MythFall gives you a race decision right after the prologue, and it shapes far more than how your character looks. Each race hands you a set of passive perks tied to damage, defense, Ether, and progression, and the stronger races balance their upsides with real penalties. Picking well means matching a race’s perks to the build you actually want to play.
Quick answer: Duskborn and Nephilim are the strongest overall races, Minotaur is the best pick for melee and posture builds, Druid suits sustain-focused magic users, and Human trades combat bonuses for faster XP and Mastery gain.
Every MythFall race and rarity
There are five races, and each one rolls at a fixed rarity. The rarer the race, the harder it is to obtain, but rarity does not always mean strictly better, since higher tiers come with trade-offs. Here is how the roll rates line up.
| Race | Rarity | Roll chance |
|---|---|---|
| Nephilim | Mythic | 0.5% |
| Duskborn | Legendary | 5% |
| Minotaur | Epic | 10% |
| Druid | Rare | 24% |
| Human | Common | 60% |
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Every race carries a cluster of passive perks, and most of them also apply a penalty somewhere. Weigh both sides before you commit, because a race that boosts magic can quietly weaken your weapon and fighting stats.
Nephilim (Mythic)
The Nephilim are fallen Celestials cut off from Heaven, and their kit leans hard into critical damage and Active Style scaling. They hit hard and refuel Ether through crits, but they give up survivability in exchange.
| Perk | Effect |
|---|---|
| Vestige of Divinity | +10% Active Style Damage, +5% Ether |
| Hollow Radiance | +5% Critical Strength |
| Fallen Radiance | +10% Crit Chance, +20% Crit Strength, crits restore Ether |
| Severed from Heaven | -10% Healing Regen, -5% Health |

Duskborn (Legendary)
Duskborn are the progenitors of the elves and the standout choice for magic builds. Their bonuses scale even higher at night, when Magic Strength surges and Ether Regen ramps up. The downside is weaker weapon and fighting output, so this race fits casters rather than melee.
| Perk | Effect |
|---|---|
| Ancient Blood | +10% Critical Damage |
| Deep Well | +6% Magic Strength, +6% Ether |
| Moon’s Mercy | +20% Magic Strength and surging Ether Regen at night |
| Frail Lineage | -5% Weapon Strength, -5% Fighting Strength |

Minotaur (Epic)
Minotaurs are heavy melee warriors built around defense, posture, and stagger. They resist posture damage and hit far harder with staggers on Strong Attacks, which makes them durable frontline fighters. Their weakness is magic, so avoid this race if you plan to cast.
| Perk | Effect |
|---|---|
| Towering Frame | +10% Defense, +5% Health |
| Brute Force | +5% Weapon Strength, +5% Fighting Strength |
| Unyielding | -25% incoming Posture Damage, +50% Stagger Damage for Strong Attacks |
| Low Aptitude | -10% Ether, -10% Magic Strength |

Druid (Rare)
Druids descend from the elves and thrive on sustain. Their regeneration and magic bonuses are steady, and they spike inside forest areas, where Magic Strength climbs and Health and Ether Regen double. Like the Duskborn, they pay for it with reduced weapon and fighting power.
| Perk | Effect |
|---|---|
| Verdant Vitality | +5% Health Regen |
| Wild Magic | +5% Magic Strength |
| Natural Ether | +5% Ether |
| Forest’s Embrace | In forests, +10% Magic Strength and doubled Health & Ether Regen |
| Bound to Nature | -5% Weapon Strength, -5% Fighting Strength |

Human (Common)
Humans carry no combat bonuses and no penalties. Instead, they gain faster progression, which speeds up your XP and Mastery over time. It is a clean, low-risk pick, but it does nothing to raise your ceiling in a fight.
| Perk | Effect |
|---|---|
| Ambition | +5% XP Gained |
| Quick Study | +5% Mastery Gain |

Which race is best right now
MythFall spreads its power across builds rather than stacking pure stat bonuses on the rarest race, so the best pick depends on how you fight. That said, Duskborn and Nephilim sit at the top of the current meta, with Minotaur close behind for melee-focused players.
| Tier | Race | Best for |
|---|---|---|
| S | Duskborn | Magic builds, strongest at night |
| S | Nephilim | Crit damage and Active Style builds |
| A | Minotaur | Melee, posture, and stagger builds |
| B | Druid | Sustain-heavy magic users in forests |
| C | Human | Fast progression, no combat edge |
How to reroll your race
You are not locked into the race you rolled at character creation. MythFall lets you reroll whenever you like, as long as you have a Race Spin available. The catch is that Race Spins are limited, so you cannot reroll endlessly without earning or buying more.
How to get more Race Spins
There are several ways to build up Race Spins without spending Robux. Codes are the quickest source, and they often hand out extras like Magic Spins, Gold, and Astral Shards alongside them. Beyond that, steady play keeps the spins trickling in.
- Redeem active MythFall codes, which frequently include Race Spins.
- Complete quests and open chests as you progress.
- Claim progression rewards earned through normal play.
- Buy them directly with Robux if you want them faster.
If you want to stay free-to-play, codes and regular gameplay cover almost everything you need. Save your Race Spins for a target race rather than burning them on the first reroll, since higher rarities like Nephilim are rare and easy to skip past.

Choose your race around the build you plan to run, and the trade-offs make sense fast. Casters lean toward Duskborn or Druid, aggressive damage dealers favor Nephilim, and anyone building a tanky melee frontline should chase Minotaur, while Human stays the safe, penalty-free option for players who care more about leveling speed than combat perks.






