Gaming Roblox Guide

Stand Out Tier List: Best Stands Ranked by Stats and How to Reroll

Stand Out's Stands ranked by the four numbers on each Archive card, plus how rerolling with a Mysterious Arrow works.

Stand Out’s Stands ranked by the four numbers on each Archive card, plus how rerolling with a Mysterious Arrow works.

Every Stand in Stand Out has a card in the Archive. Each card lists Power, Range, Speed, Persistence and the damage type the Stand deals. Those numbers are the only objective way to compare the game’s 54 Stands, and one of them reads the opposite way from how most players expect. The ranking below places the Stands whose cards define the top of the roster and its odd edges. It ends with how rerolling works, because getting a better Stand means using another arrow.

Quick answer: King Crimson is the strongest Stand on paper, followed by Star Platinum and The World. To reroll, use another Mysterious Arrow from your inventory. There is no reroll button.

The ranking reflects Stand Out BETA #3, as of November 2026. Stands are ranked by Power first, then Persistence, Range and Speed, with extra damage types breaking ties.


Stand Out tier list

TierStands
SKing Crimson, Star Platinum, The World
AStrength
BKraft Work, Magician’s Red, Kizz, Silver Chariot, Made In Heaven
CWalking Heart, The Hustle, Heaven’s Door, Beach Boy, 200 Balloons
D (situational)Tower of Gray, John Rod

How to read a Stand card in the Archive

Each card carries four numbers. Three of them work the way you would guess. Higher is better.

Magician's Red card in THE ARCHIVE in Stand Out
A Stand card in THE ARCHIVE: Power, Range, Speed and Persistence, with the damage type tags underneath.
  • Power runs from 1 to 5 and sets how much damage the Stand deals.
  • Range is measured in studs and sets how far attacks reach. Strength is the only Stand listed as Infinite.
  • Speed runs from 0 to 10 and sets how fast the Stand acts.
  • Persistence is a letter with a damage multiplier printed next to it.

Persistence is the stat players misread. The letter is not a school grade. It is a damage multiplier, and the multiplier gets bigger as you move down the alphabet. That makes A the weakest and E the best in the game.

PersistenceDamage multiplier
A0.9x
B1.25x
C1.75x
D2.25x
E3x

An A on a card means the Stand’s damage is multiplied by less than one. It is not a top rating.


S tier: The three Pinnacle Stands

StandPower / SpeedRangePersistence
King Crimson5 / 218E (3x)
Star Platinum5 / 218A (0.9x)
The World5 / 218A (0.9x)

Pinnacle is more than a rarity label in Stand Out. These three are the only Stands that pair maximum Power with that range, and all three deal Time damage on top of Physical. They are also the hardest Stands to get, at 0.167% per arrow each.

King Crimson takes the top spot because of Persistence alone. Its Power, Range and Speed match the other two exactly. Its multiplier is the best in the game, though, so it hits hardest for the same Power.

Star Platinum and The World are identical on their cards. Both sit in the weakest Persistence bracket, which keeps them a step behind King Crimson. They still stay clear of everything outside this tier.


A tier: Strength

StandPower / SpeedRangePersistence
Strength5 / 5InfiniteA (0.9x)

Strength does not follow the rarity pattern. It is a Legendary at 2.378% per arrow, which is far more common than any Pinnacle. Even so, it matches their Power, outpaces them on Speed, and has the only Infinite range in the game. Its damage is Physical only, and its Persistence sits in the weakest bracket. That is what keeps it out of S tier.


B tier: Strong cards with one clear trade-off

StandPower / SpeedRangePersistence
Kraft Work4 / 225C (1.75x)
Magician’s Red4 / 225B (1.25x)
Kizz4 / 225A (0.9x)
Silver Chariot3 / 325B (1.25x)
Made In Heaven2 / 1010A (0.9x)

Kraft Work, Magician’s Red and Kizz share the same Power, Range and Speed, so Persistence decides their order. The Epic Kraft Work has the best multiplier of the three, so on its card it deals more damage than either Legendary. Magician’s Red comes next with B, and it is the only one of the three that deals Element damage on top of Physical. Kizz has A, the weakest multiplier. All three are slow.

Silver Chariot, a Legendary, trades a point of Power for slightly more Speed and a better multiplier than Kizz. Silver Chariot, Kraft Work, Magician’s Red and Kizz all share the longest reach in this tier.

Choose Made In Heaven when acting quickly matters: its Speed surpasses every other Stand, while its Power and range are modest. It inflicts Gravity and Time damage, an unusual combination. Its advantage is pace rather than striking force.


C tier: Lopsided cards and misleading rarities

StandPower / SpeedRangePersistence
Walking Heart4 / 1.810C (1.75x)
The Hustle4 / 16C (1.75x)
Heaven’s Door2 / 415B (1.25x)
Beach Boy2 / 310C (1.75x)
200 Balloons2 / 218C (1.75x)

Walking Heart and The Hustle show why one big number does not make a good Stand. Both are Epics with high Power, but Walking Heart is very slow, and The Hustle is even slower with the shortest reach on this list. Treat them as close-range hitters, not all-rounders.

Heaven’s Door is Mythic, but its card is modest. It has low Power, a mid-range multiplier and middling Speed. Beach Boy, an Epic, sits on a similar level, with a better multiplier but less reach and Speed.

200 Balloons makes the opposite point. It is only Rare, yet it matches the Pinnacle Stands’ range at low Power. Cinderella and Yo-Yo Ma are Rare as well. Rarity tells you how often a Stand drops, not how good it is, so read the card before deciding a Stand is worth keeping.

200 Balloons Archive card in Stand Out showing Power 2, Range 18, Speed 2 and Persistence C
200 Balloons is only Rare, but its card shows Range 18, the same reach as the Pinnacle Stands.

D tier: Long-range specialists

StandPower / SpeedRangePersistence
Tower of Gray1 / 550E (3x)
John Rod1 / 5200C (1.75x)

John Rod has the longest numbered range in the game. Only Strength’s Infinite reaches further. Tower of Gray shares King Crimson’s top Persistence multiplier. Both have the lowest Power on the scale, though, so they belong in situations where reach matters more than damage.


How to reroll a Stand in Stand Out

Stand Out offers no button or paid menu for rerolls, and you cannot reroll your current Stand directly. To try again, use another Mysterious Arrow. There is no paid reroll; buying more arrows with Robux is the only paid route.

The arrow is a Rare Consumable that stacks up to five. Its item text reads:

“It chooses those with the potential”

“An arrow forged from a meteorite carrying an alien virus, able to awaken a Stand in anyone who survives being pierced.”

Open your inventory and find the Mysterious Arrow. Selecting it shows two buttons, Quick slot and Use.
If you want the arrow ready during play, press Quick slot. This puts it in one of the five quick-use slots along the bottom-left of the screen, so you can use it without opening the inventory again.
Press Use, either in the inventory or from the quick slot. The roll happens immediately. The game does not show which Stand you will get beforehand, so every arrow is a blind draw against the odds above.
Check what you rolled. The new Stand is added to your account’s Unlocked Stands list. A first arrow on a fresh account, for example, can land Magician’s Red, which then appears in that list as the only entry. Open the Stand’s Archive card and compare it against the tiers above to decide whether it is worth another arrow.
Magician's Red summoned beside the player in Stand Out after the first arrow
A first arrow's result: Magician's Red summoned, with its four moves listed on the right.

If that Stand’s card has lower Power or a weaker Persistence letter than you hoped, the only way forward is the next arrow.