to let Bucks fill any remaining gap, wait for the handshake icon, then press R to accept. The screen confirms with a line such as “+2 Flint”, and the items drop into your inventory.

A balanced barter looks like this in practice. Two Flint at 12 and two Beef Jerky at 15 come to 54 Bucks on his side. Matching that with 4 Bones, 1 Herbs, 1 Casual Backpack, 3 Animal Fat and 19 Bucks brings your side level, the handshake appears, and R closes the deal.


Mistakes to avoid

A Bandage may seem worth selling for 30 Bucks, but he charges 50 to sell one, and the dog in Bone Cave needs a Bandage. Selling it leaves you worse off twice over. He does not sell raw Meat either, so look elsewhere when you need some.

Keep raw resources out of your sell pile when you can help it. Stone, Wood, Wooden Arrow and Edible Root pay a single Buck each, and Cloth, Flint and Animal Fat only 2, so they are better spent crafting than traded away. Use spare loot to balance a Flint purchase instead, and you leave with the tool materials you actually came for.