Gaming Guide

Survive Zombie Arena Artifacts: Every Effect and Best Builds

What each artifact does, how crates and the 50-spin pity work, and the three loadouts worth running.

What each artifact does, how crates and the 50-spin pity work, and the three loadouts worth running.

Artifacts are passive equipment in Survive Zombie Arena that stay active for a whole run. They boost stats like damage and max HP, fire automatic attacks at nearby zombies, and increase the Credits and resources you collect. You can wear three at once, so the combination you pick shapes your run as much as any single piece. Artifacts arrived with the Bloodmoon update and now sit alongside classes and weapons as a long-term progression system.

Quick answer: Buy Artifact Crates from the Artifacts Shop for 100,000 Credits each (or 500,000 for five), unlock the second and third loadout slots for 20,000 Credits total, then equip your three artifacts from the Loadout menu’s Artifacts tab.

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How to buy and open Artifact Crates

Artifacts only come from Artifact Crates, and a single vendor sells them near the Upgrade Shop. You can play the game through the official Survive Zombie Arena experience on Roblox.

Spawn into a match and walk to the Upgrade Shop. Use it as your landmark for finding the crate vendor.
Move left from the Upgrade Shop until you reach the Artifacts Shop, then press E to open the Artifact Crates menu.
Choose Open 1 or Open 5 on the right side of the menu. Each crate gives exactly one random artifact.

One crate costs 100,000 Credits or 99 Robux. Opening five costs 500,000 Credits or 379 Robux. The Credits price scales exactly, so bundling only saves money on the Robux side. A Gift button also lets you send crates to other players.


Rarity tiers and the 50-spin Legendary pity

Every crate rolls one of five rarities, with Mythic sitting above Legendary in the newest pool. The higher tiers hold the build-defining effects, and each tier’s overall chance is split across the artifacts inside it. Community figures for the exact per-tier chances vary, but the ordering is consistent. Common is the most frequent pull and Legendary is the tier most players chase.

RarityApprox. tier drop rate
Common~36–45%
Uncommon~26–30%
Rare~14–15%
Epic~8%
Legendary~2%
Mythic~0.7%

Because each tier is shared across several artifacts, landing one specific Legendary is roughly a 1% chance per crate. A pity system offsets that. Open 50 crates without a Legendary and the next spin is guaranteed to be Legendary. Every crate you open moves that counter, so stopping in the low 40s wastes the progress you already banked.

Tip: If you are spending Robux, always use Open 5. Five rolls for 379 Robux beats buying single crates, and every crate counts the same toward pity.


Unlock all three slots before spending on crates

You start with one artifact slot for free. The second slot costs 5,000 Credits and the third costs 15,000 Credits, both bought outright with no other requirement. That is 20,000 Credits total, a rounding error next to a single crate’s 100,000 price. Buy both first. Running one artifact when you could run three throws away most of your passive power every match.

How to equip artifacts

After spawning, click the Loadout button at the top of the screen, then press E to open the menu.
Click the Artifacts tab on the left to see everything you own.
Click the artifact you want to slot in. It equips immediately and starts working from your next match. You know it worked when the artifact appears in an active slot. New pulls sit in the Artifacts tab doing nothing until you click them in, which is the mistake that catches most players.
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Every artifact and what it does

Even Commons and Uncommons carry real weight. An 8% damage bump or a flat 15% HP increase is strong on a low-level character, and the auto-attacking pieces keep working while you reposition. The tables below group each artifact by rarity.

