The Hunter is the elemental ranged carry in TBH: Task Bar Hero, built around a crossbow that fires bolts capable of freezing and burning whole packs. It sits at the top of the damage charts and is the strongest paid pick in the game, but only if you funnel every point and stat into raw attack power. The class lives or dies by how hard its bolts hit, so the whole build is about scaling attack, crit, and elemental damage while letting a Priest amplify the rest.
Quick answer: Buy and deploy the Hunter, then pump Attack Damage and Critical Chance first, max Frost Bolt and Explosive Bolt for area damage and boss freezes, and run it in a Knight + Hunter + Priest team so the Priest’s attack buff multiplies its output.

How to unlock and deploy the Hunter
The Hunter is locked behind the TBH: Task Bar Hero – Hunter (Class) DLC, which costs $4.99. After you own the DLC, the class itself unlocks in-game for 500g. You cannot pick it during initial character creation, so you always deploy it after the fact through the Formation tab.
If the Hunter does not show up, open your Steam Library, right-click TBH: Task Bar Hero, choose Properties, and confirm the box for the DLC is checked under the DLC tab. If it is already checked, uncheck and re-check it, then reboot. As a last resort, run Verify integrity of game files under Installed Files.
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Enhance attack as hard as possible so the crossbow’s elemental bolts hit harder. The two opening actives carry the early game. Explosive Bolt deals area fire damage on impact, while Frost Bolt deals area cold damage and freezes everything it hits, which is the single most reliable way to lock down a boss. Max both, then back them with the passive damage and crit lines.
Critical Chance Enhancement in Tier 1 is the standout passive at +20% per level across eight ranks, so it pays off early. From there, deepen elemental multipliers as you climb tiers. Skills unlock in gated tiers based on how many points you have already spent.
| Tier (unlock) | Key picks and effect |
|---|---|
| Tier 1 (start) | Critical Chance Enhancement (+20%/lvl), Attack Damage Enhancement (+2/lvl), Explosive Bolt (fire AoE), Frost Bolt (cold AoE + freeze) |
| Tier 2 (10 points) | Quick Loader (+50% attack speed), Critical Damage Enhancement (+10%/lvl), Dodge Chance (+3%/lvl) |
| Tier 3 (20 points) | Fire Damage Enhancement (+15%/lvl), Cold Damage Enhancement (+15%/lvl), Charge Trap |
| Tier 4 (30 points) | Cooldown Reduction (+1%/lvl), Health Enhancement (+15 HP/lvl), Crossbow Turret |
| Tier 5 (40 points) | Physical Damage Enhancement (+15%/lvl), Critical Chance (+0.3%/lvl), Shock Bolt (lightning) |
| Tier 6 (50 points) | Attack Damage Enhancement (+3/lvl), Area of Effect Enhancement (+3%/lvl) |
| Tier 7 (60 points) | Lightning Damage Enhancement (+15%/lvl), Critical Damage Enhancement (+15%/lvl) |
| Tier 8 (70 points) | Attack Speed Enhancement (+4%/lvl), HP Per Hit Enhancement (+3/lvl) |
Tip: Match your active bolts to the elemental passives you invest in. If you lean on Frost Bolt for boss control, the Cold Damage Enhancement in Tier 3 directly raises that payoff, and the same logic applies to fire and lightning lines.

Stat and gear priority
The Hunter is a pure damage dealer, so build entirely into offense and never spread stats thin. Take flat Attack Damage first at low levels, because percentage attack-speed bonuses are weak until your base damage is already high. Crit Chance and Attack Speed have no hard cap in this engine, and crit can even exceed 100 percent, so a damage dealer keeps scaling into them.
| Priority | Stat | Why |
|---|---|---|
| 1 | Attack Damage | Flat damage early raises every bolt and basic attack |
| 2 | Critical Chance | No cap, scales endlessly and can pass 100% |
| 3 | Attack Speed | More bolts per second once base damage is high |
| 4 | Critical Damage | Multiplies every crit once chance is high |
The Hero-dric Cube unlocks at level 4 and opens on Synthesis by default. Use Synthesis with nine same-rarity items to push gear rarity, and socket stat materials into Blue or higher gear that matches the Hunter’s damage role. Switch the Cube to Alchemy when you want to convert junk gear into gold instead.

Best team for the Hunter
The Hunter scales beautifully behind a support, so it wants a partner that lifts its attack. The strongest overall team in the current build is Knight + Hunter + Priest. The Knight holds the front and soaks damage, the Hunter clears packs and freezes bosses with elemental bolts, and the Priest heals the line while applying a large attack buff that multiplies the Hunter’s already high output.
| Hero | Role | Job in the comp |
|---|---|---|
| Knight | Tank | Front line that absorbs incoming damage |
| Hunter | Elemental DPS | AoE clears, boss freeze, primary damage |
| Priest | Healer / buff | Sustains the team and buffs attack damage |
Unlock your third hero slot as early as you can, since the Priest’s buff is what turns the Hunter from strong into a boss-deleting carry. Gear can still override these placements, so keep rebuilding around your highest-rarity weapon as drops improve.






