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Gothic 1 Remake: Finishing The Brotherhood’s Plan in Chapter 2

Track the full Swamp Camp quest chain from Caine's disappearance to your report back at the Old or New Camp.

Track the full Swamp Camp quest chain from Caine’s disappearance to your report back at the Old or New Camp.

The Brotherhood’s Plan opens Chapter 2 of Gothic 1 Remake, and it is less a single task than a long chain of jobs for the Swamp Camp. It only appears as a main quest if you joined the Old Camp or the New Camp. Join the Swamp Camp instead, and you skip straight to The Lost Apprentice after speaking with Cor Kalom.

Quick answer: Talk to Raven (Old Camp) or Lares (New Camp) to start the quest, head to the Swamp Camp to find Caine through Cor Kalom, then work through Y’berion, The Focus Stone, The Almanac, The Minecrawler’s Nest, The Great Awakening, and the Orc Cemetery before reporting back to your faction to close the chain.

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How to start The Brotherhood’s Plan (Old Camp and New Camp)

The starting point depends on which faction you picked at the end of Chapter 1. Both routes send you to the Swamp Camp, which sits southeast of the Old Camp, but the framing differs.

RouteQuest giverWhat you’re told
Old CampRaven (inside Gomez’s tower)Find the Shadow mole Caine at the Swamp Camp and collect his intel on the Brotherhood of the Sleeper.
New CampLaresReach Caine at the Swamp Camp and make him keep the strong herb rolls away from the New Camp.

When you arrive at the Swamp Camp, head left, then left again, and follow the path past the people sitting by the tree. Curve right, then right once more, and you will reach the staircase up to the Alchemy Laboratory. If you get lost, find a Novice with the “I’m looking for…” option, mention the alchemy laboratory, and follow them in.

Before climbing the stairs, it is worth speaking with Fortuno, a Swamp Camp merchant who sells Dreamcall. That item can later bypass a guard during the chain. A Templar blocks the top of the stairs; say you know Caine from the outside to get inside, then speak with Cor Kalom. He doesn’t know where Caine is either, which begins The Lost Apprentice.

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The Lost Apprentice: Find Caine in the flooded mine

Inside the laboratory, the Templar at the gate stops you. Reply with “It’s about Ore, Caine still owes us” to get an audience. Cor Kalom then tells you his apprentice has vanished and asks you to find out what happened.
Step back outside and ask the Templar where to look. He points you to Caine’s hut, found near the Swampweed-mashing station between two adjacent huts with a Novice sitting in the middle. Inside, check the bottom-left near the boxes for a paper with a sketch of a mine.
Ask the local Novices about the sketch until they point you to Lester, who is talking with Baal Namib near the camp entrance. Ask about the mine and he agrees to guide you. It turns out to be the closed mine by the wooden bridge, the same spot where you got your first weapon.
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A Warder from the Old Camp now guards the mine. Tell him you are investigating for Raven and he lets you pass for free, no bribe needed. Inside, push forward through ambushes of Minecrawler Nymphs until you reach a large flooded chamber.
Dive to the glowing ore on the floor and grab the cog. Climb the ladder on the far platform, attach the cog to the pulley, and use it to raise the grate. Swim through and keep diving through the openings to the next area.
The next room holds the Mole Mother, a miniboss that summons three molerats. Kill the smaller ones first so you are not surrounded, then focus the Mole Mother. Avoid getting cornered.
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Cross to the opening on the opposite side of the cavern and dive again. The left branch dead-ends at a locked chest that needs at least one level of diving training from Homer; the right branch opens into a large cavern with a temple-like structure.
Enter the structure and grab the healing and mana potions in the side rooms, then save before climbing the stairs. An Undead Orc stands over a corpse and swings heavy two-hit axe combos. Wait out each combo, strike once, and back off; the Dodge Roll skill makes this far easier.
The Orc drops Krush Pach, a two-handed axe, and a Strange Amulet. The corpse beneath him is Caine. Take the amulet, climb the upward staircase, drop down from the ledge above the mine, and head back to the Swamp Camp to report to Cor Kalom.

Cor Kalom sends you to Y’berion, the Swamp Camp’s leader, in the inner sanctum of the temple. After you describe Caine and show the amulet, Y’berion theorizes it is the key to destroying the barrier and tasks you with using it to obtain a Focus Stone.

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The Focus Stone: Follow Nyras and recover the stone

Follow Nyras, one of the novices, to the Focus Stone’s location. Your hero uses the amulet to break the barrier around it, which knocks him down. Nyras then falls into a trance and tries to steal the stone.

Defeat Nyras, but do not kill him. Once he is beaten, return to Y’berion, hand over the Focus Stone, and tell him what happened with Nyras.

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The Almanac: Clear the Black Goblin cave

This stage punishes weak defense, so upgrade your armor before starting. At the Old Camp you will find Talas near the castle entrance beside Thoros; he was denied entry for showing up late. Inside the castle, speak to Milten the fire mage, who explains he lost the book to Black Goblins in the forest.