Common and Uncommon artifacts

ArtifactRarityEffect
Attack OrbCommon+8% weapon and gun damage
Combat HelmetCommon+15% max HP
Lucky CoinCommon20% chance to earn double event currency
RecyclerCommon20% chance for extra Credits on every kill
ThornsCommonZombies that hit you take 150% of the damage back
SwordCommonHovering blade deals 30 damage every 4 seconds
Energy DrinkUncommon+10% movement speed and fire rate
Iron DaggerUncommonThrows a dagger at nearby zombies every 4 seconds
Red ToolboxUncommon+25% HP, damage, and healing for all deployed gears
Blood VialUncommonHeals 5 HP after every 5 kills
Cryo FuelUncommonGuns have a 10% chance to slow zombies by 35%
Kevlar PlateUncommonTakes 10% less damage from zombies
DynamiteUncommon5% chance a kill explodes for 25% of the victim’s max HP nearby
Adrenaline SurgeUncommon5% chance a kill grants +15% movement speed briefly

Rare and Epic artifacts

ArtifactRarityEffect
Healing OrbRareRestores 10 HP to you and nearby allies every 8 seconds
Midas TouchRare15% chance for kills to drop double minerals
Frost OrbRareFrost pulse every 6 seconds, slowing zombies by 40%
Special DroneRareQuad-gun drone shoots nearby zombies for 15 damage per bolt
Ember OrbRareIgnites nearby zombies every 6 seconds for 16 damage per second over 6 seconds
BoomerangRareThrows a piercing boomerang every 6 seconds, hitting twice for 40 damage
Electric PillarEpicCurrently unobtainable
BankEpic+10% of Credits earned, paid at run’s end; leaving early forfeits it
Gravity CoreEpicSingularity every 10 seconds that drags zombies together
Warding TotemEpicShield every 15 seconds absorbing 20% max HP, then reflects it as a burst
Cursed DollEpic+25% gun damage, -20% max HP; zombies that hit you lose 4% max HP per second

Legendary and Mythic artifacts

ArtifactRarityEffect
Gaming ControllerLegendary+15% damage, +10% HP, +10% movement speed, +10% critical hit chance
Chrono CoreLegendaryTraps the nearest zombie cluster in stasis for 4 seconds every 12 seconds
Venus SnaptrapLegendaryClamps the toughest zombie every 10 seconds, chipping HP and healing you
DeathbloomLegendary5% chance a kill sprouts a poison flower that rots nearby zombies and heals you
Soulforge LanternMythicKills grant souls (+0.3% gun damage up to 15%); 50 souls unleash wisps on strong zombies

Note: Electric Pillar sits outside the normal pull pool and cannot be obtained right now. Soulforge Lantern’s exact numbers are still settling in as the newest Mythic addition.


Best artifact builds for farming, damage, and survival

Because you wear three at once, an artifact set is a build rather than a stack of upgrades. These three loadouts cover the situations most players run into.

BuildArtifactsPurpose
Credit farmingRecycler, Bank, Midas TouchThree separate income levers on one run
DamageGaming Controller, Attack Orb, Special DroneHigher DPS whether you are aiming or not
SurvivalCombat Helmet, Blood Vial, Healing OrbBigger HP pool plus steady healing

The farming trio is where most players should live while building a collection. Recycler pays out during the run, Midas Touch doubles mineral drops, and Bank adds a flat percentage at the end. None of the three overlap, so they stack cleanly. Bank only pays if you finish the run, so bailing on a wave you could have cleared deletes the bonus you built all match.

Switch to the damage set once you have the Gaming Controller. It combines a broad stat boost with a straight weapon damage increase and a drone that chips at everything nearby. If you want to farm event currency instead, swap in Lucky Coin. The survival set is the one for harder difficulties or when you keep dying mid-run, pairing extra max HP with kill-triggered heals and passive regeneration that also covers teammates. Solo players can lean on summon pieces like Special Drone, Sword, or Iron Dagger to keep pressure on while they reposition.


What to prioritize as a new player

Order of operations is simple. Buy the second and third slots right away, then equip your best three artifacts, Commons and Uncommons included. There is no reason to leave a slot empty waiting for something rarer. From there, build toward the Credit farming set, since it funds every crate you open next. Once Credits stop being the bottleneck, specialize into damage to clear waves faster or survival to stop dying before a run pays out. Switching between saved sets costs nothing, so tailor the loadout to each session and keep opening crates so the pity counter keeps climbing toward a guaranteed Legendary.