Gaming Guide

Universal Tower Defense Z: Best Gremmy Build for 1M DPS After the 4.0.1 Nerf

The Almighty set, Monarch Cape, Ruler trait, and Galaxy Void that still push Visionary past a million damage.

The Almighty set, Monarch Cape, Ruler trait, and Galaxy Void that still push Visionary past a million damage.

Gremmy, listed in-game as Visionary (Unrivaled), took a hit in the Night Raid update, but he still clears high-end content in Universal Tower Defense Z. Patch 4.0.1 trimmed his numbers and closed a clone-spawning bug, yet a properly geared Visionary continues to stack clone damage past one million per rotation. The build below is tuned for that post-nerf reality.

Quick answer: Run the Almighty set plus Monarch Cape, set the Ruler trait, put all 99 stat points into Damage, and select the Galaxy Void attack mode so the suffocation DoT triggers the Almighty damage buff while three clones scale off your raw damage.

Image credit: Roblox

What Patch 4.0.1 changed for Gremmy

The Night Raid patch (4.0.1) nerfed both Yhwach and Gremmy and fixed a bug that let Gremmy spawn extra clones. That bug fix matters for build choices. With clone counts now capped and reliable, the Ruler trait replaces Sacred as the best option for Visionary. The old hyper-carry pairing of Yhwach and Prodigy Mage still solos content, it just no longer hits its previous ceiling.

Visionary is a Mythic unit that costs 1,700 to place, which is cheap enough to drop in the opening waves. His clone pressure, damage-over-time, and leader buff are the reasons he stays relevant after the balance pass.


Ruler trait and stat allocation

Ruler is the trait to chase now. It grants a large damage bonus and cooldown reduction while extending range and income, at the cost of limiting Gremmy to a single placement. Because clones copy his damage, every point of raw Damage multiplies across the whole clone package, so all stat points go into Damage.

SettingChoiceEffect
TraitRuler+200% Damage, -20% Cooldown, +30% Range, +20% Income, limit 1 placement
Stat points99 into DamageClones inherit this value, raising total output
EtherealizationMax (level 120)More damage per wave
Skill levelLevel 10Raises Galaxy Void base damage

If you cannot roll Ruler yet, Syncro with high cooldown reduction is a workable fallback because faster attacks spawn clones sooner. Damage traits still take priority once available.

Image credit: Roblox

Best gear: Almighty set and Monarch Cape

The core loadout pairs the Almighty set with the Monarch Cape accessory. The Almighty set adds +45% damage for 10 seconds whenever Gremmy applies a damage-over-time effect, which lines up directly with the Galaxy Void mode. The Monarch Cape grants +10% damage per active summon up to +30%, and since Gremmy maintains three clones, that bonus stays maxed.

SlotItemWhy it works
SetAlmighty (Damage main)+45% damage on DoT application, triggered by Galaxy Void
AccessoryMonarch Cape+10% damage per summon, maxed by three clones

Skip the All-Seeing Eye accessory. Galaxy Void cannot crit, and clones scale off raw damage rather than crit output, so crit rate and crit damage are wasted on this setup. Monarch Cape’s unconditional summon bonus is more consistent than any crit alternative.

Substat priority

PrioritySubstatReason
1DamageRaises base damage and every clone’s copy
2DoTStrengthens Galaxy Void’s suffocation ticks
3CooldownMore attacks and faster clone spawns
4RangeWider coverage for clones, useful but not essential

Why Galaxy Void is the attack mode

Gremmy’s Materialization Arsenal lets you pick one of four attack modes. Galaxy Void is the pick for this build because it is the only mode that applies a damage-over-time effect, which is exactly what activates the Almighty set. It applies suffocation for 50% over 8 ticks and slows enemies by 30% for 5 seconds, so it doubles as crowd control that keeps targets in front of your clones.

ModeEffectVerdict
Galaxy VoidSuffocation 50% over 8 ticks + 30% slow for 5sBest, triggers Almighty and slows enemies
Spiritual SteelBleed 60% over 6 ticksLow damage, no AoE
Modern FirearmsChance to bleed, slows attack speedUnreliable
Colossal MeteorHigh damage every 3rd attack or 25sSituational, loses DoT synergy

Switch to Galaxy Void from your first attack. Applying suffocation immediately means the Almighty buff is up early and stays refreshed through the run.

Image credit: Roblox / Default Dyver

How the clones reach one million damage

Gremmy spawns a clone every other attack, up to three at once. Each clone copies 50% of his damage and range. While clones are active they buff the main unit, and the payoff is a single rotation that pushes past a million total damage.

  • Each active clone reduces Gremmy’s attack speed cost by 5% and raises his damage by 20%.
  • With three clones up, that is +60% damage and -15% attack speed.
  • When a clone expires, it stuns every enemy in its range for 3 seconds.
  • A fully built Gremmy hits around 400k while each clone deals about 200k, roughly one million per rotation.

If clones start dying without being replaced, you temporarily lose the damage and attack speed bonuses, so keep him attacking steadily rather than treating him as a burst nuke.


Leader buffs and team synergy

Gremmy’s leader skill buffs three tags, so his teammates decide which bonus you get. The Attack Summoner buff pairs especially well with his clone rotation because of the attack speed reduction.

TagLeader buffBest partner
Peroxide+50% damage, +10% crit rateAny bleach unit
Attack Summoner+35% damage, -7.5% attack speedBlack Goku
Rose+20% damage, +15% crit damageRose-tagged units like Ulquiorra

Keeping a bleach-tag ally inside Gremmy’s range extends clone duration by 10 seconds, which means more uptime and more expiry stuns. A workable showcase lineup pairs Visionary with Fastcart and Bulmo for economy, The Almighty King (Yhwach) and Prodigy Mage (Fern) for extra damage, and Virtual Idol (Super Star) for support.

Image credit: Roblox

Placement and upgrade order

Set your economy first. Drop Fastcart and Bulmo early and enable auto-upgrade on Fastcart so cash keeps flowing while you build the rest of the team.
Place Visionary around wave 2 near your damage and support units, then add Yhwach and the rest of the lineup within range of each other.
Switch Gremmy to Galaxy Void immediately so suffocation lands on his first hit and the Almighty buff turns on.
Feed money into Bulmo and Fastcart to hit max upgrades fast, then push Gremmy and Yhwach up. Every level raises Gremmy’s damage, and his clones inherit the increase right away.

You know the build is working when three clones are active, the clone damage numbers scale with your upgrades, and expiring clones stun clusters of enemies. If clone damage looks low, check that all stat points sit in Damage and that Galaxy Void, not a bleed or burst mode, is selected. Once you have Ruler, maxed Damage substats, and Galaxy Void running, Visionary sits at his current high-end ceiling even after the nerf.