Star Wars: Galactic Racer ships with 300 parts, and every one of them is a vehicle-only upgrade you bolt onto your craft to shift how it drives. Parts sharpen your Ramjet, stretch your Afterburner, feed your Abilities, or shield you against conditions like Choked and Corroded. Which ones matter depends entirely on how you race.
Quick answer: There are 300 parts in total. Each is priced by rarity, running from 2,000 Credits for Common up to 4,000 Credits for Legendary, while Experimental and Faulty parts carry no Credit cost.

How part rarity and price work
Price tracks rarity on a fixed scale, so you always know what a part costs before you open the shop. Many upgrades also come in numbered tiers (I through IV), where each higher tier is both a higher rarity and a stronger version of the same effect.
- Common — 2,000 Credits
- Rare — 2,500 Credits
- Epic — 3,000 Credits
- Legendary — 4,000 Credits
- Experimental and Faulty — no Credit cost
Faulty parts apply only drawbacks, such as blocked boosts or forced status effects, and are not something you buy to improve a build.

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Add to Google Preferences →Afterburner parts
These parts change how long your Afterburner burns, how fast it refills, and how much speed it delivers. Several key off triggers like Takedowns, Perfect Landings, Surging, and Redlining.
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Ability Catalyst | Each Ability activation, +10% Afterburner refill rate | Rare | 2,500 |
| Afterburner Efficiency I | Afterburner burns 50% longer | Common | 2,000 |
| Afterburner Efficiency II | Afterburner burns 100% longer | Rare | 2,500 |
| Afterburner Efficiency III | Afterburner burns 150% longer | Epic | 3,000 |
| Afterburner Efficiency IV | Afterburner burns 200% longer | Legendary | 4,000 |
| Afterburner Recharger | A ready Ramjet tops off Afterburner. | Common | 2,000 |
| Afterburner Reconfiguration | System Malfunction gives Afterburner a 100% power boost. | Epic | 3,000 |
| Afterburner Thermalizer | Burning gives Afterburner a 100% power boost. | Rare | 2,500 |
| Coolant Cycler I | After a full Afterburner use, Cooled for 5s | Rare | 2,500 |
| Coolant Cycler II | After a full Afterburner use, Cooled for 10s | Epic | 3,000 |
| Coolant Cycler III | After a full Afterburner use, Cooled for 15s | Legendary | 4,000 |
| Cooling Slipstream | While Slipstreaming, gain Cooled | Legendary | 4,000 |
| Depleted Shielding | After a full Afterburner use, Shielded for 5s | Rare | 2,500 |
| Enriched Fuel I | Afterburner grants 10% more speed. | Common | 2,000 |
| Enriched Fuel II | Afterburner grants 25% more speed. | Rare | 2,500 |
| Enriched Fuel III | Afterburner grants 50% more speed. | Epic | 3,000 |
| Enriched Fuel IV | Afterburner grants 100% more speed. | Legendary | 4,000 |
| Enriching Siphon | Surging boosts Afterburner power by 100%. | Epic | 3,000 |
| Expanding Fueltank | Each time you Redline, the Afterburner tank grows by 10%. | Epic | 3,000 |
| Fuel Agitator I | Every Takedown, +5% Afterburner power | Common | 2,000 |
| Fuel Agitator II | Every Takedown, +10% Afterburner power | Rare | 2,500 |
| Fuel Agitator III | Every Takedown, +15% Afterburner power | Epic | 3,000 |
| Fuel Agitator IV | Every Takedown, +20% Afterburner power | Legendary | 4,000 |
| Fuel Coolant I | While Cooled, Afterburner burns 75% longer | Common | 2,000 |
| Fuel Coolant II | While Cooled, Afterburner burns 150% longer | Rare | 2,500 |
