Gaming Guide

Steal a PC Fuse Machine Guide: How to Fuse Three of the Same Box

Covers what the Fuse Machine accepts, which boxes to farm, and the speed and pen space you need first.

Covers what the Fuse Machine accepts, which boxes to farm, and the speed and pen space you need first.

The Fuse Machine sits in your base in Steal a PC, and it only does one thing. It takes three copies of the same box and fuses them. That sounds simple, but getting three matching boxes home means stealing them one at a time from zones that reset every night, and then holding on to them instead of hatching them right away.

Quick answer: Steal three of the same box (for example, three Snow Boxes), keep them unhatched, then bring them to the Fuse Machine in your base. Higher-tier boxes give more Luck.


Fuse Machine rules in Steal a PC

The Fuse Machine stands on the base grounds next to the treadmill track, so you pass it every time you train. Its counter reads 0/3 when nothing is loaded, which is the clearest sign of what it wants from you: three items, all of one type.

Avatar running past the Fuse Machine showing a 0/3 counter with an x3.5 boost active
The Fuse Machine in the base, with its counter at 0/3.

Open its panel and the game spells out the rules in a few short lines. Here is what each one means in practice:

  • “Bring 3 same Boxes to Fuse” means three copies of one box name, not three boxes of the same rarity.
  • “Better boxes give more Luck!” means fusing higher-tier boxes improves your Luck.
  • “3 Boxes Left” tells you how many matching boxes the machine still needs.
  • “Boxes you have 3+ of are first” means the box list sorts any type you own three or more of to the top.

That last sorting rule saves time. You don’t need to scroll through your whole inventory to see whether a fuse is possible. If nothing appears at the top of the list, you don’t have a set yet.

Avatar crossing the pink-arrow track beside the Fuse Machine while collecting a +24.8K pickup
The Fuse Machine sits right beside the treadmill track in the base.

The machine wants boxes. Once you hatch a box, it turns into a PC and stops counting toward a box set, so hold back any box you plan to fuse.


Boxes worth fusing and where they spawn

Each zone has its own boxes, and the farther a zone is from your base, the better its boxes tend to be. The route out of base runs through Grass, Desert and Swamp before reaching Snow, then Volcano beyond that. These are the boxes you can pick up on that path:

BoxZone
Mushroom BoxMushroom
Snow BoxSnow
Snowflake BoxSnow
Cocoa BoxSnow
Caldera BoxVolcano
Basalt BoxVolcano
Volcano BoxVolcano
Divine Volcano BoxVolcano

Snow is the practical place to build a first set. Snow Boxes show up there repeatedly across nightly resets, so collecting three of them is realistic. Volcano boxes are worth more, but the zone is farther out and guarded by sleeping beasts you have to slip past.

Box tiers matter because of the Luck rule, and the gap between tiers is huge. A Snowflake PC is Epic and earns $95.1K/s. The RTX Magma Bull, hatched from a Divine Volcano Box, is Divine, weighs 7.59K lbs and earns $19.8M/s on its own.

One Divine PC moves your offline income dramatically. With the RTX Magma Bull in the pen, the base banner jumps to “Your base earns $10M/s offline!”, compared with “Your base earns $109K/s offline!” before it.

Divine and Secret boxes appear on their own schedule. Divine boxes spawn at the end of the night, and the game announces special spawns in chat with lines such as “A Secret Snow Box spawned in Snow!” or “A Divine Cave Box spawned in Cave!” Watch for those messages if you want to fuse something above the regular tiers.


Treadmill Speed needed to reach far zones

Speed decides whether you make it home with a box. Snow and Volcano are long runs from base, and the treadmill is where you build the Speed for them. Hop on, keep running, and grab the shoe pickups along the track for extra Speed.

Avatar running on the red treadmill track collecting shoe pickups worth +24.8K
The red Level 5 treadmill with shoe pickups along the track.

Press Space (Jump) to get off the treadmill when you are ready to head out. Upgrading the treadmill raises how much Speed you gain per second, and it also changes the track’s color from red to purple with glowing spikes at Level 6.

Avatar on the pink treadmill earning +24.8K with a prompt to press Space to get off
Jump to step off the treadmill.
Treadmill levelSpeed gainUpgrade cost
Lv.5+66.2K Speed/s—
Lv.6+312K Speed/s$27.5M
Lv.7+787K Speed/s$52.5M

The jump from Level 5 to Level 6 is the best value here. It costs only $27.5M and nearly quintuples your Speed gain, and the Level 7 upgrade more than doubles it again. The game confirms each purchase with “Treadmill upgraded to Lv.6!” and the sign above the track updates.

