Ever Night: Reawakening is an idle RPG where the wrong team composition stalls your progress fast. The roster runs past 50 Guardians split across Legend and Epic rarities, and only a handful carry through the hardest late-game content. The rankings below sort the top 30 meta Guardians by damage output, support value, crowd control reliability, and how well each one scales as fights get longer.
Quick answer: Reroll until you land one of the five S Tier Legends — Heru, Victor, Elizabeth, Captain Ael, or Misa. Any single one of them is enough to stop, bind your account, and keep playing.
What each tier means in Ever Night: Reawakening
Placement reflects a Guardian’s full contribution across DPS, healing and buffs, debuffs, CC consistency, and late-game scaling. A unit that dominates early but fades against tougher enemies sits lower than one that stays useful at every stage.
| Tier | What it means | Count |
|---|---|---|
| S | Meta-defining. Top damage, support, or skills that work at every stage and carry teams through the hardest modes. | 8 |
| A | Excellent in a clear role, but each has one limitation that keeps it from consistent top-tier play. | 10 |
| B | Solid early to mid game, held back by damage fall-off, long cooldowns, or reliance on a specific team setup. | 7 |
| C | Below average. Lacks the damage, skills, or reliability to compete past the earliest content. | 5 |
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These eight are the units worth building around. Six are Legend rarity, while Andora and Selene prove that two Epic Guardians can keep pace with the best when used in the right comp.
| Guardian | Why it ranks here | Best for |
|---|---|---|
![]() Heru (Legend) | Grants Invincibility frames to two allies to block fatal hits and buffs their damage at the same time. Can lock an enemy, turn them into a zombie, and trigger an AoE explosion no other S Tier unit replicates. | All content, late game, support |
![]() Victor (Legend) | Gains Lifesteal between fights to sustain himself without a healer. His frontline damage scales with enemy count, and he blocks incoming hits while Silencing enemies. | Farming, tanking, DPS, frontline |
![]() Elizabeth (Legend) | Heals three allies between battles and applies both offensive and defensive buffs. Revives one fallen ally with a large chunk of HP, reversing fights that should be lost. | Late game, support |
![]() Chrysto (Legend) | Applies vulnerability to frontline enemies and summons spirits for follow-up hits. Her Skill 3 scales with how many follow-ups land, pushing her DPS past most offensive Guardians. | Late game, DPS |
![]() Captain Ael (Legend) | Raises Block Rate for the whole team and takes personal damage reduction. Team defense, tankiness, and True Damage output make her the most well-rounded frontline available. | All content, support, frontline |
![]() Misa (Legend) | Heals the lowest-HP allies during attacks and adds defensive buffs. Inflicts Vulnerable for two turns and clears CC from herself and allies. | All content, support, debuffing |
![]() Andora (Epic) | Hits all frontline enemies and multiplies damage against debuffed targets, scaling further with each added stack. Paired with debuff-heavy units, she performs at an S Tier level despite Epic rarity. | Debuffing, DPS, late game |
![]() Selene (Epic) | Heals while granting offensive buffs that lift team damage, combining support and offense in one slot. Removes CC from the center back-row ally for positioning-specific setups. | Support, CC, all content |
A Tier Guardians
Strong picks that each carry one clear weakness. Most shine in mid-game content or in a defined role, and several are excellent stand-ins until you secure an S Tier unit.
| Guardian | Why it ranks here | Best for |
|---|---|---|
![]() Hyacinth (Legend) | Opens with a 48% damage bonus and hits harder as targets lose HP, ideal in boss fights. The bonus drops 16% per turn and needs kills to slow that decay. | Boss fights, DPS, mid game |
![]() Hannock (Legend) | Bursts the highest-attack enemy and counterattacks when hit. His damage falls off in the late game, keeping him a mid-game pick. | Mid game, DPS |
![]() Matthew (Legend) | Steals 30% of his target’s attack while hitting the enemy in front harder. Weak late-game damage keeps him out of the S Tier frontline. | Support, mid game |
![]() Kent (Legend) | Transforms into a Wolf for strong Crit Rate and Crit Damage in single-target fights, plus stat gains between battles. Outside the transformation his output drops sharply. | Burst DPS, mid game |
![]() Eve (Legend) | Heals the three highest-attack allies and self-resurrects on death through her Awaken. She deals almost no damage, so she leans entirely on her carries. | Team support, healing, mid game |
![]() Berry (Legend) | Applies Poison that deals True Damage, chipping through defensive buffs. She is squishy and needs a dedicated healer to survive late-game fights. | Debuffing, DoT, DPS |
![]() May (Legend) | Builds Sunlight stacks that grow her damage over a fight and heals the two lowest-HP allies. Both halves of her kit need investment to land. | DPS, mid game |
![]() Alyssa (Epic) | Hits front-row enemies hard and can Stun them open for follow-ups. The Stun is RNG-based, so it will not always fire when it matters. | CC, DPS, mid game |
![]() Bokie (Epic) | Bursts the front row while applying Poison True Damage for steady DoT. A long active cooldown limits how often the burst lands. | Debuffing, DoT, DPS |
![]() Icarus (Epic) | Heals the highest-attack allies and clears CC from two units. Her healing is less efficient than Elizabeth or Misa, making her replaceable once they are available. | Support, team buff, mid game |
B Tier Guardians
Useful through early and mid game, but each one runs into a wall later. They work as temporary slots while you build toward stronger options.
