Gaming Guide

Palworld: Every Support Pal That Buffs Your Player and Pals

A grouped reference to every party Pal that raises your Attack, Defense, weak point damage, or survivability, with exact per-level values.

A grouped reference to every party Pal that raises your Attack, Defense, weak point damage, or survivability, with exact per-level values.

Plenty of Pals in Palworld do nothing offensive on their own yet quietly make your whole run stronger. Keep one in your active party and it hands out a passive boost to your character or to other Pals of a matching element. The catch is knowing which Pal buffs what, and how much it scales as you raise its Partner Skill level.

Quick answer: A support Pal only applies its buff while it sits in one of your five active party slots. Numbers are written as Lv.1/2/3/4/5 (raised through Pal Condensation), and most party buffs are tagged “Does not stack,” so running two Pals with the same skill gives you the effect only once.

Pals That Give Player or Pal Buffs

How Pal buffs work

Buffs come exclusively from the Pals currently in your party. Pals sitting in your Palbox, at a base, or in your box do nothing for your stats. Drag a Pal from the Palbox into an empty party slot to switch its buff on, and pull it back out to turn it off.

Palbox Party Management

Each Pal’s Partner Skill level rises when you condense it, which pushes the buff toward the highest value in its range. Two things to remember before you build a team. First, a buff marked “Does not stack” will not double up if you slot two Pals sharing that exact skill. Second, element buffs only touch Pals of the named element, so pair the buffer with an attacker of the same type for it to matter.


Element Attack buffers (+15% to +30%)

These Pals raise the Attack of every party Pal that shares their element. The percentage is identical across the group, so the choice comes down to which element your main damage dealer belongs to. Slot the buffer that matches your attacker.

PalBoosted elementAttack buff (Lv.1–5)
Bristla BristlaGrass15/17/20/24/30%
Cremis CremisNeutral15/17/20/24/30%
Ribbuny RibbunyNeutral15/17/20/24/30%
Kelpsea KelpseaWater15/17/20/24/30%
Kelpsea Ignis Kelpsea IgnisFire15/17/20/24/30%
Sparkit SparkitElectric15/17/20/24/30%
Foxcicle FoxcicleIce15/17/20/24/30%
Dumud DumudGround15/17/20/24/30%
Hoocrates HoocratesDark15/17/20/24/30%
Demon Eye Demon EyeDark15/17/20/24/30%
Quivern QuivernDragon15/17/20/24/30%

Element Defense buffers (+15% to +30%)

The defensive mirror of the group above. Each raises the Defense of party Pals sharing its element, useful when you want an ace attacker to survive longer rather than hit harder.

PalBoosted elementDefense buff (Lv.1–5)
Rooby RoobyFire15/17/20/24/30%
Kikit KikitGround15/17/20/24/30%
Dinossom DinossomDragon15/17/20/24/30%
Dinossom Lux Dinossom LuxElectric15/17/20/24/30%
Rayhound Cryst Rayhound CrystIce15/17/20/24/30%
Gloopie PrimoWater15/17/20/24/30%
Sibelyx PrimoNeutral15/17/20/24/30%
WistellaDark15/17/20/24/30%
Nitemary BotanGrass15/17/20/24/30%

Player Attack and weapon damage buffs

These Pals boost the damage you deal on foot. Some raise your flat Attack, others sharpen a specific weapon type. Solenne stands out because its buff scales to a massive +80% at Lv.5 as long as every Pal in your party is a different species, which is easy to satisfy.

PalEffectValue (Lv.1–5)
SolennePlayer Attack, if all party Pals are different species30/40/50/60/80%
Gobfin Gobfin Ignis Gobfin / Gobfin IgnisPlayer Attack10/11/13/16/20%
Robinquill RobinquillBow damage10/15/20/25/35%
Pupperai PupperaiMelee weapon damage10/15/20/25/35%
Bushi Noct Bushi NoctMelee weapon damage while out of combat30/35/42/51/65%
Nyafia NyafiaShotgun damage10/15/20/25/35%
LoomenArrows explode for bonus damage (% of attack)15/18/21/25/30%
Xenogard XenogardEnergy weapon damage10/15/20/25/35%
XenovaderLast bullet of a full-auto burst100/110/120/135/160%
HoodleDamage to enemies not yet in combat50/60/70/80/100%
DupinPlayer Attack while your Health is below 50%30/35/40/45/50%
Croajiro CroajiroPlayer Attack while airborne after a launch+50%

Attack-type converters that raise your Attack

Two flavors exist here. Activated skills change your attack element and grant a large flat Attack boost, while mount skills apply a smaller boost only while you ride. Match the element to what your enemy is weak against.

