The Power Bank is a Rare recyclable in ARC Raiders that you break down for electronics parts. It is light, stacks, and turns up wherever the loot leans toward electronics, homes, and shops. If you are gathering materials for crafting, it is one of the quicker components to stockpile once you know which rooms to hit.
Quick answer: Search containers in areas tagged Electrical, Residential, or Commercial. Office desks and filing cabinets in other zones, such as the Railyard on Pendola Pass, can also hold one.
Power Bank stats
Here are the shipped figures for the item so you know what you are picking up and how much pack space it takes.
| Attribute | Value |
|---|---|
| Category | Recyclable |
| Rarity | Rare |
| Weight | 2 |
| Max stack | 3 |
| Sell value | 1,000 Coins |
| Found in | Electrical, Residential, Commercial |

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The item is tied to three loot tags. When a zone carries any of these, your odds of finding a Power Bank are highest.
- Electrical — rooms with appliances, panels, and electronic goods.
- Residential — apartments and homes with shelving and drawers.
- Commercial — storefronts, offices, and shop interiors.
Those tags are the primary pool, but they are not the only place one can turn up. Office desks, filing cabinets, lockers, and tabletop containers inside other zones occasionally hold a Power Bank too, even when the area itself is tagged Industrial or Mechanical. That is why clearing desk drawers everywhere pays off, not just in the three listed categories.

Finding one at the Railyard on Pendola Pass
Pendola Pass is a difficulty 3 map that opens once you have played 25 rounds. The Railyard there is an Industrial and Mechanical zone, yet its underground office holds desks and cabinets that can produce a Power Bank. It is a clean example of grabbing the item outside its main loot tags.





Because it is a Rare item, bank it or extract once your slots fill rather than risk losing it mid-raid.
What the Power Bank recycles and salvages into
The reason to collect it is the parts inside. Recycling and salvaging give different returns, so pick based on whether you want more materials or you want to keep the item’s full value.
| Process | Output |
|---|---|
| Recycle | 2× Battery, 2× Wires |
| Salvage | 2× Battery |
Batteries and wires feed electronics recipes, mod construction, and workshop upgrades, which is what makes the Power Bank worth carrying even though it has no direct combat use.
Maps to farm the Power Bank
The item shows up across most of the rotation. Use difficulty and unlock requirements to pick a run that fits your progression, then head for the Electrical, Residential, and Commercial pockets on each.
| Map | Difficulty | Unlocks at rounds played |
|---|---|---|
| 2 of 5 | Available | |
| 3 of 5 | 12 | |
| 3 of 5 | Available | |
| 3 of 5 | 25 | |
| Blue Gate | 4 of 5 | 18 |
| 4 of 5 | 24 | |
| 5 of 5 | 20 |
You will know a run paid off the moment the Power Bank sits in your backpack with its Recyclable, Rare tooltip. Break it down at your hideout to turn it into batteries and wires, and the component sink for your crafting is covered for the next few upgrades.