| Fuel Coolant III | While Cooled, Afterburner burns 200% longer | Epic | 3,000 |
| Fuel Coolant IV | While Cooled, Afterburner burns 300% longer | Legendary | 4,000 |
| Fuel Synthesis | Once Energy is at least 6, Afterburner replenishes 150% more quickly. | Rare | 2,500 |
| Fuel Vortexer I | While Surging, Afterburner burns 75% longer | Common | 2,000 |
| Fuel Vortexer II | While Surging, Afterburner burns 150% longer | Rare | 2,500 |
| Fuel Vortexer III | While Surging, Afterburner burns 200% longer | Epic | 3,000 |
| Fuel Vortexer IV | While Surging, Afterburner burns 300% longer | Legendary | 4,000 |
| Heated Fuel I | Your next Afterburner gains 25% power from Redlining. | Common | 2,000 |
| Heated Fuel II | Your next Afterburner gains 50% power from Redlining. | Rare | 2,500 |
| Heated Fuel III | Your next Afterburner gains 100% power from Redlining. | Epic | 3,000 |
| Heated Fuel IV | Your next Afterburner gains 150% power from Redlining. | Legendary | 4,000 |
| Improved Regulators I | Afterburner fuel refills 50% faster | Common | 2,000 |
| Improved Regulators II | Afterburner fuel refills 100% faster | Rare | 2,500 |
| Improved Regulators III | Afterburner fuel refills 150% faster | Epic | 3,000 |
| Improved Regulators IV | Afterburner fuel refills 200% faster | Legendary | 4,000 |
| Kinetic Refueler I | Colliding with another vehicle restores 30% of Afterburner. | Rare | 2,500 |
| Kinetic Refueler II | Colliding with another vehicle restores 60% of Afterburner. | Epic | 3,000 |
| Kinetic Refueler III | Colliding with another vehicle restores Afterburner to full. | Legendary | 4,000 |
| Optimized Fuel I | When fully fueled, Afterburner power +25% | Common | 2,000 |
| Optimized Fuel II | When fully fueled, Afterburner power +50% | Rare | 2,500 |
| Optimized Fuel III | When fully fueled, Afterburner power +100% | Epic | 3,000 |
| Optimized Fuel IV | When fully fueled, Afterburner power +150% | Legendary | 4,000 |
| Overcharging Afterburner | Overcharged status makes Afterburner fuel recover 200% faster. | Common | 2,000 |
| Reconstituted Fuel I | A Perfect Landing restores 50% of Afterburner fuel. | Rare | 2,500 |
| Reconstituted Fuel II | A Perfect Landing restores Afterburner fuel to full. | Epic | 3,000 |
| Reconstituted Fuel III | Any landing restores Afterburner fuel to full. | Legendary | 4,000 |
| Refueling Abilities | Activating an Ability tops off Afterburner. | Rare | 2,500 |
| Residual Afterburner | Ramjet no longer affects Afterburner refill speed. | Rare | 2,500 |
| Shielding Fuel | While using Afterburner, gain Shielded | Legendary | 4,000 |
| Surging Fuel | Entering Surging tops off Afterburner. | Rare | 2,500 |
| Thermoactive Fuel | While using Afterburner, gain Cooled | Rare | 2,500 |
| Thermophilic Fuel I | Redlining grants Afterburner +3% power; a Crash removes the bonus. | Rare | 2,500 |
| Thermophilic Fuel II | Redlining grants Afterburner +7% power; a Crash removes the bonus. | Epic | 3,000 |
| Thermophilic Fuel III | Redlining grants Afterburner +10% power; a Crash removes the bonus. | Legendary | 4,000 |
| Underbody Intakes I | In the air, Afterburner uses 50% less fuel. | Common | 2,000 |
| Underbody Intakes II | In the air, Afterburner uses 75% less fuel. | Rare | 2,500 |
| Underbody Intakes III | Afterburner uses no fuel while airborne. | Epic | 3,000 |

Ramjet and Redlining parts
Ramjet parts control raw thrust, heat buildup, cooldown, and the risk-reward of Redlining. A reset part like Hail-Mary Reset III gives a 90% chance to avoid a Ramjet explosion.
