The Crafty General is a 99-overall Point Guard build in Practical Basketball, tuned around three-level shooting, tight handles, and on-ball perimeter defense. It reaches its rating by pushing shooting, playmaking, and speed to elite levels while leaving finishing at the rim and interior physicals near the floor.
Quick answer: Set a Point Guard at 6’2″ height, 6’2″ wingspan, 170 lbs, Anomaly None, Normal body type, Right hand. Allocate attributes to hit 99 overall, pick the Team Riser takeover, confirm the “Crafty General” archetype name, then spend all 126 badge points, leading with shooting badges.

Physical profile for the Crafty General
Your vitals set the attribute caps, so enter these values first before touching any sliders. The compact 6’2″ frame keeps acceleration and handling high while staying quick enough to stay in front of other guards.
| Setting | Value |
|---|---|
| Position | Point Guard |
| Height | 6’2″ |
| Wingspan | 6’2″ |
| Weight | 170 lbs |
| Anomaly | None |
| Body Type | Normal |
| Handed | Right |
Appearance choices such as skin tone, hair, and facial hair do not change gameplay, so set them however you like and move on.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Attribute allocation for 99 overall
These targets prioritize a full shooting arsenal, elite ball handling and passing, and the perimeter tools to pressure the ball. Finishing at the rim, blocks, rebounds, and vertical stay at the minimum so the points go where the build actually scores and defends.
| Category | Attribute | Target |
|---|---|---|
| Finishing | Close Shot | 76 |
| Finishing | Driving Layup | 85 |
| Finishing | Driving Dunk | 25 |
| Finishing | Standing Dunk | 25 |
| Shooting | Mid-Range Shot | 92 |
| Shooting | Three-Point Shot | 93 |
| Shooting | Moving Shot | 83 |
| Shooting | Free Throw | 53 |
| Playmaking | Pass Accuracy | 93 |
| Playmaking | Ball Handle | 92 |
| Playmaking | Post Control | 25 |
| Defense | Interior Defense | 51 |
| Defense | Perimeter Defense | 79 |
| Defense | Lateral Speed | 93 |
| Defense | Steal | 92 |
| Defense | Block | 25 |
| Defense | Rebound | 25 |
| Physicals | Stamina | 97 |
| Physicals | Speed | 96 |
| Physicals | Acceleration | 95 |
| Physicals | Strength | 55 |
| Physicals | Vertical | 25 |
Note: Watch the right-side rating preview as you set these. If the overall does not read 99 after the last point, revisit Free Throw and Close Shot first, since those are the lowest-cost places to shift a point without weakening your core skills.

Takeover: Team Riser
Select Team Riser as the takeover. It raises the shot percentage of teammates you assist, which fits a floor general who runs offense and racks up passes. With 93 Pass Accuracy feeding this takeover, your kick-outs and drive-and-dish reads convert at a higher rate for the whole squad.
Badge priorities for the 126 points
After the build is finalized, you receive 126 badge points to spread across finishing, shooting, playmaking, and defense. Because this build lives on jumpers, dribble creation, and steals, load the shooting tree first, then reinforce handles, passing, and on-ball defense. Skip finishing and rim-protection badges you will rarely use.
| Category | Badges to prioritize |
|---|---|
| Shooting | Formless Shooter, Limitless Shooter, Fade Artist, Tunnel Vision, Midrange Maestro, Catch & Pop, Relentless Shooter, Quick Draw |
| Playmaking | Quick Handles, Tireless Handles, Quick Pass, Dimer, Space Maker |
| Defense | Soul Snatcher, Thief, Glove, Navigator, Locks, Tough Ankles |
| Finishing | Perfect Lays (only if points remain) |
Tip: Spend on the shot types you actually take. If you pull up off the dribble often, weight Tunnel Vision and Fade Artist. If you play more off-ball, lean into Catch & Pop and the spot-up shooting badges instead.

How to confirm the build is correct

Why these numbers are set this way
Every low value here is intentional. Driving Dunk, Standing Dunk, Post Control, Block, Rebound, and Vertical all sit at 25 because a 6’2″ guard will not win those battles, and points spent there would drain the shooting and speed that make this build work. Strength at 55 gives enough resistance to fight through screens without slowing lateral movement.
Stamina at 97 is the quiet key. It lets you chain dribble moves, run offense, and stay attached on defense through a full possession without your ratings sagging late. Pair that with 96 Speed and 95 Acceleration, and the Crafty General keeps its separation on offense and its recovery on defense from the opening tip.
Because attribute costs and caps can shift between stress-test windows, export a screenshot of your vitals after you lock the build. If a patch changes the numbers, you can rebuild fast without guessing at the original spread.






