The After School anomaly, listed in-game as Doomscroll, is a Common Anomaly Commission in Neverness to Everness set inside a haunted, TV-warped school in Bridge Crossings. You step into the distorted realm through an old television, grab two keys while a Shadow Man stalks you, and shut the TV off to escape. The whole run takes roughly three minutes once you know the route.
Quick answer: Approach the TVs behind the red building next to Mr. Brown on Coastal Highway Z42 in Bridge Crossings, collect the first key from the plant pot in the hallway and the second key from the Shadow on the second floor while always keeping it on camera, then enter the back office and press the TV’s power button to clear the commission.

After School (Doomscroll) location in Bridge Crossings
The commission starts at the western end of Coastal Highway Z42 in Bridge Crossings, near the center of the pink search zone on the map. Look for the red building beside the Mr. Brown electronics store, down the side road by the Security Office. The trigger is a rack of televisions tucked directly behind that building.

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Add to Google Preferences →How the Shadow Man mechanic works
The Shadow Man, the human-shaped silhouette that haunts the school, is the core hazard of this anomaly. It only moves when it is off your screen. Keep your camera pointed at it and it freezes in place. Look away or let it slip into a blind spot and it rushes toward you. If it touches you, you are sent back to the anomaly’s starting point.
Treat it as a line-of-sight puzzle rather than a combat enemy. The practical habits that prevent resets are simple but easy to forget under pressure.
- Keep the Shadow on camera and only turn fully away when you are ready to sprint.
- Move slowly through the tight halls, where sudden camera swings are risky.
- Glance back before rounding any corner into a new hallway.
- Recenter your view on the Shadow immediately after grabbing a key, rather than running blind.

First key: the plant pot in the hallway
The first Shiny Little Key sits in a flower pot on top of the lockers in the opening hallway. It does not glitter or carry a large marker, so it relies on the interaction prompt and is easy to walk past.


Second key: take it from the Shadow on the second floor
The second Shiny Little Key is held by the Shadow standing in front of the stairs on the upper floor, attached at its neck. This is the riskiest moment because you have to close the gap, interact, and retreat before it reaches you.

Turn off the TV in the office to finish
With both keys in hand, the exit is the faculty office at the far end of the hallway. The escape comes down to one quick button press, so do not linger once you reach the TV.

You know it worked when the power switches off and the screen returns you to the real world, marking the commission as complete. If you get reset near the finish, the layout never changes, so repeat the same route and the keys carry the same locations.
After School (Doomscroll) rewards
Clearing After School pays out a one-time Anomaly Commission bundle. The full set is below.
| Reward | Amount |
|---|---|
| Hunter EXP | 200 |
| Annulith | 30 |
| Fons | 10,000 |
| U-00NE | 20 |
| Beetle Coins | 5,000 |
| Anomaly Material Selection Box I | 4 |
For reference, Doomscroll is a Class II, Meme-type anomaly rated three stars in difficulty, located on Coastal Highway Z42 in Bridge Crossings. Once you have memorized the key spots and the camera trick, the whole loop is a short, repeatable run that ends with a single power button.