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Aerial Intakes | While airborne, Ramjet generates no heat | Common | 2,000 |
| Burning Ramjet | Burning gives Ramjet a 200% power boost. | Epic | 3,000 |
| Extended Alarm I | Redlining duration is 50% longer | Common | 2,000 |
| Extended Alarm II | Redlining duration is 100% longer | Rare | 2,500 |
| Extended Alarm III | Redlining duration is 150% longer | Epic | 3,000 |
| Extended Alarm IV | Redlining duration is 200% longer | Legendary | 4,000 |
| Hail-Mary Reset I | A 60% chance lets Ramjet reset with increased strength instead of exploding. | Rare | 2,500 |
| Hail-Mary Reset II | A 75% chance lets Ramjet reset with increased strength instead of exploding. | Epic | 3,000 |
| Hail-Mary Reset III | A 90% chance lets Ramjet reset with increased strength instead of exploding. | Legendary | 4,000 |
| Heat Reduction I | Ramjet generates 5% less heat | Common | 2,000 |
| Heat Reduction II | Ramjet generates 10% less heat | Rare | 2,500 |
| Heat Reduction III | Ramjet generates 20% less heat | Epic | 3,000 |
| Heat Reduction IV | Ramjet generates 30% less heat | Legendary | 4,000 |
| Optimized Radiators I | Ramjet cooldown after use improved by 20% | Common | 2,000 |
| Optimized Radiators II | Ramjet cooldown after use improved by 50% | Rare | 2,500 |
| Optimized Radiators III | Ramjet cooldown after use improved by 80% | Epic | 3,000 |
| Overcharging Propellant | On Ramjet activation, Overcharged for 10s | Legendary | 4,000 |
| Overflow Shielding I | While Redlining, gain Shielded | Common | 2,000 |
| Overflow Shielding II | You gain Shielded while Redlining and for 5s afterward. | Rare | 2,500 |
| Overflow Shielding III | You gain Shielded while Redlining and for 10s afterward. | Epic | 3,000 |
| Overheat Loop I | Redlining grants Ramjet +1% power; a Crash removes the bonus. | Rare | 2,500 |
| Overheat Loop II | Redlining grants Ramjet +3% power; a Crash removes the bonus. | Epic | 3,000 |
| Overheat Loop III | Redlining grants Ramjet +5% power; a Crash removes the bonus. | Legendary | 4,000 |
| Particulate Filter | Choked no longer cancels active Ramjet | Rare | 2,500 |
| Phase-change Radiators I | While Redlining, Cooled for 10s | Rare | 2,500 |
| Phase-change Radiators II | While Redlining, Cooled for 15s | Epic | 3,000 |
| Phase-change Radiators III | While Redlining, Cooled for 20s | Legendary | 4,000 |
| Ramjet Accelerator I | While Cooled, Ramjet is 15% more powerful | Common | 2,000 |
| Ramjet Accelerator II | While Cooled, Ramjet is 30% more powerful | Rare | 2,500 |
| Ramjet Accelerator III | While Cooled, Ramjet is 50% more powerful | Epic | 3,000 |
| Ramjet Accelerator IV | While Cooled, Ramjet is 75% more powerful | Legendary | 4,000 |
| Ramjet Cooling I | Speed improves Ramjet cooling by 10%. | Common | 2,000 |
| Ramjet Cooling II | Ramjet gains 20% faster cooling from speed. | Rare | 2,500 |
| Ramjet Cooling III | Ramjet gains 30% faster cooling from speed. | Epic | 3,000 |
| Ramjet Cooling IV | Ramjet gains 40% faster cooling from speed. | Legendary | 4,000 |
| Ramjet Power I | Ramjet is 10% more powerful | Common | 2,000 |
| Ramjet Power II | Ramjet is 25% more powerful | Rare | 2,500 |
