Bloodlines are a Sea 2 power layer in Sailor Piece that bolt permanent passive stats onto your character without touching your race, clan, or fruit. You hold only one Bloodline at a time, and each one mixes flat bonuses like damage, max HP, and luck with weapon-specific multipliers. The strongest entries also carry a passive that triggers in combat.
Quick answer: Reach Level 12,500 and Ascension V, unlock Sea 2, then use a Bloodline Stone from your inventory. Each stone rolls one random Bloodline out of 13 and replaces whatever you currently have, so reroll until you land a high-tier line.
Requirements to unlock Bloodlines
The system stays locked until you push deep into the game. You need to hit Level 12,500, reach Ascension V, and gain access to Sea 2. Until all three are true, Bloodline Stones cannot be activated, so leveling and unlocking Sea 2 come first.
There is one shortcut. Stones handed out through codes can be claimed even below the level gate, which lets you build a stockpile before you reach the requirement. You still cannot roll a Bloodline until the gate clears.
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There are 13 tracked Bloodlines. The table below lists every one with its full stat line and passive, ordered from strongest to weakest.
| Bloodline | Stats and passive |
|---|---|
| Ghoul | +37% Damage, +5% Damage Reduction, +22% Luck Multi (effective +22.5%), +12% Melee Damage Multi, +45% Max HP. Passive: 20% chance for +1 drop. |
| Empyrean | +35% Damage, +5% Damage Reduction, +15% Luck Multi, +12% Melee Damage Multi, +45% Max HP. Passive: +0.15% Damage per tick, up to +15%. |
| Doombringer | +35% Damage, +15% Luck Multi, +2% Lifesteal, +12% Sword Damage Multi, +40% Max HP. Passive: 20% chance on skill use for +20% Damage for 8s. |
| Demonic | +32% Damage, +12% Luck Multi, +2% Lifesteal, +12% Sword Damage Multi, +40% Max HP. Passive: 20% chance per hit for +30% Damage and 10% slow (5s CD). |
| Astral | +30% Damage, +10% Luck Multi, +2% Lifesteal, +10% Sword Damage Multi, +35% Max HP. Mark: +20% Sword DMG and -20% DR for 5s (8s CD). |
| Primordial | +27% Damage, +5% Damage Reduction, +15% Luck Multi, +10% Melee Damage Multi, +40% Max HP. Passive: +15% chance for +1 drop. |
| Demonblood | +22% Damage, +1% Lifesteal, +7% Melee Damage Multi. |
| Dawnbringer | +20% Damage, +2% Damage Reduction, +7% Luck Multi, +7% Sword Damage Multi. |
| Nightfall | +17% Damage, +1% Lifesteal, +17% Max HP, +5% Luck Multi. |
| Vizard | +15% Damage, +15% Gems Gain, +20% Max HP. |
| Stormborn | +12% Damage, +10% XP Gain, +12% Max HP. |
| Hunter | +10% Damage, +10% Money Gain, +10% Gems Gain, +15% Max HP. |
| Commoner | +7% Damage, +10% Max HP, +10% XP Gain. |
Bloodline tier list and best picks by role
The top tier is split by what you do most. The newest lines sit highest because they pair big stat blocks with strong passives, while the older Legendary entries remain excellent and are still required for certain melee and sword specs.
| Role | Best pick | Why |
|---|---|---|
| Grinding / farming | Ghoul | +22.5% effective Luck Multi plus a 20% chance for an extra drop. |
| Melee | Empyrean | +12% Melee Damage Multi, 5% Damage Reduction, and stacking damage per tick. |
| Sword (sustained) | Demonic | Passive rolls on every hit, so multi-hit skills proc it often. |
| Sword (burst) | Doombringer | Highest visible Damage and Luck with a skill-use damage buff. |
| Gem / money farm | Vizard | +15% Gems Gain, the only Bloodline that boosts gem income directly. |
| XP / leveling | Stormborn | +10% XP Gain for faster progression. |
Two older Legendary lines are worth keeping even if you prefer another weapon. Primordial is a crafting ingredient for The World melee spec, and Astral is required for the Cosmic Being F Move questline alongside 15 Cosmic Being kills and five Infinite Tower floor 90+ clears. If you roll either, hold it rather than rerolling away.
Stormborn and Commoner are the rerolls to drop fast for endgame combat. They still give passive stats, so any Bloodline beats running none while you chase something better.
How to get Bloodline Stones

Every Bloodline comes from a single item called a Bloodline Stone. The stone is a random roll, and the rarer the Bloodline, the harder it is to pull. Stones drop only from Sea 2 content, never from Sea 1 enemies.
| Source | Details |
|---|---|
| Sea Beasts | Kraken and Sea Serpent give a guaranteed Bloodline Stone. They spawn once your bounty passes 500,000 and roam the open sea, with the Punch Island to Bizarre Island route being the most efficient patrol. |
| Sea 2 NPCs | Every Sea 2 mob has a small drop chance. Higher-level enemies such as Punch Island Fast Ninja (Lv 14,500) and Bizarre Island Strong Bandit (Lv 13,500) have slightly better odds. |
| Crystal Defense / Minotaur raids | Waves drop multiple stones, with a guaranteed drop from the boss every five waves. Bring Crystal Keys to run these. |
| Codes | Update and event codes have granted free stones, and these can be claimed below the level gate. |
| Trading | Stones can be traded; one stone is roughly equal in value to 70 Clan Rerolls. |
Sea 2 enemies carry extra damage reduction, so the grind rewards a strong damage build. Standard NPCs reduce damage by 25%, bosses by 35%, and World Bosses and Sea Beasts by 40%. Equip your best Runes and Relics and stack Luck before farming to offset the penalty and raise stone drop rates.
How to use a Bloodline Stone and reroll
Two pity thresholds back up the random rolls. A Legendary is guaranteed at 250 rolls, and a Mythical at 750 rolls. The pity counter still climbs on low rolls, so even unlucky sessions move you toward a guarantee.
Reroll strategy
- Land an A-tier line or higher and stop. The risk of rolling back down to C or D outweighs the small upgrade.
- If you roll B-tier with fewer than five spare stones, keep it. B-tier still adds meaningful stats.
- Reroll Commoner and Stormborn quickly, since their bonuses are too small for endgame combat.
- Keep at least one stone in reserve so you can roll immediately if a new Bloodline is added in an update.
You will know a roll worked when the Stats window shows the new Bloodline name and its bonuses applied to your character. Because each stone overwrites the last result, treat every roll as final and bank spare stones before chasing a specific line.