Return to Talas and relay what you learned. He leads you to the Black Goblin cave, located opposite a waterfall. The cave holds more than 20 Black Goblins that swarm and throw rocks, so come prepared.

  • Light Scroll to keep visibility high without a torch.
  • Health Potions, since the goblins’ maces hit hard.
  • Fire or lightning magic items to hit grouped enemies.

The tome sits in a chest behind a wooden door on the left side of the large room at the end of the cave. After grabbing it, take the opening to the right to drop back near the entrance. Return the book to Y’berion for an Amulet of Flames, then visit Cor Kalom to start the next stage.

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The Minecrawler’s Nest: Gather Templars and kill the queen

Cor Kalom sends you to the Old Mine to meet Lester, but first you must prove yourself to Cor Angar in the training area. Beat Gor Na Dun in a fight, and Cor Angar teaches you how to collect Minecrawler mandibles.
Travel to the Old Mine and find Lester at the bottom, speaking with Asghan. He tells you to recruit three Templars and talk to Ian about opening the collapsed section.
TemplarLocationCondition to join
Gor Na BarUpper area near a mine entrance, a few floors below IanDefeat four Minecrawlers and collect their mandibles
Gor Na KoshBottom section of the mineJoins with no requirement
Gor Na VidNear the cauldron on the bottom floorGive him a few Swampweed Rolls
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Ian only helps once you bring a replacement Cog for the Ore Crusher. The correct path is the one without Minecrawlers near its entrance; you will meet three of them at the bottom instead. Since they can’t climb, pick them off with arrows or bolts, then grab the Cog near the machinery and return it to Ian, who still refuses to open the blocked area.
Head outside, find Lester, and follow him to a secret meeting. Diego promises to convince Ian, Gorn from the New Camp gives you a bomb, and Melton hands over an ignition scroll.
Plant the bomb on the blocked section. The blast triggers a Minecrawler ambush, and the Templars stay behind once it’s clear. Push through the nest alone toward the central chamber.
The Minecrawler queen fights in two phases. In stage one she is fixed to the egg sac and uses only ranged attacks, so rush her, stay behind her, and deal with the Nymphs she spawns. In stage two she breaks free and flees deeper; chase her into the open area, dodge the pincer attacks, and use Dodge Rolls to keep space.

Looting the queen gives a Queen’s Pheromone Gland and a Minecrawler’s Egg. Return to Cor Kalom and deliver the egg to wrap up this stage.

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The Great Awakening: Attend the failed ceremony

Y’berion wants you present at the Awakening ceremony. Rest until nightfall at the cabin in the Swamp Camp, then go to the temple to trigger the cutscene. The summoning goes badly wrong, and afterward you must speak with both Cor Angar and Cor Kalom to receive the final stage of the chain.

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Orc Cemetery: Find the key and survive Baal Lukor

Speak with Cor Angar inside the temple and he sends you to meet his crew at the Orc Cemetery. It sits at higher elevation on the left side of the main path once you leave the Swamp Camp. Expect Biters, Bloodhounds, and Orcs here. To open the entrance, shoot down the counterweights on both sides of the cave mouth.

In the first room, squeeze through the small gap in the wall and climb to the chamber with the lever. Pull it and head back down to the main chamber.
Follow the linear path to the chamber where Baal Lukor is fighting Orc Scouts. Help him clear them and team up. A locked door sits in this room, so the goal becomes finding its key.
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Take the door right next to the locked one to grab the first key piece from a Templar’s corpse, then return to the main chamber.
Go through the third door to reach a fork. Take the right path down to some corpses, clear the Orcs, and pick up the lever near the dead Templar.
Return to the fork and take the left path. Clear the Orcs, use the lever to open the locked chamber, and take the key from the corpse inside.
Bring both pieces back to the locked door and open it. Inside wait three to four Orc Scouts and a tougher Orc Warrior, so avoid the warrior’s hits. Climb to the upper area and open the door to the mural chamber, which holds the Sword of Fear with 42 edge damage.
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Baal Lukor turns on you and attacks. Defeat him, which kills him, then return to Cor Angar. Report to both Cor Angar and Cor Kalom about the cemetery. Angar believes you, Kalom does not, and the camp splits, with the loyalists leaving to set up near the Orc Cemetery.

Report back to close The Brotherhood’s Plan

Once the Orc Cemetery is done, return to your faction. New Camp players report to Lares; Old Camp players head back to Raven. At the Old Camp, Thorus offers to make you a Warder, and you can choose either Warder or Mage, so decide carefully before going in.

Reporting to Raven after the chain rewards you with 500 experience and 50 Ore Nuggets, and he directs you to find Diego at the market near Fisk, toward the south part of the Old Camp on the map. Diego sits by the campfire near Fisk; speaking to him starts The Water Mages’ Plan, the first quest of Chapter 3. You will know The Brotherhood’s Plan is finished when that report wraps and the journal moves you on to Diego.

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