Big Mouth Strikes Again is a stealth stand in Stand Out. It hides, disguises itself, steals identities and works through a detachable hand and eye. You can only get it by rolling a Mysterious Arrow.
Quick answer: Use a Mysterious Arrow and pick USE ARROW. Big Mouth Strikes Again sits in the MYTHIC tier, which has a 13.9% total chance for the whole tier.
How to get Big Mouth Strikes Again: Mythic arrow odds
The shop has a panel titled ARROWS that lists every tier an arrow can land on. Each tier shows a total chance and the stands inside it. The panel lists 24 stand names across five tiers, which is fewer than the full stand roster in THE ARCHIVE. Its lists are not exhaustive even within a tier: Magician’s Red, which the game’s own reroll box labels LEGENDARY, is not among the LEGENDARY names below. Read this table as what the panel prints, not as a definitive list of every stand an arrow can give you.

| Tier | Total chance | Stands in the tier |
|---|---|---|
| PINNACLE | 0.50% | King Crimson, Star Platinum, The World |
| MYTHIC | 13.9% | Big Mouth Strikes Again, Highway Star, Mandom, November Rain |
| LEGENDARY | 21.4% | Beyond the Sea, Death 13, Emperor, Kizz, Silver Chariot |
| EPIC | 26.7% | Glory Days, Kraft Work, Mr. President, The Grateful Dead, The Hustle, Tubular Bells, Under World, Walking Heart |
| RARE | 37.4% | 200 Balloons, Hermit Purple, Hey Ya!, Yellow Temperance |
The panel only prints tier totals. The 13.9% figure covers the whole MYTHIC tier, so it is your chance of landing any Mythic stand, not Big Mouth Strikes Again on its own. The game gives no chance for any single stand.

Here is how a roll plays out once you have an arrow.
USE ARROW replaces whatever stand you have equipped, including a high-tier one. Before you confirm, check the stand named in the box.

The header line of that box also tells you the rarity of the stand you have equipped.
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Add to Google Preferences →Getting Mysterious Arrows: Robux bundles and crafting
The shop page offers arrows in three bundle sizes through its STAND ARROW tile. Robux prices appear on green hexagonal plates.
| Bundle | Price (Robux) | Discount badge |
|---|---|---|
| 1x | 3 | None |
| 3x | 35 | -38% |
| 9x | 79 | -53% |
You don’t have to pay. Arrows can be crafted at the workbench from 3 Arrow Part, 2 Steel and 1 Wood.
A DAILY ITEM slot appears on that same shop page. It can offer a LUCKY ARROW for 89 Robux, with a limited daily stock. Its description reads “Awakens a Stand with the most common rarity excluded from the roll.”
Big Mouth Strikes Again stats
| Rating | Value |
|---|---|
| Power | 1 |
| Range | 12 |
| Speed | 3 |
| Persistence | None (1x) |
Below those ratings is a single PHYSICAL badge. Instead of a figure, the portrait shows a scatter of coloured fragments. That matches the LORE tab, which says the stand belongs to Charming Man and breaks his skin apart so he can blend in, disguise himself and control detached body parts from a distance. Every move below builds on that idea.
Big Mouth Strikes Again normal moves
| Move | Control | Cooldown | Role |
|---|---|---|---|
| Blend In | 1 | 20s | Temporary hiding |
| Shank Barrage | 2 | 14s | Slash combo with Bleed |
| Fragmented | 3 | 20s | Counter-dodge |
| Go For The Throat | 4 | 16s | Dagger lunge with silence |
Blend In hides you for 4.5 seconds, and the duration grows to 7.5 seconds at 166 Ability. Taking damage, pressing the move again or attacking reveals you. An attack that breaks the hide gets 50% extra damage. Enemies can still hit you and hear your footsteps while you’re hidden. Tap again to cancel it early.
Shank Barrage is a string of slashes that ends in a heavy slice with knockback and four seconds of Bleed. Every slash can be blocked or perfect blocked. Its damage scales 80% with Strength and 20% with Ability.
Fragmented is a timed dodge. It evades the next direct hit within 0.4 seconds, and the window grows to 1.3 seconds at 166 Ability. When it triggers, you leave a copy behind and get one second of hidden, invulnerable, fast movement. Using the move again or attacking ends that early, and the attack gains 50% bonus damage. Tap again to Return.

Go For The Throat is a dagger lunge. On hit, it inflicts Bleed and six seconds of silence. Against a blocking target, it breaks the guard instead. A perfect block stops it either way.
Big Mouth Strikes Again EX moves
Press T to switch between normal and EX skills. Each EX move uses the same number key as the normal move it replaces, and each one costs EX bars.
| EX move (replaces) | Control | Cost | Cooldown |
|---|---|---|---|
| Eye Slash (Blend In) | T + 1 | 1 EX bar | 18s |
| Identity Theft (Shank Barrage) | T + 2 | 1 EX bar | 12s |
| False Evidence (Fragmented) | T + 3 | 1 EX bar | 15s |
| Shank Impale (Go For The Throat) | T + 4 | 2 EX bars | 28s |
Eye Slash blinds nearby enemies for 3.5 seconds. The cut can be blocked or perfect blocked, and it scales 80% Strength and 20% Ability. Your stand must be summoned to use it.
Identity Theft takes the ID of the nearest person in front of you without breaking your camouflage. Hold the key to open the Wallet. From there you can pick a stolen name and appearance or switch back to your own. You can keep up to three IDs until you die. Attacking or taking damage ends the disguise. It works whether your Stand is summoned or dismissed.

False Evidence lets you disguise yourself as a prop. Hold the key to select a bush, box or trashcan, then tap it to transform for as long as you want. In disguise, your movement is slow and sprinting is unavailable. The disguise ends if you take damage, dash, use another skill or attack; attacking also deals 50% more damage. You can use it whether your Stand is out or put away.
Shank Impale is a grab that ignores blocking and can’t be interrupted. It stabs the target three times, pulls the blade out, shoves them away and inflicts four seconds of Bleed. It scales 80% Strength and 20% Ability, costs two EX bars and needs your stand summoned.
Big Mouth Strikes Again mechanics and Ability scaling
The stand has two passive-style mechanics on top of its eight moves.
Chameleon
Crouch next to a wall and you gain stealth. It lasts until you stand up or attack, so you can hide without spending a cooldown.
Hand-Eye Coordination
Tap Ctrl to detach your dagger hand. It has short range and can perform basic attacks and dagger skills. Hold Ctrl instead to send out a long-range scouting eye. Pressing Ctrl again or getting hit ends either form of control. While you’re piloting the eye, M1 marks visible enemies for you and your party for 8 seconds, on a 16-second cooldown.

How Ability changes the moves
- Blend In grows from 4.5 to 7.5 seconds, maxing out at 166 Ability.
- Fragmented’s counter window grows from 0.4 to 1.3 seconds, also maxing out at 166 Ability.
- The ambush M1, Shank Barrage, Eye Slash and Shank Impale scale 80% Strength and 20% Ability, including Shank bleed damage.
- The ambush keeps its own separate 50% damage bonus on top of that scaling.
- Bonuses from equipped accessories count toward your Ability total.
That last point matters if you’re chasing the 166 cap for Blend In and Fragmented. Accessory bonuses count toward the threshold, not just the points you put into Ability.







