Gold gets tight fast in DragonSword Awakening. You need it to upgrade gear, stock healing items, and keep a full trio combat-ready, and because the game hands out heroes through Hero Tickets rather than a paid gacha, almost everything else comes down to grinding. The fastest way to stop being broke is to run a dungeon built to drop gold instead of killing random low-level mobs.
Quick answer: Run the Dragon Worshipper Ruins from Level 10 for about 90,000 gold per clear. Once your party reaches Level 60, switch to the Ruined Temple inside the Eroded Underground Cemetary in Orbis Valley, which pays 600,000 gold per completed run.
Gold farming dungeons and their payouts
Two dungeons carry your economy for the whole game. One is reachable almost immediately and stays useful for hours. The other is a late-game money printer that clears in well under a minute once your team can handle it.
| Location | Level needed | Gold per run | When to use |
|---|---|---|---|
| Dragon Worshipper Ruins | Level 10 | ~90,000 | Early to mid game |
| Ruined Temple, Eroded Underground Cemetary (Orbis Valley) | Level 60 | 600,000 | Late game |
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Add to Google Preferences →Dragon Worshipper Ruins: the Level 10 repeatable
This is the spot you return to most in the first half of the game. The Dragon Worshipper Ruins open up around Level 10 and pay roughly 90,000 gold per clear. That is less than the late-game dungeon, but the entry requirement is low enough that you can start banking gold long before your trio is fully built.
You know it worked when the completion reward screen credits the gold to your total. If the payout looks short, you likely left the dungeon before finishing it.
Eroded Underground Cemetary: 600,000 gold per run
Once your party hits Level 60, the Ruined Temple inside the Eroded Underground Cemetary in Orbis Valley becomes the single best gold source in the game. A full clear hands over 600,000 gold, and with a strong maxed team the run takes only around 25 seconds. That short loop is why it stays the go-to money method well into the endgame.

The catch is the level gate. Your active characters need to be around Level 60, so treat this as a reward for reaching the endgame rather than an early shortcut. Until then, stick with the Dragon Worshipper Ruins.
Early exploration gold from Verdant Steppes and Orbis
Before you can run dungeons on repeat, most of your early gold comes from exploring and selling. The Verdant Steppes are the best starting ground for basic materials, with clusters of Iron Ore, Silver Ore, Brightleaf, and Glowing Flora plus enemy drops that add up as you clear.
- Start at the Red Fox Mercenaries camp on the riverbank, then head northwest for Iron Ore nodes, Brightleaf, and Ancient Chests.
- Loop east to the Forgotten Mill for Silver Ore and guaranteed Glowing Flora during the day.
- Carry any spare materials back to Orbis and sell the extras once your storage is full.
Concentrate this early farming on the lower-left district of Orbis. That corner packs the material zones, character experience, and Karma sources together, so a single loop covers most of what you need without long travel between spots.
Note: Enemies refresh daily at 9:00 local time, so a fresh clear of your route is available each in-game day. Between the daily reset and repeat dungeon runs, you can keep a steady flow of gold coming in without long grind sessions.