| Ramjet Power III | Ramjet is 40% more powerful | Epic | 3,000 |
| Ramjet Power IV | Ramjet is 50% more powerful | Legendary | 4,000 |
| Ramjet Reconfiguration | During System Malfunction, Ramjet is 100% more powerful | Epic | 3,000 |
| Ramming Jet I | Every Takedown, +5% Ramjet power | Rare | 2,500 |
| Ramming Jet II | Every Takedown, +10% Ramjet power | Epic | 3,000 |
| Ramming Jet III | Every Takedown, +30% Ramjet power | Legendary | 4,000 |
| Redline Purge | Letting Ramjet go during Redlining primes it, but adds heat. | Legendary | 4,000 |
| Redlining Power | While Redlining, Ramjet is 100% more powerful | Epic | 3,000 |
| Release Actuators | A Takedown primes Ramjet and clears its heat. | Rare | 2,500 |
| Shielding Ramjet | While using Ramjet, gain Shielded | Legendary | 4,000 |
| Superconducting Ramjet | While Frozen, Ramjet is 100% more powerful | Rare | 2,500 |
| Surging Alarm I | When Redlining, Surging for 10s | Common | 2,000 |
| Surging Alarm II | When Redlining, Surging for 15s | Rare | 2,500 |
| Surging Alarm III | When Redlining, Surging for 20s | Epic | 3,000 |
| Thermocycling Dampers I | On Perfect Landing, reset Ramjet temperature | Epic | 3,000 |
| Thermocycling Dampers II | On landing, reset Ramjet temperature | Legendary | 4,000 |
| Uncapped Cooling | Ramjet can cool down even when active. | Epic | 3,000 |

Abilities and Energy parts
Ability parts speed up reloads and feed Energy back to you, mostly through Takedowns. The one Experimental entry, Plug-F Power Cell, grants +13 Energy with no Credit cost.
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Faster Attachments I | Abilities reload 50% faster | Common | 2,000 |
| Faster Attachments II | Abilities reload 100% faster | Rare | 2,500 |
| Faster Attachments III | Abilities reload 150% faster | Epic | 3,000 |
| Faster Attachments IV | Abilities reload 200% faster | Legendary | 4,000 |
| Kinetic Energizer I | Every Takedown, +1 max Energy (limited) | Epic | 3,000 |
| Kinetic Energizer II | Every Takedown, +2 max Energy (limited) | Legendary | 4,000 |
| Plug-F Power Cell | +13 Energy | Experimental | — |
| Reload Surge | While Surging, all Abilities reload 150% faster | Rare | 2,500 |
| Scrap Recycler I | On Takedown, recharge 1 Energy | Common | 2,000 |
| Scrap Recycler II | On Takedown, recharge 2 Energy | Rare | 2,500 |
| Scrap Recycler III | On Takedown, recharge 3 Energy | Epic | 3,000 |
| Scrap Recycler IV | On Takedown, recharge 4 Energy | Legendary | 4,000 |
| Scrap Reloader | On Takedown, instantly reload all Abilities | Epic | 3,000 |
| Shield Cycler I | Upon activating an Ability, Shielded for 5s | Epic | 3,000 |
| Shield Cycler II | Upon activating an Ability, Shielded for 10s | Legendary | 4,000 |
| Supercooled Attachments | While Cooled, Abilities reload 200% faster | Epic | 3,000 |
| Surplus Cooling | At 8+ Energy, gain Cooled | Epic | 3,000 |
| Surplus Surging | At 8+ Energy, gain Surging | Epic | 3,000 |
| Volatile Battery | Begin a race with 4 extra Energy; a Crash removes it. | Common | 2,000 |

Boost and status parts
These parts generate and strengthen the active buffs that drive a run: Surging, Overcharged, Shielded, and Slipstream bonuses. They are grouped below by the state they build.
