The Adventures of Elliot: The Millennium Tales packs 44 achievements worth 1,000 Gamerscore on Xbox, with matching trophies on PS5 and Steam, plus identical in-game completion tracking on Nintendo Switch 2. Most unlock on their own as you push through the story across the four ages, but a handful of grinds, collectibles, and missable endings need planning. Here is exactly what each one wants and how to trigger it.
Quick answer: Clear all three endings (the Bad, Standard, and True endings) in order, since the first two are missable once you commit to the True route. Then mop up the 200-kill weapon grinds, the cats, manuscripts, accessories, Faie’s powers, and the magicite ranks. Earning all 43 trackable achievements unlocks the platinum-equivalent “A Millennial Adventure.”
The three endings (and why two are missable)
The biggest trap for completionists is the ending structure. There are three endings, each tied to its own achievement and a colored stamp on your save file. The Bad and Standard endings are optional stops on the way to the True ending, and if you push too far down the True route you lose access to them. Grab each one as soon as it becomes available.
Note: Before you reach the boss at the bottom of the Northern Tower in the Age of Safekeeping, make a backup save right after you pick up the Tracing Needle. That is where the endings branch.
| Ending | Achievement | How to trigger |
|---|---|---|
| Bad (Bronze) | As Long as Any Hope Remains | Reachable after the Tracing Needle and the return to Huther. Enter the Northern Tower (Age of Safekeeping) and defeat the boss known as “The Sorcerer.” |
| Standard (Silver) | The Peace in Which We Walk | Get the Leytstaff sword from the Water Ruins, find the three sages to unlock the Nomutōta Mystic Seal, then return to the Northern Tower and beat the boss with the Mystic Seal attack. |
| True (Gold) | At the Thousand-Year Journey’s End | After the Mystic Seal, revisit all three past ages for more scenes, collect Mao’s Pendant and the Amber Pendant, equip the Amber Pendant, then perform three perfect guards on the Northern Tower boss instead of killing it. |
The True ending also expects you to have collected a good number of cats. Aim for at least 35, and ideally all 50, to secure every cat reward before you lock in the finale. After every ending you can create a clear save and reload into your playthrough, so collectible cleanup is still possible afterward, except for the two missable endings.
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Add to Google Preferences →Story milestone achievements
These unlock automatically as you advance the main quest. You cannot miss them, and they roughly mark your progress through the time-travel structure built around the Doorway of Time.
| Achievement | Condition |
|---|---|
| The Strange Doorway | Find the strange doorway in the unexplored ruins. |
| A Devastated World | Arrive in the Age of Reconstruction. |
| A Prosperous Nation | Arrive in the Age of Magic. |
| Where Wisdom Will Bud | Arrive in the Age of Budding. |
| A Shield Restored | Restore the Moonmirror’s power. |
| Inheritor of Nomutōta | Acquire the Mystic Seal. |
Quest, vitality, and currency achievements
Side quests start appearing once you return from the Mist Ruins, with the first two being mandatory to continue the story. Talk to every NPC you pass, since some hand out quests and rewards. The quest and progression-based achievements stack naturally if you clear everything you find.
| Achievement | Condition |
|---|---|
| Problem Solver | Complete your first quest of any type. |
| Leave It to Me | Complete 15 quests. |
| A Reliable Adventurer | Complete every quest in the game. |
| Overflowing Vitality | Increase vitality for the first time. |
| Great Radiance of Life | Reach vitality level 10. |
| Want for Nothing | Acquire a total of 10,000 tul. |
Tip: Clearing the Shrine of Life mini-dungeons gives a Shard of Life, and four shards grant an extra heart, which feeds directly into raising your vitality level toward 10.
Weapon kill grinds
There are seven weapon types, and each has its own kill-count achievement. Switch your equipped weapon to whichever type you still need and farm common enemies. These are the most time-consuming achievements, so spread them out as you explore the four ages rather than grinding them all at the end.
| Achievement | Condition |
|---|---|
| Swordmaster | Defeat 200 enemies with the sword. |
| Spearmaster | Defeat 200 enemies with the spear. |
| Hammermaster | Defeat 200 enemies with the hammer. |
| Chain-and-Sicklemaster | Defeat 200 enemies with the chain and sickle. |
| Bowmaster | Defeat 200 enemies with the bow. |
| Boomerangmaster | Defeat 200 enemies with the boomerang. |
| Bombmaster | Defeat 100 enemies with bombs. |
| Fighting Fairy | Defeat 30 enemies with Faie’s attacks. |
Collection achievements: weapons, accessories, Faie, and magicite
Thorough exploration covers most of these. Open every chest, search hidden paths, and revisit older ages after you unlock bombs, since destroying rubble in a past age changes the world in later ages and reveals new routes.
| Achievement | Condition |
|---|---|
| Arms Master | Acquire every weapon type. |
| Weapons Collector | Acquire every weapon, including those down hidden paths. |
| Accessory Collector | Acquire every accessory, excluding bonus items. |
| Wisdom Revealed | Learn every fairy power for Faie. |
| Wisdom Mastered | Enhance every fairy power for Faie. |
| First Generation | Form magicite for the first time. |
| Professor of Magicite | Reach the maximum magicite form rank. |
| In Search of Ultimate Magicite | Form top-ranked magicite for the first time. |
Cats, manuscripts, and the orphanage
Cats and manuscripts are scattered across all four eras, so use fast-travel guideposts to return and sweep zones you have already cleared. The cat collection ties into the True ending as well, which is another reason to prioritize it.
| Achievement | Condition |
|---|---|
| Katzenmeister | Collect every cat (50 total). |
| Kitty Came A-Calling | Have a friendly cat visit the orphanage for the first time. |
| History’s Tapestry | Acquire every manuscript. |
Challenge and combat trick achievements
A few achievements ask for specific combat encounters or systems. The rare enemies, the jewelrie and the Red Lizkit, only need to be beaten once each, so take them down whenever they appear rather than hunting them down separately.
| Achievement | Condition |
|---|---|
| Cardinal Hero | Clear the Hero’s Trial (gear up well before attempting it). |
| Practice Perfect | Clear all of Faie’s magic lessons. |
| Monster of Fortune | Defeat a jewelrie for the first time. |
| Reaper of Ruin | Defeat a Red Lizkit for the first time. |
| Smooth Fighting | Chain 30 bonus drops in a row. |
| Don’t Stop Adventuring | Ask Faie for a revival for the first time after being defeated. |
Easy cleanup achievements
These are simple to finish during normal play. Break containers, cut grass, and use healing items as you go, and they will fall into place well before the credits.
| Achievement | Condition |
|---|---|
| Good for Throwing and for Breaking | Destroy 200 barrels and pots. |
| Master Mower | Cut grass 300 times. |
| One for the Road | Use medicine 30 times. |
The full clear: A Millennial Adventure
The capstone achievement, A Millennial Adventure, unlocks once every other achievement is earned. You will know it landed the moment the final reward pops, leaving you with the complete set across the game’s three endings, weapon grinds, and full collectibles.
The smartest order is to handle the missable endings the instant each becomes available, keep a single weapon type rotating through normal combat so the 200-kill grinds tick over passively, and use the Doorway of Time to revisit older ages for cats, manuscripts, weapons, and accessories. Because you can reload after any ending and travel back through the eras once the right guideposts are active, nothing besides the Bad and Standard endings is permanently lost, so save before the Northern Tower boss and the path to 100 percent stays open.






