Gaming

Palworld: Should You Use Shaolong Against Blazamut Ryu (Ultra)?

Neptilius carries the first health bar, a Ground army closes the fight, and Shaolong's vortex costs you positioning.

Neptilius carries the first health bar, a Ground army closes the fight, and Shaolong’s vortex costs you positioning.

Blazamut Ryu (Ultra) is a two-phase raid with a single health pool of 2,550,000 HP at level 80, and the boss changes element halfway through. That one detail decides everything about your base army: a Water team melts the first bar and then becomes dead weight, while a Ground team is useless until the transition happens. The fastest clears solve this with a full army swap at the exact moment the boss flips.

Quick answer: Field 14 Neptilius plus one Panthalus for phase one, then swap the entire base army to Ground Pals the moment Blazamut Ryu turns Electric. Swapping beats running one army by roughly 10 seconds.


Blazamut Ryu (Ultra) stats and elements

DetailValue
Level80
HP2,550,000
Phase 1 elementFire / Dragon (weak to Water)
Phase 2 elementElectric (weak to Ground)
Timer10 minutes
CatchableNo

The health bar does not simply continue after the transition. When the first bar empties, Blazamut Ryu fires an Electric burst in every direction that can paralyze anything standing nearby, recovers close to a third of its health, and stays Electric for the rest of the fight. That burst is the window you plan your swap around.


Best phase 1 raid army: 14 Neptilius and 1 Panthalus

Neptilius is the anchor of the first bar. It puts out consistent Water pressure without throwing the boss around, which keeps the fight readable and keeps your own shots landing on weak points. Fill the base with as many copies as your base size allows and drop one Panthalus into the group.

SlotNeptilius loadout
PassivesLucky, Legend, Immortality, Serenity
Move 1Geyser Gush (heavy hits on large targets)
Move 2Hydro Slicer or Sonic Laser
Move 3Sand Twister (Ground coverage)

Legend and Immortality together are what stop the army from wiping to Ignis Rage and Magna Crusher. Immortality is not just lifesteal here — the regeneration means Neptilius that drop low before the first stagger can heal back up during the stun and keep attacking instead of being recalled.

Sand Twister is the odd one out, and it is deliberate. Giving the Water army a Ground move means those Pals still contribute after the element change, which is exactly what makes a no-swap run viable at all.

Only one Panthalus can be assigned to a base at a time, but it spawns high above the Palbox and sits out of range of most of the boss’s attacks, so it can run pure offense — Twin-Edged Holy Blade, God of Destruction, Musclehead and Demon God — instead of survivability passives.

First Test Phase 101:20First Test Phase 1
The first phase against level 80 Blazamut Ryu, with the Water army and player weapon fire hitting at once. Shown at 01:20 in The Pal Professor’s video. Image: Pocketpair

Why Shaolong makes the Ultra raid harder

On paper Shaolong is the obvious first-phase pick. It is Water and Dragon, it has exclusive Water attacks, and the boss opens in its Fire form. The damage is real. The problem is what Shaolong does to the arena.

Its vortex attacks shove Blazamut Ryu around and fill the screen with water effects. A boss that is constantly being displaced is a boss you cannot headshot reliably, and the visual noise hides attack wind-ups. Almost all of Blazamut Ryu’s damage comes from large area attacks, so losing the animation read means losing your dodges — both for you and for the army standing in the blast.

Phase 1 (Attempt 1)01:28Phase 1 (Attempt 1)
A Shaolong-based army trading blows with Blazamut Ryu (Ultra) while mounted on S.S Azure. Shown at 01:28 in The Pal Professor’s video. Image: Pocketpair

Celestial Vortex, Shaolong’s exclusive skill, is the clearest example. It hits extremely hard, but it drags the boss into the middle of your Pal cluster, where point-blank area attacks kill several of them at once. Runs using it still clear, they just finish with a noticeably worse survival rate than runs using standard Water skills.

Shaolong is a Tower Boss Pal, so it cannot inherit Lunker or Legend and has to fall back on Diamond Body and Demon God alongside Serenity and Immortality.


The Soaked and Electrify combo for phase 1

The biggest burst in the first bar comes from stacking two status effects rather than from raw attack stats.

Let the Water army land attacks until Blazamut Ryu picks up the Soaked status. Riding a Water mount and firing your own weapon speeds this up, since Soaked also doubles incoming Electric damage.
Use Lightning Streak right away; Soaked becomes Electrify, and Water attacks gain a major damage boost for roughly 10 seconds.
Time the window to line up with Geyser Gush going out across the army. If Magna Crusher does not interrupt the sequence, this usually pulls the first stagger forward — and a staggered Blazamut Ryu is stunned long enough for a free burst before it stands back up.