| Guardian | Why it ranks here | Best for |
|---|---|---|
![]() Isa (Legend) | Hits debuffed targets harder and can dispel one buff from attackers. Her Stun has a low proc chance, limiting her to damage and buff removal. | Early-to-mid game, support |
![]() Melissa (Legend) | Heavy single-target burst plus Poison DoT after the first hit. She needs dedicated support to keep contributing past mid game. | Burst DPS, DoT, mid game |
![]() Sycamore (Legend) | Bursts front-row units and applies Weaken to cut their output. She falls off sharply once late-game DPS checks ramp up. | DPS, debuff, mid game |
![]() Sheele (Epic) | Burns every enemy at once for team-wide AoE DoT. A long active cooldown caps how often the Burn goes out. | AoE DPS, farming, mid game |
![]() Nydia (Epic) | Enters Draconic Form for stronger offense and Burns nearby enemies. Nearly all her damage is tied to that transformation. | AoE DPS, debuffing |
![]() Nat (Epic) | Applies Burn with an extendable duration for more DoT in long fights and solid early-to-mid raw damage. Her numbers never reach late-game levels. | Early-to-mid game, DoT, DPS |
![]() Reyna (Legend) | Heals the two highest-attack allies and applies Burn True Damage. Her own damage is too low to add much beyond the support role. | Early game, support |
C Tier Guardians
These five only hold up in the earliest content. Better options cover their roles without the same drawbacks, so avoid investing resources here.
| Guardian | Why it ranks here | Best for |
|---|---|---|
![]() Fenix (Legend) | Gains Crit Rate for single-target hits, but her damage leans entirely on crits landing. No CC, debuffs, buffs, or survival tools. | Early game only |
![]() Chessia (Legend) | Hits Burning enemies harder but relies on a low-chance self-Burn to set up. Upgrades barely move her DPS. | Early game, AoE DPS, DoT |
![]() Bjorn (Epic) | Summons a unit that shields allies from AoE damage, useful in multi-hit fights. A and B Tier options cover that role more reliably. | AoE DPS, early game |
![]() Floki (Epic) | Can Freeze enemies to lock their actions, but lacks the DPS to punish it. Without a team built around his CC, he adds little. | CC, AoE DPS |
![]() Redick (Legend) | Soaks 50% of the damage taken by the highest-HP ally for early-game protection. High cooldowns and weak offense leave him outclassed by other frontliners. | Early game, tank |
How to reroll for an S Tier Guardian
Rerolling is worth doing, especially for free-to-play accounts. Starting with an S Tier Legend removes most early-game friction and makes mid-game progression far smoother. The loop below resets your pulls until you land one of the top targets.
You know the reroll worked when a summon lands one of the five priority Legends — Heru, Victor, Elizabeth, Captain Ael, or Misa. The moment that happens, stop rerolling and bind the account to a social login to secure it. Do not sync your account before that point, or you will lock yourself into a weak start.
If you only have room to remember one thing, prioritize support and frontline units over raw damage. Healers and tanks like Elizabeth, Misa, and Captain Ael stay relevant from your first chapter through the toughest endgame modes, while pure damage dealers age out faster. Build a balanced core around an S Tier anchor, fill the rest with A Tier units until better options drop, and your account will hold up across every stage.




