Surging parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Aerial Surge | While airborne, gain Surging | Rare | 2,500 |
| Cooling Surge | While Surging, gain Cooled | Epic | 3,000 |
| Critical Surging | While 1 Crash remains, gain Surging | Rare | 2,500 |
| Dechoking Mechanism | While Surging, protected from Choked | Common | 2,000 |
| Jolted Boost I | After Concussed, Surging for 10s | Common | 2,000 |
| Jolted Boost II | After Concussed, Surging for 20s | Rare | 2,500 |
| Jolted Boost III | After Concussed, Surging for 30s | Epic | 3,000 |
| Optimized Surge I | Surging is 20% more potent | Rare | 2,500 |
| Optimized Surge II | Surging is 50% more potent | Epic | 3,000 |
| Optimized Surge III | Surging is 100% more potent | Legendary | 4,000 |
| Purging Surge | Surging primes Ramjet and clears its heat. | Epic | 3,000 |
| Recovery Surge | After a Crash, Surging for 30s | Rare | 2,500 |
| Robust Surge | Surging prevents System Malfunction from affecting you. | Rare | 2,500 |
| System Surge | Gain Surging during System Malfunction and keep it for 10s afterward. | Rare | 2,500 |
Overcharge parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Cooling Overcharge | While Cooled, gain Overcharged | Legendary | 4,000 |
| Overcharged Injector | When speed reaches 350, Overcharged for 10s | Epic | 3,000 |
| Overcharged Supercharger | While Overcharged, gain Surging | Rare | 2,500 |
| Overcharged Systems | On System Malfunction, Overcharged for 10s | Rare | 2,500 |
| Protective Overcharge | Overcharged status prevents System Malfunction from affecting you. | Rare | 2,500 |
| Thermal Inverter | While Burning, gain Overcharged | Rare | 2,500 |
Shielded parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Critical Hope | With only 1 Crash remaining, gain Surging, Shielded, and Cooled. | Legendary | 4,000 |
| Critical Shielding | While 1 Crash remains, gain Shielded | Rare | 2,500 |
| Defensive Start | At race start, Shielded for 10s | Common | 2,000 |
| Inertial Shield | When speed reaches 450, Shielded for 10s | Rare | 2,500 |
| Recovery Shield | After a Crash, Shielded for 30s | Rare | 2,500 |
| Shielding Lead | Upon taking first place, Shielded for 30s | Rare | 2,500 |
Slipstream parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Improved Drafting | Slipstreaming speed bonus increased by 100% | Rare | 2,500 |
| Polished Inlets | Slipstreaming bonuses persist through impact. | Legendary | 4,000 |
| Slipstream Intakes | While Slipstreaming, speed-based Ramjet cooling +100% | Epic | 3,000 |
| Surging Inlets I | Upon Slipstreaming for 5s, Surging for 5s | Rare | 2,500 |
| Surging Inlets II | Upon Slipstreaming for 5s, Surging for 10s | Epic | 3,000 |
| Surging Inlets III | Upon Slipstreaming for 5s, Surging for 20s | Legendary | 4,000 |

Race moment parts
These reward specific moments on track: nailing the launch, landing cleanly after a jump, scoring Takedowns, and clawing back from a malfunction or crash.
