Anime Squadron is a tower defense auto battler on Roblox where the units you invest in decide how fast you clear stages, kill bosses, and farm resources. The current rankings sort every unit by end-game power, clear speed, and how cleanly it fits into a full squad, rather than by how rare or hard it is to pull. If you want to build a team that scales instead of stalling, this is the order to invest in.
Quick answer: Build toward Gometa (SSJ4), Puppeteer (Transcendent), and Woo (Power) as your end-game core. Until you get them, lean on Shield Hero as your tank and Fastwagon for money, and grab Karashi if you pull him for fast clears.
What each tier means
The tiers reflect overall power and how well a unit holds up as content gets harder. Higher tiers stay useful into the endgame, while lower tiers are placeholders you replace as soon as something better drops.
| Tier | What it means |
|---|---|
| S | Use at every opportunity; scales all the way into end game. |
| A | Useful from early play into mid game, and into end game in some cases. |
| B | Useful from early to mid game. |
| C | Only worth using very early; replace as soon as you can. |
| D | Avoid unless they are the only units you own. |
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These six carry any squad and are worth your best resources. Gometa edges out the field on raw damage, but Puppeteer is the easier grind since everything you need for him drops on the Katakara Bridge Challenge.
| Unit (role) | Why it ranks here | Best use |
|---|---|---|
| Gometa (SSJ4) — Main DPS | Top damage from a stacking crit-chance buff, plus a dodge and self-heal on every ability. | End-game squad for any content. |
| Puppeteer (Transcendent) — Aggro Tank | Massive HP regen and a debuff that boosts his own damage; fully grindable on one stage. | End-game squad for any content. |
| Woo (Power) — Main DPS/Speed | Top-tier damage and the fastest unit in the game. | Speed farming, infinite mode. |
| Shanron (Omega) — Sub DPS/Utility | Strong crowd control and a Wet debuff that lets Gometa and other Spark units hit harder. | End-game squad for any content. |
| Madora (Gunbai) — Sub DPS | Top-tier damage over time that shreds bosses. | Killing bosses. |
| Shinks — Utility/Support | The best pure support, adding AoE damage and the ability to stall incoming waves. | Any squad, early to end game. |
A Tier units
A Tier units stay relevant from early play into the mid and late game, and several of them are stepping stones toward bigger fusions. Vegata and Goki matter mostly because you need them to build Gometa.
| Unit (role) | Why it ranks here | Best use |
|---|---|---|
| Karashi (Sharingan) — Speed | Excellent speed farmer and more available than Woo. | Speed farming for new players, later filler. |
| Vegata (SSJ4 Full Power) — Sub DPS | Very strong DPS and a required piece for Gogeta. | Mid-game setups. |
| Goki (SSJ4 Full Power) — Sub DPS | Solid DPS and the other half you need for Gogeta. | Mid-game setups. |
| Shield Hero — Tank/Utility | Scaling tank that redirects damage to himself until Gometa replaces him. | Tank slot up until Gometa. |
| Fastwagon — Money | The only dedicated money generator; speeds up early and mid progression. | Funding upgrades while you build perks. |
| Rudaus — Utility/Support | Cooldown reduction to all allies in range that benefits any DPS unit. | Early to mid game, end-game filler. |
B Tier units
B Tier units handle early and mid game fine but fall off as damage numbers climb. They are fine to use, but do not pour rare resources into them.
| Unit (role) | Why it ranks here | Best use |
|---|---|---|
| Big Beard (Father) — Tank | Less tanky than Shield Hero but hits harder; don’t over-invest. | Early to mid game. |
| Rizzuto (Sage) — Sub DPS | Decent boss damage, but Goki and Vegata are better long-term picks. | Early to mid game, bosses. |
| Mamosa — Utility/Support | Useful AoE heal early; scaling drops off in later stages. | Early to mid game. |
| Zemitsu — DPS | Common unit with fast attacks for early line clear, quickly outclassed. | Early speed clearing. |
C and D Tier units
C Tier units are starter DPS fillers that work only while you are setting up. D Tier units are best treated as gold fodder. Use them to fill slots if you have nothing else, then move on.
| Tier | Units | Use |
|---|---|---|
| C | Choi, Zaro, Ramuru, Igras, Shin, Tranks | Very early DPS slot fillers and gold fodder. |
| D | Muffy, Mab, Goki, Asto, Michigo | Gold fodder only; avoid unless nothing else is available. |
Best units for new players
Early on you work with whatever you pull, but a few units make the start much smoother. Invest in these first and you will progress faster without wasting resources.
- Zemitsu attacks faster than most common pulls, giving you early line clear.
- Fastwagon generates money, a skill unique to him, to fund upgrades.
- Mamosa adds an AoE heal to keep your lanes alive.
- Rudaus reduces ally cooldowns across his range.
- Karashi is worth investing in for clear speed if you pull him.
- Vegata and Goki are long-term keepers since you need both for Gometa.
- Shield Hero becomes your top tank until Gometa arrives.

What changed in the current meta
The biggest recent shift is the arrival of Puppeteer, who was not available during early access. He slots into any squad, but he shines hardest in a Nature-heavy team thanks to a stacking charge buff worth 10% per charge. His staying power comes from layered survivability: a 5% regen trigger when he drops below 30% HP and a permanent HP gain of 0.1% per kill that climbs up to 50%.
On offense, he carries a flat 25% bonus damage, and every fifth attack applies a debuff that makes enemies take extra damage. If you played during early access, the core rankings have not moved much. Puppeteer is the headline addition that joins the top of the list, so prioritize building toward your S Tier core and treat everything below it as a stepping stone.