Eat Attack Food before you summon so the Water damage is as high as possible for the whole bar.


Swapping armies vs running one army

Timed back-to-back runs settle the question, though the margin is smaller than most people expect. A full swap into a dedicated Ground army finished about 10 seconds faster than leaving 14 Sand Twister Neptilius and one Panthalus out for both phases. The swap run cleared with roughly seven and a half minutes still on the clock.

Damage Meter Analysis 105:40Damage Meter Analysis 1
The Pal Skill Damage Meter after a clear, breaking down totals and damage share per Pal. Shown at 05:40 in The Pal Professor’s video. Image: Pocketpair

So the swap is the better play, but it is an optimization rather than a requirement. If you do not have a second fully built army, a single Neptilius team carrying Sand Twister will still finish the raid inside the timer. What costs far more time than the army choice is a slow, panicked trip to the Palbox during the transition.


How to time the phase 2 swap

As the first bar empties, stop chasing damage and move back toward your Palbox. You want to already be standing next to it when the boss starts gathering light.
Open the Palbox management menu as the transition begins and retrieve every Water Pal at once. The Electric burst will paralyze anything close by, so expect a short pause before you can act again.
Mid-Fight Pal Swap03:33Mid-Fight Pal Swap
The mid-fight swap: the Palbox and party menus open together, with Turtacle Terra going into the party. Shown at 03:33 in The Pal Professor’s video. Image: Pocketpair
Deploy the Ground army the instant the paralysis wears off, and swap your own party at the same time. Trade Azurobe and Penking Lux for Gildane and Turtacle Terra, then mount Gildane so your weapon damage converts to Ground.
Eat Defense Food before you re-engage. The second phase leans on Thunderstorm, Lightning Strike and other wide area attacks, and the extra defense is what keeps the new army standing.
Phase 2 (Attempt 1)03:48Phase 2 (Attempt 1)
Second phase, with Gildane feeding Ground damage into the now-Electric Blazamut Ryu. Shown at 03:48 in The Pal Professor’s video. Image: Pocketpair

Best Ground Pals for phase 2

Several Ground armies clear the second bar, but they are not equal on the damage meter. Pierdon consistently outpaces Anubis over a full run, while Aegidron lands noticeably lower than the rest despite its strong Missile Burst on paper.

  • Pierdon — highest sustained Ground damage in timed runs, using Horn Burst alongside Rocky Impact and Sand Twister.
  • Anubis — reliable and easy to build, but finishes behind Pierdon on total damage.
  • Sekhmet — strong with Earth Emperor, Serenity, Legend and Immortality.
  • Aegidron — survives well with Immortality but ranks lowest on output.

Whichever you pick, Earth Emperor is the phase 2 equivalent of Legend for a Water army, and Immortality plus Serenity keep the team alive through the Electric area attacks.


Raid army requirements before you summon

Every Pal in either army needs to be finished, not half-built. Under-invested copies get deleted by the first area attack and the run stalls out.

  • Level 80, Alpha, and Awakened
  • 4-star condensed with Trust Level 10
  • Pal Soul upgrades: HP +20, Attack +20, Defense +20
  • 15 copies or more, depending on your base size
Base Pals and Party Setup00:07Base Pals and Party Setup
The Palbox view used to check the base army's active and passive skills before summoning. Shown at 00:07 in The Pal Professor’s video. Image: Pocketpair

Your own kit matters too. Ranged weapons such as a Plasma Rifle or Drone Launcher let you keep distance while the army tanks, and Heat-Resistant Ancient Armor paired with an Attack Pendant, Silvegis Emblem, Dogen Emblem and Warsect Terra’s Belt covers both survivability and damage. Support Pals in the party — Solenne, Cryolinx Terra and Vanwyrm Cryst — stack attack, weakness and weak-point bonuses, and Vanguard, Stronghold Strategist, Reload Master and Idiosyncratic are the passives to aim for on them.


How to confirm the run worked

A successful clear ends with the “BOSS ELIMINATED” banner and a loot drop containing Ancient Civilization Core x10, Horns of Supremacy x1, Training Crystals, Applied Handbooks, and another Blazamut Ryu (Ultra) Slab so you can immediately run it again. A Huge Dragon Egg can also drop, which hatches into your own Blazamut Ryu.

Once that is done, inspect the army’s health in the Palbox. A successful run should leave most of the team alive, with hunger as the only problem requiring a top-up. If the attempt breaks down, it is generally because a boss became impossible to follow amid your own vortex effects or because the swap into the Electric phase happened too late.