Gaming Guide

Warframe Constellations: Every New Augment Mod and Where to Buy It

Dante, Nokko, Koumei, and Temple each pick up a fresh Augment, all sold through Syndicate Standing.

Dante, Nokko, Koumei, and Temple each pick up a fresh Augment, all sold through Syndicate Standing.

The Jade Shadows: Constellations update added four new Warframe Augment mods, one each for Dante, Nokko, Koumei, and Temple. They behave like every other Augment in the game. You buy them with Standing from the Syndicates that favor each frame, then slot them into the matching ability or passive.

Quick answer: Reach the top rank with the listed Syndicate, then spend Standing on the Augment you want. Noctua Swarm (Dante) comes from Arbiters of Hexis or Cephalon Suda, Reroot Rampage (Nokko) from The Perrin Sequence or Red Veil, Kumihimo Loading (Koumei) from Arbiters of Hexis or New Loka, and Rhythm Guard (Temple) from New Loka or Steel Meridian.

New augment mods in Warframe Constellations
Image: Digital Extremes

All four new Augment mods and how to get them

Each Augment ties to a single ability or passive on its frame, so it can only be equipped on that frame. All four cost 9 drain when fully ranked, which matters when you plan the rest of a build. The table below covers what each one does and which Syndicates sell it.

Augment (frame)EffectSold by
Noctua Swarm (Dante)Alternate Fire releases Paragrimms that swarm 8m around your point of aim for 15 seconds, silencing enemies and stealing their Energy for allies.Arbiters of Hexis, Cephalon Suda
Reroot Rampage (Nokko)Collecting Reroot orbs summons extra Sprodlings that deal 250 Toxin damage with increased Critical Chance on each hit.The Perrin Sequence, Red Veil
Kumihimo Loading (Koumei)6 kills with weapons affected by Koumei’s Passive grant a loaded die that always rolls 6. Hold to cast an empowered Kumihimo that consumes the dice.Arbiters of Hexis, New Loka
Rhythm Guard (Temple)Gain 100 Overguard when using an ability on the Backbeat. The amount doubles up to 1,600 per Beat, but resets if a Beat is missed.New Loka, Steel Meridian

How to buy an Augment with Syndicate Standing

Warframe Augments are unlocked at the highest rank with a favored Syndicate, and each one costs 25,000 Standing to purchase. Once you own a copy, you can trade it freely to other players regardless of their Syndicate. The steps below assume you have already pledged to one of the Syndicates listed for the mod you want.

Open your Navigation screen and run the Syndicate missions for the faction that sells your target Augment. Completing these earns the Standing you need to climb ranks.
Keep increasing your Standing until you reach the top rank with that Syndicate. Augment offerings only become available at the highest tier.
Visit the Syndicate’s offerings, find the new Augment in the list, and spend 25,000 Standing to buy it. It then appears in your Mods inventory ready to install.

Note: Syndicates allied with each other can be ranked up in parallel, so picking a group that shares your target frames lets you collect multiple Augments without losing Standing elsewhere.


What each Augment changes in practice

Noctua Swarm is the standout for support play. The Paragrimms steal Energy and feed it to allies, and the effect reaches your whole team rather than only players standing inside the 8m swarm. Tagging several enemies at once multiplies the Energy returned, which lets Dante run very low Efficiency and still keep the squad topped up.

Reroot Rampage leans into damage. Picking up Reroot orbs spawns more Sprodlings that each apply 250 Toxin damage with boosted Critical Chance, opening extra scaling for Nokko builds that want raw output.

Kumihimo Loading rewards weapon kills tied to Koumei’s Passive. Six kills hand you a die that always rolls 6, and a held cast of Kumihimo spends every die you have stored for a guaranteed result.

Rhythm Guard turns Temple’s Backbeat timing into survivability. Casting an ability on the beat grants 100 Overguard, and the amount doubles each successful beat up to 1,600. Miss a beat and the stack resets, so its value depends on how reliably you can stay on rhythm.

You will know an Augment is working once it sits in the mod slot for the correct ability and the in-mission effect triggers, such as Paragrimms appearing on Dante’s Alternate Fire or the Overguard counter climbing on Temple’s Backbeat. If a frame cannot equip an Augment, it is because that mod belongs to a different ability, or you have already slotted a competing Augment for the same power. Only one Augment per ability can be active at a time.