Perfect Start parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Charging Coils | Perfect Start grants Overcharged for 30s | Rare | 2,500 |
| Optimized Inlets I | A Perfect Start gives Slipstreaming a 200% boost for 30s. | Rare | 2,500 |
| Optimized Inlets II | A Perfect Start gives Slipstreaming a 200% boost for 60s. | Epic | 3,000 |
| Optimized Inlets III | A Perfect Start gives Slipstreaming a 200% boost, lost upon a Crash. | Legendary | 4,000 |
| Protective Ignition I | Perfect Start grants Shielded for 30s | Rare | 2,500 |
| Protective Ignition II | Perfect Start grants Shielded for 60s | Epic | 3,000 |
| Protective Ignition III | Perfect Start applies Shielded, which lasts until broken. | Legendary | 4,000 |
| Spark Plugs I | Perfect Start slightly increases Speed | Common | 2,000 |
| Spark Plugs II | Perfect Start moderately increases Speed | Rare | 2,500 |
| Spark Plugs III | Perfect Start considerably increases Speed | Epic | 3,000 |
| Spark Plugs IV | Perfect Start greatly increases Speed | Legendary | 4,000 |
Landing parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Calibrating Landings I | Each Perfect Landing adds a slight amount of Speed. | Rare | 2,500 |
| Calibrating Landings II | Each Perfect Landing adds a moderate amount of Speed. | Epic | 3,000 |
| Calibrating Landings III | Each Perfect Landing adds a considerable amount of Speed. | Legendary | 4,000 |
| Charging Repulsors I | On Perfect Landing, Overcharged for 10s | Rare | 2,500 |
| Charging Repulsors II | On landing, Overcharged for 10s | Epic | 3,000 |
| Cooling Aerofoils | While airborne, gain Cooled | Common | 2,000 |
| Cooling Dampers I | On Perfect Landing, Cooled for 5s | Common | 2,000 |
| Cooling Dampers II | On Perfect Landing, Cooled for 10s | Rare | 2,500 |
| Cooling Dampers III | On Perfect Landing, Cooled for 15s | Epic | 3,000 |
| Cooling Dampers IV | On Perfect Landing, Cooled for 20s | Legendary | 4,000 |
| Repulsor Surplus | While airborne, gain Overcharged | Epic | 3,000 |
| Repulsormod I | A Perfect Landing triggers a massive Speed boost lasting 5s. | Common | 2,000 |
| Repulsormod II | A Perfect Landing triggers a massive Speed boost lasting 10s. | Rare | 2,500 |
| Repulsormod III | A Perfect Landing triggers a massive Speed boost lasting 15s. | Epic | 3,000 |
| Repulsormod IV | A Perfect Landing triggers a massive Speed boost lasting 20s. | Legendary | 4,000 |
| Shielding Repulsor I | On Perfect Landing, Shielded for 5s | Common | 2,000 |
| Shielding Repulsor II | On Perfect Landing, Shielded for 10s | Rare | 2,500 |
| Shielding Repulsor III | On landing, Shielded for 10s | Epic | 3,000 |
Takedown parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Amplifying Regulator | Every Takedown, Cooled becomes 10% more potent | Rare | 2,500 |
| Cooling Actuator I | On Takedown, Cooled for 5s | Common | 2,000 |
| Cooling Actuator II | On Takedown, Cooled for 10s | Rare | 2,500 |
| Cooling Actuator III | On Takedown, Cooled for 20s | Epic | 3,000 |
| Cooling Actuator IV | On Takedown, Cooled for 30s | Legendary | 4,000 |
| Lethal Velocity I | Every Takedown slightly increases Speed | Common | 2,000 |
| Lethal Velocity II | Every Takedown moderately increases Speed | Rare | 2,500 |
| Lethal Velocity III | Every Takedown considerably increases Speed | Epic | 3,000 |
| Lethal Velocity IV | Every Takedown greatly increases Speed | Legendary | 4,000 |
| Power Cascade I | On Takedown, Surging and Overcharged for 10s | Rare | 2,500 |
| Power Cascade II | On Takedown, Surging and Overcharged for 15s | Epic | 3,000 |
| Power Cascade III | On Takedown, Surging and Overcharged for 20s | Legendary | 4,000 |
| Scrap Reclaimer | Every 3 Takedowns restores a Crash | Rare | 2,500 |
System Malfunction and Crash parts
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Critical Assist | The perfect recovery zone expands during Critical Malfunction. | Rare | 2,500 |
| Critical Cooling | While 1 Crash remains, gain Cooled | Rare | 2,500 |
| Critical Injectors I | A perfect recovery from Critical Malfunction delivers a considerable Speed boost. | Rare | 2,500 |
| Critical Injectors II | A perfect recovery from Critical Malfunction delivers a great Speed boost. | Epic | 3,000 |
| Emergency Cooling | Gain Cooled during System Malfunction and for 10s after it ends. | Rare | 2,500 |
| Recovery Coolant | After a Crash, Cooled for 30s | Rare | 2,500 |
| Strategic Ablation | After every Crash, +8% top speed | Rare | 2,500 |
| System Degausser I | Recover from System Malfunction 100% faster | Common | 2,000 |
| System Degausser II | Recover from System Malfunction 200% faster | Rare | 2,500 |
| Systematic Servicing | Perfect recovery from Critical Malfunction recovers a Crash | Common | 2,000 |

Condition resistance parts
These parts manage the damaging conditions: Burning, Frozen, Corroded, Concussed, and Disrupted. They either block a condition outright, shorten it, soften its effect, or turn it into an advantage. They also hold the strongest Cooled boosts in the game, up to Enhanced Coolant IV at 150% potency.
