Energy ammo sits in a strange place in ARC Raiders: it is both a powerful specialist tool for fighting ARC machines and one of the most profitable items you can haul out of a raid. Understanding what Energy Clips do, which weapons use them, and how they plug into the game’s economy makes them much easier to value in a loadout or a run.
Energy Clip basics
Energy ammo in ARC Raiders appears as the item Energy Clip. It is classified as ammunition with rare rarity and is described as being extremely effective against ARC armor. Rather than refilling a few rounds, one Energy Clip fully recharges the energy reserve of a single compatible weapon.
Key properties:
- Item name: Energy Clip
- Type: Ammunition (energy ammo)
- Rarity: Rare
- Effect: Completely recharges one energy weapon
- Weight: 0.3
- Stack size: 5 per inventory slot
- Base sell price: 5 credits per clip in standard vendors
Energy Clips are part of the broader ammo ecosystem and appear alongside Light, Medium, Heavy, Shotgun, and Launcher ammo in loot tables. Unlike those conventional ammo types, each Energy Clip is essentially a full battery pack rather than a handful of bullets.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Energy ammo vs. other ammo types
Ammo in ARC Raiders is split by weapon category. Most firearms use one of the standard boxes you find scattered around the map or looted from knocked-out raiders and destroyed ARC units:
| Ammo type | Example compatible weapons | Role |
|---|---|---|
| Light Ammo | Kettle, Stitcher, Bobcat, Hairpin, Burletta | Low-caliber weapons and sidearms |
| Medium Ammo | Rattler, Arpeggio, Tempest, Renegade, Venator, Torrente, Osprey | Assault rifles and mid-caliber guns |
| Heavy Ammo | Ferro, Anvil, Bettina | High-damage, slow-firing weapons |
| Shotgun Ammo | Il Toro, Vulcano | Close-range shotguns |
| Launcher Ammo | Hullcracker | Explosive launchers |
| Energy Clip | Jupiter, Equalizer, Aphelion | Energy weapons optimised against ARC armor |
Standard ammo drops are widely available, and multiple weapons per category compete for the same boxes. Energy ammo is much more limited: only three legendary energy weapons consume Energy Clips, and the clips themselves are rarer and more expensive to create.
Energy weapons are tuned to excel against ARC enemies rather than players. Community experience from earlier tests describes them as weaker than traditional guns in direct PvP but notably stronger versus robots, lining up with the in-game description that they are meant to defeat machines.

Weapons that use Energy Clips
At launch, Energy Clips power a small roster of legendary weapons. All of them lean into range and sustained pressure rather than quick, disposable bursts.
| Weapon | Damage | Firing mode | Range | Notes |
|---|---|---|---|---|
| Jupiter | 55 | Single | 71.7 | High-damage, precise shots at long range |
| Equalizer | 8 | Auto | 68.6 | Automatic energy weapon for extended fire |
| Aphelion | 24 | 2-Round Burst | 76 | Burst fire with the strongest listed range |
Because Energy Clips fully recharge these weapons, each clip effectively represents a complete “magazine cycle” rather than a small top-up. That makes the decision to spend or sell a clip much more meaningful than a normal ammo pickup.
Crafting Energy Clips
Energy Clips can be crafted once the right blueprint is unlocked. The crafting recipe ties them to other high-end components you bring back from the field.
Crafting requirements:
- Blueprint: Equalizer blueprint (must be owned to unlock the recipe)
- Workshop: Workbench 1
- Materials per craft:
- 1× Advanced ARC Powercell
- 2× Battery
- Output: 5× Energy Clip
Once the Equalizer blueprint is acquired, Energy Clips become a repeatable craft at Workbench 1. Each craft converts ARC technology (Advanced ARC Powercell) plus more common Batteries into five full weapon charges. Because those same components are useful in other projects, crafting energy ammo is always a trade-off against building or upgrading gear.
How to obtain Energy Clips during raids
Energy Clips drop like other ammunition: scattered around the map, on defeated raiders, and on destroyed ARC units. However, they are most visible and plentiful in and around ARC Harvester events, where the risk–and reward–both spike.
Harvester interiors are filled with interactable containers. Many players focus on the central blueprint rewards and Battery cells and ignore the energy ammo scattered around. That leaves a large amount of Energy Clips unclaimed, especially in busy lobbies where groups rush the main puzzle or the central loot.
Within a single Harvester run, it is possible to collect dozens of Energy Clips by methodically opening containers around the room instead of racing straight for the blueprint. Each pickup typically grants a stack of five, so a small number of containers translates into a substantial stockpile.

Using Energy Clips as a money and Caravan resource
Energy ammo is valuable in combat, but it is also one of the most efficient items for feeding the Caravan and for raw currency gains.
Community testing shows that Energy Clips sold to the Caravan’s combat projects bar contribute progress very quickly. Running Harvester events three or four times and dumping the collected energy ammo into Caravan projects can nearly fill the combat items track without sending in any weapons at all. That lets you keep favorite guns instead of sacrificing them for Caravan upgrades.
The same stacks can be sold for cash. Individual clips have a modest vendor price by default, but clips looted from Harvesters are grouped in fives, and a full raid focused on scooping up unclaimed ammo can easily push the total to 50–60 clips. At Caravan exchange rates highlighted by players, that translates into tens of thousands of credits from energy ammo alone: enough to rival or exceed the value of many weapon drops, without having to give up a prized legendary.
Practical takeaway: if Caravan progression or money is the priority, running Harvester missions and systematically collecting Energy Clips is one of the most resource-efficient ways to advance.
How to farm Energy Clips from Harvester events
Focusing on Harvesters turns Energy Clips into a repeatable, low-friction farm. The basic pattern is straightforward and plays well even if other players in the lobby are chasing blueprints instead.

Why Energy Clips feel niche in PvP
Not every player experience with energy ammo is positive. Some raiders coming from tech tests describe Energy Clips and their weapons as the weakest pick for PvP-focused runs, especially when only the Equalizer was readily available.
Common complaints include:
- Energy weapons slowing you or locking you into sustained firing, making you an exposed target.
- Damage output that feels similar to medium ammo weapons against players, despite higher cost and rarity.
- Energy Clips being rare on the map and expensive to craft, limiting practical uptime.
- Energy weapons breaking relatively quickly after a handful of full charges, pushing up maintenance costs.
- Other players being incentivized to hunt you down to steal legendary energy guns.
Those drawbacks are offset by strong performance against ARC enemies and by the item’s unique economic value. For raiders with a PvE or economic focus, the clips make sense; for players chasing pure PvP efficiency, standard ammo weapons often feel more reliable.
Energy ammo in ARC Raiders is not just a special bullet type; it is a multi-purpose resource that powers legendary anti-ARC weapons, anchors a profitable Harvester farm route, and accelerates Caravan upgrades without sacrificing gear. Treat Energy Clips as flexible currency—either to charge up Jupiter, Equalizer, or Aphelion for hunting robots, or to bankroll the next wave of projects back at base—and they become one of the more interesting items to route around in a raid.