Trails are a second source of Speed. The Trails stall sits near the Gem Shop in the base, and each trail multiplies your Speed gain. Blaze gives x2.5, and Galaxy gives x3 for $2.5B. Pricier trails go much higher.

Avatar running past the Gem Shop and Trails stalls as offline earnings display at the top
The Gem Shop and Trails stalls in the base.

How to steal three matching boxes

Every box in a set has to be stolen and carried home separately. Repeat this run until you hold three of the same box.

Leave your base and head down the central path toward the zones. Pick your target zone before you leave so you don’t waste Speed wandering.
Run through Grass, Desert and Swamp to reach Snow, or keep going past Snow to reach Volcano. Your Speed carries you through each biome without stopping.
Avatar with a flame trail running through the Swamp area with a Box selected in hotbar slot 5
Passing through Swamp on the way to Snow.
Walk up to the box you want and hold E to grab it. The screen flashes “RUN!!” and “YOU STOLE A BOX!” as soon as it’s yours.
Avatar approaching white Box items in a zone with Box slots in the bottom hotbar
Approaching boxes in a zone.
Turn around immediately and avoid any guarding creatures. In Volcano, beasts sleep near the boxes, so route around them rather than through them.
Avatar approaching a sleeping creature marked with a Z, with Box items in the hotbar
A sleeping beast guarding boxes.
Sprint back and cross the safe zone line into your base. A box isn’t secure until you’re over that line, so don’t stop early.
Check your hotbar. Stolen boxes sit there as Box items, and the game asks “Choose where to hatch your box!” when you go to place one. Leave the ones you want to fuse in the hotbar instead of hatching them.
Avatar on the glowing purple track with several Box items lined up in the bottom hotbar
Stolen boxes waiting in the hotbar.

When night falls the game shows “ALL BOXES RESET!” and every zone restocks. That’s the moment to head out again, since a fresh copy of the box you need may be waiting.


Loading boxes into the Fuse Machine

Once you hold three of one box, the fuse itself takes only a few steps.

Walk to the Fuse Machine beside the treadmill and interact with it. Its panel opens with the “Bring 3 same Boxes to Fuse” header.
Look at the top of the box list. Any box you own three or more of is sorted there first, so your complete set should be the first entry.
Select that box type to load it into the machine. If you own more than one complete set, choose the higher-tier box, since better boxes give more Luck.
Watch the counter. The panel line “3 Boxes Left” and the 0/3 display on the machine track how many matching boxes are still missing, so you can see whether the set is complete.

If the top of the list is empty, you don’t have a matching set yet. Go back out and steal more copies of a box you already own two of, rather than starting a new type.


Pen space and selling PCs

Whatever comes out of your boxes ends up in the pen, and the pen has a hard slot limit. Boxes you hatch have to go inside the wooden pen area, and the game reminds you with “Keep it inside your pen!” When the pen is full, at 14/14 or 15/15, nothing else can hatch until you upgrade or clear space.

Avatar running toward PC displays including the Redline PC with the offline earnings banner visible
PCs placed in the pen earn money over time.

Pen upgrades get expensive quickly. Stand at the pen and press E at the “Upgrade Pen” prompt to buy the next level.

Avatar walking up to the pens with the E Upgrade Pen prompt on screen
The Upgrade Pen prompt at the pen.
Pen upgradeSlots addedCost
Level 9 to Level 10+1 (14 to 15)$4B
Level 10 to Level 11+3$48B

A successful upgrade shows “Pen upgraded! 15 slots unlocked – your pen got bigger!” and the pen’s fence physically grows outward. The jump to Level 11 costs twelve times as much as the previous one, so it usually takes a stretch of saving.

The cheaper way to free space is selling. Duplicates and low earners, like a Birch Tower PC or extra Spore Mini PCs, are worth more as instant cash than as pen occupants.

Walk to the Sell stall in the central hub, marked by a green glowing ring. Step inside the ring to open the Sell menu.
Avatar running past the Shop and Index buttons toward the Sell station
Heading to the Sell station.
Open the PCs tab and select the PCs you want to get rid of. Each entry lists its sale value, such as $21.9K for a Spore Mini PC.
Press the SELL button, which shows how many PCs you’ve picked. The cash lands right away and the slots open up in your pen.
Sell menu PCs tab with one Spore Mini PC worth $21.9K selected and a SELL (1) button
Selling a Spore Mini PC from the Sell menu’s PCs tab.

With room in the pen, a treadmill strong enough for the long runs, and three matching boxes held back from hatching, the Fuse Machine is ready to use. Every set you complete should come from the highest-tier box you can reliably carry home, because that’s where the extra Luck comes from.