| Part | Effect | Rarity | Price |
|---|---|---|---|
| Acid Battery | While Corroded, rapidly recharge Energy | Rare | 2,500 |
| Antacid Coating | Corroded no longer causes Choked | Rare | 2,500 |
| Burn Protection | Protected from Burning | Epic | 3,000 |
| Chassis Cleansing | While Cooled, protected from Corroded | Legendary | 4,000 |
| Corrode Resistance | Corroded takes 200% longer to cause a Crash. | Legendary | 4,000 |
| Corrosion Shedding | Corroded clears 300% faster | Rare | 2,500 |
| Disruption Protection | Protected from Disrupted | Legendary | 4,000 |
| Dissipative Plating I | Burning generates 50% less heat | Common | 2,000 |
| Dissipative Plating II | Burning generates 70% less heat | Rare | 2,500 |
| Dissipative Plating III | Burning generates 90% less heat | Epic | 3,000 |
| Enhanced Coolant I | Cooled is 10% more potent | Common | 2,000 |
| Enhanced Coolant II | Cooled is 30% more potent | Rare | 2,500 |
| Enhanced Coolant III | Cooled is 80% more potent | Epic | 3,000 |
| Enhanced Coolant IV | Cooled is 150% more potent | Legendary | 4,000 |
| Extended Cooling I | Cooled lasts 5s longer | Rare | 2,500 |
| Extended Cooling II | Cooled lasts 10s longer | Epic | 3,000 |
| Extended Cooling III | Cooled lasts 15s longer | Legendary | 4,000 |
| Freeze Resistance I | Takes 100% longer to become Frozen | Common | 2,000 |
| Freeze Resistance II | Takes 300% longer to become Frozen | Rare | 2,500 |
| Freeze Shedding | Frozen clears 200% faster | Rare | 2,500 |
| Frost Protection | Protected from Frozen | Rare | 2,500 |
| Frozen Finesse | While Frozen, massively increase Speed | Epic | 3,000 |
| Impact Regulator I | Concussed ends quickly, then grants a massive Speed boost for 10s. | Common | 2,000 |
| Impact Regulator II | Concussed ends quickly, then grants a massive Speed boost for 20s. | Rare | 2,500 |
| Impact Regulator III | Concussed ends quickly, then grants a massive Speed boost for 30s. | Epic | 3,000 |
| Insulated Servos I | Frozen has 20% less impact on Cornering | Common | 2,000 |
| Insulated Servos II | Frozen has 40% less impact on Cornering | Rare | 2,500 |
| Insulated Servos III | Frozen has 60% less impact on Cornering | Epic | 3,000 |
| Subzero Cooling | While Frozen, Cooled is 100% more potent | Rare | 2,500 |
Faulty parts
Faulty parts carry no rarity tier and no Credit cost because they only hurt your vehicle. Each one forces a drawback, from blocked boosts to self-inflicted conditions and guaranteed crashes.
