Stand Out has 54 Stands, but an arrow can give you only 40 of them. Those 40 are split across five rarity tiers. Every Stand in a tier has the same chance, so once you know a Stand’s tier, you know your odds of pulling it.
Quick answer: An arrow rolls Pinnacle 0.50%, Mythic 13.91%, Legendary 21.40%, Epic 26.75% or Rare 37.45%. That tier’s share is then split evenly among its Stands.
Stand Out arrow chances by rarity tier
Each arrow does two things. It first picks a tier, using the chances below. It then picks one Stand from that tier, and every Stand in the tier has an equal shot. The last column shows what that means for any one Stand you want.
| Tier | Arrow chance | Stands in tier | Chance per Stand |
|---|---|---|---|
| Pinnacle | 0.50% | 3 | 0.167% |
| Mythic | 13.91% | 5 | 2.782% |
| Legendary | 21.40% | 9 | 2.378% |
| Epic | 26.75% | 13 | 2.057% |
| Rare | 37.45% | 10 | 3.745% |
The five tier chances add up to 100%. If you add up the per-Stand figures, you get 99.99%, because each one is rounded to three decimals. The way the tiers are sized has one odd result. Mythic has fewer Stands than Legendary, so a specific Mythic is a more likely pull than a specific Legendary, even though Legendary is the more common tier. A specific Rare Stand is the most likely single pull in the game. A specific Pinnacle Stand is by far the least likely.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Every Stand in the arrow pool, by tier
Pinnacle (3 Stands)
- King Crimson
- Star Platinum
- The World
Mythic (5 Stands)
- Big Mouth Strikes Again
- Heaven’s Door
- Highway Star
- Mandom
- November Rain
Legendary (9 Stands)
- Beyond the Sea
- Burning Down the House
- Catch The Rainbow
- Death 13
- Emperor
- Kizz
- Magician’s Red
- Silver Chariot
- Strength
Epic (13 Stands)
- Beach Boy
- Glory Days
- Kraft Work
- Mr. President
- Notorious B.I.G
- Rolling Stones
- Smoke on the Water
- Super Fly
- The Grateful Dead
- The Hustle
- Tubular Bells
- Under World
- Walking Heart
Rare (10 Stands)
- 200 Balloons
- Cinderella
- Hermit Purple
- Hey Ya!
- Lyin’ Eyes
- Smooth Operators
- THE MATTEKUDASAI
- The Sun
- Yellow Temperance
- Yo-Yo Ma
Arrow chances before the tutorial: The starter table
If you open the shop’s ARROW CHANCES panel before you finish the tutorial, you will not see the five tiers. You will see a smaller table of 13 starter Stands with this line at the bottom:
“You haven’t finished the tutorial yet, so an arrow gives one of the starter Stands.”

| Starter tier | Chance | Starter Stands |
|---|---|---|
| RARE | 7.7% | Lyin’ Eyes |
| MYTHIC | 23.1% | Big Mouth Strikes Again, Heaven’s Door, Highway Star |
| EPIC | 30.8% | The Grateful Dead, The Hustle, Under World, Walking Heart |
| LEGENDARY | 38.5% | Beyond the Sea, Emperor, Kizz, Magician’s Red, Silver Chariot |
These numbers apply only to arrows used before the tutorial is done. Once you finish the tutorial, the panel switches to the five-tier table at the top of the page, and those are the odds from then on.

The 38.5% LEGENDARY figure is a starter-table number. It is not the regular Legendary chance, which is 21.40%.
The 14 Stands arrows never give
These Stands are in the game, but they are not in any arrow pool, so they have no arrow odds. No number of arrows will give you one of them.
- Anubis
- Cat Size
- Eclipse Eight
- Harvest
- Heaven’s Door Prime
- Hierophant Green
- JoJosapiens
- John Rod
- Made In Heaven
- Star Platinum: The World
- Sticky Fingers
- The World [AU]
- Tower of Gray
- West End Girl
Some names are similar to Stands available to pull, so verify each one carefully. Heaven’s Door is Mythic, whereas Heaven’s Door Prime isn’t in the pool. The World is Pinnacle; The World [AU] and Star Platinum: The World aren’t. Anubis and Eclipse Eight have no moves on their Archive cards.
How to check any Stand in THE ARCHIVE
Every Stand, including the 14 outside the arrow pool, has a card in THE ARCHIVE. The card shows its stats and moves.

Stand stats: Power, Range, Speed and Persistence
Every Archive card shows the same four stats, plus a damage type.
- Power runs from 1 to 5 and is drawn as a five-segment bar.
- Range is a number in studs, or “Infinite”.
- Speed runs from 0 to 10.
- Persistence is a letter with a damage multiplier printed next to it.
- Damage type shows as Physical, Element or Time.
Persistence is the stat people most often read backwards. Because it is a damage multiplier, a later letter is better, and E is the best grade in the game.

| Persistence | Damage multiplier |
|---|---|
| A | 0.9x |
| B | 1.25x |
| C | 1.75x |
| D | 2.25x |
| E | 3x |
Persistence E belongs to exactly three Stands: King Crimson, Mandom, and Tower of Gray. Tower of Gray isn’t part of the arrow pool.
Stands with unusual stats
| Stand | Tier | Power / Range / Speed | Persistence |
|---|---|---|---|
| Strength | Legendary | 5 / Infinite / 5 | A |
| King Crimson | Pinnacle | 5 / 18 / 2 | E (3x) |
| Star Platinum | Pinnacle | 5 / 18 / 2 | A |
| The World | Pinnacle | 5 / 18 / 2 | A |
| Made In Heaven | Not in pool | 2 / 10 / 10 | A |
| John Rod | Not in pool | 1 / 200 / 5 | C |
| Magician’s Red | Legendary | 4 / 25 / 2 | B (1.25x) |
| Kizz | Legendary | 4 / 25 / 2 | A |
| Kraft Work | Epic | 4 / 25 / 2 | C |
Strength is the only Stand in the game with Range shown as Infinite. That makes it one of the stranger results in the Legendary tier, since it matches the Pinnacle Stands on Power.
King Crimson, Star Platinum and The World make up the whole Pinnacle tier. They share the same Power, Range and Speed, and all three deal Physical and Time damage. King Crimson stands apart with Persistence E. The World adds a Road Roller follow-up move.
Made In Heaven has the highest Speed in the game and is the only Stand at the top of that scale. Its card lists GRAVITY + TIME as its damage. Arrows cannot give it.
John Rod trades almost all of its Power for reach and has the longest numbered Range on the list. It is also outside the arrow pool.
Magician’s Red, Kizz and Kraft Work share the same Power, Range and Speed, and differ only on Persistence: Kizz A, Magician’s Red B and Kraft Work C. Magician’s Red deals Physical and Element damage. Kizz and Magician’s Red are Legendary pulls, while Kraft Work comes from the more common Epic tier.






