Update 3.5 pushes Dungeon Lootr into higher-level territory with the Hollow Realm dungeon, a working guild system, two new Exotic classes, and two rare aspects. The level cap moves up to 350, and the whole package is built around farming the new dungeon for Exotic materials that feed into class unlocks and gear.
Quick answer: Update 3.5 adds the Hollow Realm dungeon (levels 220–325), the Hollow Reaper and Destruction Lance classes, the Genesis and Eclipse aspects, a full Guilds system with a leaderboard and Guild Shop, and raises the level cap to 350.
Hollow Realm dungeon and its difficulty tiers
Hollow Realm is the headline farming ground of the update, scaled for characters between level 220 and 325. It runs across multiple forest zones that shift from a foggy daytime forest into a darker night stage, with floor arrows pointing the way between numbered combat zones. Normal difficulty pays out a base 5,000,000 EXP on a clean clear.
The dungeon opens with several difficulty settings, each gated behind a level requirement. Higher tiers stay locked until you meet the level threshold.
| Difficulty | Level requirement |
|---|---|
| Easy | Levels 220–250 |
| Normal | Level 250 |
| Hard | Level 280 |
| Nightmare | Level 300 |
| Endless | Levels 220–325 |

Turning on Hardcore mode multiplies drop rates by 3x, at the cost of enemies hitting far harder. The dungeon’s loot table is where the new cosmetic gear and crafting mats come from.
| Drop | Source | Rate |
|---|---|---|
| Hollow Wings | Tercera Vacio (side boss) | 1.5% |
| Hollow Claws | Coyote / Vacio | 3.15% |
| Hollow Mask | Hollow Reaper (side boss) | 1.5% |
| Exotic Ore | Each side boss | 3–4 guaranteed |
| Exotic Essence | Run reward | 25–40 guaranteed |
A solo Normal run plays out as a series of cleared zones broken up by objective events. Early on, the Hollow Swarm challenge asks you to defeat five empowered elites in the forest, and the Uncontrolled Hollow event spawns an empowered Jackal mob to kill.

Clearing the transition challenges lets you pick a blessing card, such as Deadeye (+25% Crit Rate), Devastation (+15% Skill Crit Damage), or Fleetfoot (+5% Movement Speed). The dungeon then descends into a night-time forest for the back half of the run.

The mini-boss Coyote appears in the dark arena, followed by a Defend the Hero event that has you protecting the Hollow Reaper NPC for 30 seconds against incoming waves. The run ends with the final boss Vacio, which triggers a chest selection and the extraction screen.
Hollow Reaper and Destruction Lance classes
Both new classes are Exotic and both are tied directly to Hollow Realm materials, so the dungeon doubles as the grind for unlocking them.
Hollow Reaper (Hollow Sword)
Hollow Reaper unlocks permanently once you craft the Exotic Hollow Sword at the Forge. The Hollow Shards in the recipe come from side bosses, which are summoned using 15 Celestial Keys.
| Material | Amount |
|---|---|
| Demonic Metal | 5 |
| Hollow Shard | 100 |
| Purity Stone | 50 |
| Exotic Essence | 50 |
| Gold | $5,000,000 |

Destruction Lance (Sorrow questline)
Destruction Lance comes from a questline handed out by the Sorrow NPC rather than a Forge recipe. It leans on a rare orb from a side boss, which makes it the more demanding of the two unlocks.
| Requirement | Amount |
|---|---|
| Imperfect Hogyok Orb (1% from Tercera Vacio) | 1 |
| Demonic Metal | 10 |
| Purity Stone | 50 |
| Exotic Essence | 500 |
| Gold | $7,500,000 |

Genesis and Eclipse aspects
Two new aspects join the roll pool, each at a 0.5% chance from the Lucky Spin, matching the rarity of existing top-tier aspects like Fulmin. They are rolled using Aspect Gems and show up in the Aspect Index alongside Blaze, Glaciel, and Alacrity.
- Genesis — Once every 45 seconds, lethal damage leaves you at 1 HP instead, giving 1 second of invulnerability, restoring 20% HP, and buffing your next attack by +100% damage.
- Eclipse — Alternates Solar and Lunar every 20 seconds. Solar grants +30% overall damage; Lunar grants 20% cooldown reduction and 10% lifesteal. Each switch fires a 150% damage pulse.

Guilds, the leaderboard, and Soul War
The Guilds system is live and built around member contributions. Players create a guild, invite others into capped rosters, and raise the guild’s rank by donating Gold and Stars, which feeds a public leaderboard ranking guilds by total contribution.
Guilds also come with daily quests that pay out Medals of Honor for Normal, Elite, and Boss hunts. Those medals are spent in the Guild Shop on items like Exotic Ore, Reforge Stones, and potions. Running parallel to the guild rankings is Soul War, a team event that splits players into Hollow and Reaper sides and tracks each team’s total soul count.
Level cap 350 and Update 3.5 codes
The level cap climbs to 350, opening up more Stat Upgrades to spend points on as you grind out the new dungeon. A set of promo codes ship with the update, redeemable from the Codes menu inside the in-game Menu.
UPDATE3.5— reforging bundles and keysHOLLOWREALM— reforging bundles and keysHOLLOWCC— Aspect Gems, Spirit Prisms, and KeysVASTO— redeemable reward
Codes in Dungeon Lootr are case-sensitive and get retired without warning, so copy them exactly and claim early before they expire.
Taken together, 3.5 is an endgame push: the raised cap, the Exotic material sinks behind Hollow Reaper and Destruction Lance, and the two 0.5% aspects all point players back toward repeated Hollow Realm runs, while Guilds and Soul War add a social and competitive layer on top of the grind.