| Part | Effect |
|---|---|
| Acidic Fuel | Upon emptying Afterburner tank, Corroded for 2s |
| Acrid Alarm | While Redlining, become Corroded |
| Anti-Surge Device | Surging is blocked |
| Athermic Alarm | While Redlining, Frozen for 10s |
| Burning Contacts | On impact, Burning for 8s |
| Choking Burn | While Burning, become Choked |
| Coldstart Afterburner | At race start, Afterburner is 50% weaker for 60s |
| Cracked Battery | Upon activating an Ability, become Corroded |
| Cracked Fuelpipes | While airborne, Afterburner tank is emptied |
| Defective Alarm | Redlining duration is significantly shorter |
| Degraded Dampers | On landing, System Malfunction and become Concussed |
| Disregulated Heating | Upon activating an Ability, Burning for 10s |
| Disrupted Fuel | Disrupted blocks Afterburner for 30s |
| Dud Battery | -2 total Energy |
| Endothermic Repulsors | While airborne, become Frozen |
| Explosive Burning | After 3s of Burning, vehicle will Crash |
| Exposed Servos | Frozen has 50% greater impairment on Cornering |
| Failsafe Coolant | On System Malfunction, become Frozen |
| Faulty Abilities | Abilities reload 300% slower |
| Faulty Activator | Failing a Perfect Start causes a Crash |
| Faulty Failsafe | Critical Malfunction skill check moves 100% faster |
| Flammable Manifold | When Redlining, Burning for 10s |
| Fractured Abilities | Upon activating an Ability, trigger System Malfunction |
| Fragile Subsystems | After a Crash, Disrupted for 10s |
| Freeze Vulnerability | Become Frozen 300% quicker |
| Frosted Aerofoils | While Slipstreaming, gradually become Frozen |
| Frosted Injectors | While using Afterburner, gradually become Frozen |
| Glitched Fuel | Upon emptying Afterburner tank, System Malfunction for 20s |
| Iced Fuel | Upon emptying Afterburner tank, Frozen for 20s |
| Iced Ignition | At race start, Frozen for 30s |
| Ignited Fuel | Upon emptying Afterburner tank, Burning for 20s |
| Imprecise Calibration | Perfect Start zone is significantly smaller |
| Incendiary Overcharge | While Overcharged, become Burning |
| Inefficient Aerodynamics | Slipstreaming is blocked |
| Leaky Tank | Afterburner fuel refills 200% slower |
| Lingering Frost | Frozen lasts 300% longer |
| Overheated Motivators | When speed is above 450, become Burning |
| Pyrophoric Surfaces | While Slipstreaming, gradually become Burning |
| Startup Malfunction | At race start, System Malfunction for 30s |
| Steering Malfunction | Vehicle steering pulls in one direction |
| Strained Circuits | System Malfunction triggers Critical Malfunction more often |
| System Fragmentation | System Malfunction lasts 200% longer |
| Thermal Loop | Ramjet generates 100% more heat |
| Underclocking Device | Overcharged is blocked |
| Unquenchable Components | Burning no longer ends by itself |
| Unreliable Afterburner | During System Malfunction, Afterburner tank is emptied |
| Unsettled Start | At race start, Disrupted for 20s |
| Unstable Plating | On System Malfunction, become Corroded |
| Volatile Fuel | While using Afterburner, become Burning |
| Weak Ramjet | Ramjet is 50% less powerful |
| Weakened Cockpit | On impact, become Concussed |
Match parts to the way you actually drive. If your laps revolve around Takedowns, stack the Fuel Agitator, Ramming Jet, and Scrap Recycler lines. If you lean on jumps, build around Perfect Landing parts. And on cold tracks where the Frozen status bites, the condition resistance parts keep your handling intact while everyone else slides.






