In Corsair Cove, most goods are made through production chains where raw deposits feed workshops, and those workshops feed the next step. A chain hits 100% efficiency only when the number of buildings at each stage matches the flow of goods so nothing sits idle and nothing starves. The ratios below use base output values, so they hold without any Compass boosts or upgrades applied.
Quick answer: Match building counts to the output rates shown below. For example, one Woodcutter feeds exactly two Sawmills to keep Planks flowing at full speed, and one Quarry feeds three Stonecutters for Stone Blocks.
What makes a production chain “perfect”
Each building has a fixed output rate per cycle. A Woodcutter produces Hardwood at a certain pace, while a Sawmill consumes Hardwood at a slower pace to make Planks. A perfect chain places just enough downstream buildings to consume everything the upstream stage produces, and no more. Add too few and inputs pile up; add too many and workshops sit half-empty.
Every chain reads from left to right. Raw deposits and gatherers come first, intermediate workshops sit in the middle, and the final product building sits last. The number before each building is how many of that building you need to keep the balance intact.
Note: These ratios assume each building is fully staffed and connected to a Pirate Camp with Fetchers assigned. A balanced chain still stalls if a leg runs on a yellow or red path, so keep the whole line on reachable ground before counting on the numbers.
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| Final product | Balanced building ratio |
|---|---|
| Planks | 1x Woodcutter (Hardwood) → 2x Sawmill |
| Stone Blocks | 1x Quarry (Stone) → 3x Stonecutter |
| Tabby | 1x Lime Kiln (Lime) + 1x Shell Fisher (Seashells) → 2x Tabby Cradle |
Food chains
| Final product | Balanced building ratio |
|---|---|
| Pig Stew | 1x Pig Herder (Pig) → 2x Buccaneer Grill |
| Fish Stew | 1x Fishing Hut (Fish) + 1x Cistern (Fresh Water) → 2x Stew Kitchen |
| Cassava Bread | 3x Cassava Picker (Cassava Roots) + 1x Saltern (Salt) → 3x Cassava Oven |
| Turtle Soup | 1x Turtle Catcher (Turtles) + 1x Cistern (Fresh Water) → 2x Soup Kitchen |
| Roast Bird | 1x Bird Catcher (Birds) + 2x Herbalist (Herbs) → 3x Rotisserie |
| Hardtack | 1x Cassava Picker + 1x Saltern → 1x Cassava Oven (Cassava Bread), plus 2x Herbalist (Herbs) → 4x Provisioner |
Drink chains
| Final product | Balanced building ratio |
|---|---|
| Cider | 1x Pineapple Grove (Pineapple) → 1x Cider Press |
| Beer | 1x Egg Thief (Eggs) + 1x Cistern (Fresh Water) → 2x Brewery |
| Rum | 3x Sugar Cane Farm (Sugar Cane) + 1x Woodcutter → 1x Cooper (Barrel) → 3x Distillery |
Ship material chains
| Final product | Balanced building ratio |
|---|---|
| Rope | 1x Leafcutter (Fibre) → 3x Rope Maker |
| Sails | 1x Woodcutter → 3x Wood Workshop (Wooden Awl) + 1x Leafcutter (Fibre) → 3x Weaver (Fabric) → 3x Sail Maker |
| Pitch | 1x Woodcutter + 1x Quarry → 1x Charburner (Charcoal) → 1x Tar Kiln (Tar); 1x Woodcutter → 2x Cooper (Barrel) → 2x Tar Boiler |
| Figurehead | 1x Cochineal Harvester + 1x Lime Kiln → 2x Pigment Maker (Colour Pigment) + 2x Woodcutter → 2x Master Carver |
| Jolly Roger | 1x Cochineal Harvester + 1x Lime Kiln → 1x Pigment Maker (Colour Pigment); 1x Leafcutter + 1x Woodcutter → 1x Wood Workshop → 1x Weaver (Fabric) → 1x Flag Maker |
| Fittings | 1x Woodcutter + 1x Quarry → 1x Charburner (Charcoal); 1x Copper Mine → 1x Bloomery (Copper) → 2x Hammermill |
Crew equipment chains
| Final product | Balanced building ratio |
|---|---|
| Boots | 1x Pig Herder + 1x Saltern → 1x Tanner (Leather) + 1x Woodcutter → 1x Wood Workshop (Wooden Awl) → 2x Cobbler |
| Slops | 1x Leafcutter + 1x Woodcutter → 1x Wood Workshop → 1x Weaver (Fabric); 1x Saltern + 2x Pig Herder → 3x Tanner (Leather) → 3x Slop Shop |
| Medicine | 2x Herbalist (Herbs) + 1x Cistern (Fresh Water) → 2x Apothecary |
| Tattoo Ink | 1x Cochineal Harvester + 1x Lime Kiln → 1x Pigment Maker (Colour Pigment) + 1x Cistern (Fresh Water) → 4x Ink Maker |
| Eyepatch | 1x Pig Herder + 1x Saltern → 1x Tanner (Leather) + 1x Leafcutter (Fibre) → 3x Eyepatch Maker |
| Fancy Clothing | 1x Leafcutter + 1x Woodcutter → 1x Wood Workshop → 1x Weaver (Fabric) + 1x Pearl Diver (Pearl) → 2x Master Tailor |
How to confirm a chain is balanced
Once a chain is built to the ratio above, watch the output bins and worker states. A balanced line shows every building actively producing rather than flashing an idle or starved warning. If a workshop shows full output that never clears, the stage after it is undersized or missing a Fetcher. If a workshop keeps running dry, the stage before it cannot keep up, or a haul route is too slow to deliver in time.
Weapon production chains follow the same logic, but their exact balanced ratios are not yet pinned down. Until they are, apply the same rule for any chain you build yourself. Read each building’s output rate, then place downstream buildings until their combined demand matches that output without overshooting.