Activated converters (+30% to +50%)

PalAttack typeAttack buff (Lv.1–5)
Anubis AnubisGround30/35/40/45/50%
Wixen WixenFire30/35/40/45/50%
Wixen Noct Wixen NoctDark30/35/40/45/50%
Icelyn IcelynIce30/35/40/45/50%
Finsider FinsiderWater30/35/40/45/50%
Prixter LuxElectric30/35/40/45/50%
Elgrove ElgroveGrass30/30/35/40/45%

Mount converters (+5% to +20% while ridden)

PalAttack typeAttack buff (Lv.1–5)
Chillet ChilletDragon5/7/10/14/20%
Chillet Ignis Chillet IgnisFire5/7/10/14/20%
Pyrin PyrinFire5/7/10/14/20%
Pyrin Noct Pyrin NoctDark5/7/10/14/20%
Ragnahawk RagnahawkFire5/7/10/14/20%
Beakon BeakonElectric5/7/10/14/20%
Beakon Cryst Beakon CrystIce5/7/10/14/20%
Helzephyr HelzephyrDark5/7/10/14/20%
Helzephyr Lux Helzephyr LuxElectric5/7/10/14/20%
Azurobe AzurobeWater5/7/10/14/20%
Azurobe Cryst Azurobe CrystIce5/7/10/14/20%
Univolt CrystIce5/7/10/14/20%
Quivern Botan Quivern BotanGrass5/7/10/14/20%
Gildane GildaneGround5/7/10/14/20%
Solmora LuxElectric5/7/10/14/20%
Frostallion FrostallionIce (inflicts Freeze)10/14/20/28/40%
Frostallion Noct Frostallion NoctDark (inflicts Blind)10/14/20/28/40%

Note: Shadowbeak and Selyne work a little differently. Rather than converting your element, they enhance existing attacks while mounted. Shadowbeak boosts Dark attacks by 15/17/20/24/30%, and Selyne enhances both Neutral and Dark attacks by the same range.


Weak point damage boosters

These improve damage dealt to enemy weak points, which pays off heavily against bosses and alphas. Several apply to both you and your Pals, so they scale well with any team.

PalScopeBuff (Lv.1–5)
Vanwyrm Vanwyrm Cryst Vanwyrm / Vanwyrm CrystAll weak point damage20/22/26/32/40%
Univolt UnivoltElectric weak point damage25/27/30/34/40%
Blazamut Ryu Blazamut RyuDragon weak point damage25/27/30/34/40%
Ribbuny Botan Ribbuny BotanGrass weak point damage25/27/30/34/40%
Penking Lux Penking LuxWater weak point damage25/27/30/34/40%
Turtacle Terra Turtacle TerraGround weak point damage25/27/30/34/40%
Finsider Ignis Finsider IgnisFire weak point damage25/27/30/34/40%
Croajiro Noct Croajiro NoctDark weak point damage25/27/30/34/40%
Moldron CrystIce weak point damage25/27/30/30/40%
Cryolinx Terra Cryolinx TerraNext weak point hit after landing one30/34/40/48/60%

Xenolord is a special case in this category. Instead of raising your own weak point damage, it increases the damage dealt by the Partner Skills of weapon-wielding Pals by 20/26/32/38/50%.


Status-affliction damage boosters

Each of these amplifies damage against enemies suffering a specific status effect. They pair naturally with weapons or Pals that inflict the matching ailment, and all apply to both you and your party Pals.

PalTarget statusBonus damage (Lv.1–5)
Jormuntide JormuntideSoak50/53/56/60/65%
Jormuntide Ignis Jormuntide IgnisBurn50/53/56/60/65%
Prixter PrixterPoison50/53/56/60/65%
Needoll NeedollIvy-Covered50/53/56/60/65%
PierdonMuddy50/53/56/60/65%
RoujayBlind50/53/56/60/65%

Team damage reduction and status immunity

These Pals cut incoming elemental damage for you and your whole party, and most add immunity to a linked status effect. Aegidron is the outlier, slashing explosive damage and blocking Stun.

PalReduced damage / immunityReduction (Lv.1–5)
Kitsun KitsunIce, immune to Freeze15/17/20/24/30%
Kitsun Noct Kitsun NoctDark, immune to Blind15/17/20/24/30%
Wumpo Botan Wumpo BotanGround, immune to Muddy15/17/20/24/30%
Elphidran Aqua Elphidran AquaFire, immune to Burn15/17/20/24/30%
Sootseer SootseerNeutral15/17/20/24/30%
Petallia IgnisGrass, immune to Ivy-Covered15/17/20/24/30%
Pierdon CrystDragon15/17/20/24/30%
BulldosuElectric, immune to Electrify15/17/20/24/30%
Snock LuxWater, immune to Soak15/17/20/24/30%
AegidronExplosive damage, immune to Stun60/65/70/75/80%

Player Defense, shields, and survivability

If you are the one taking hits, these Pals harden your character. Silvegis is the standout defensive pick, cutting shield damage by up to 80% and shortening the delay before your shield regenerates.

PalEffectValue (Lv.1–5)
Silvegis SilvegisLess shield damage taken (also cuts regen delay 30–60%)65/68/71/75/80%
Menasting MenastingPlayer Defense5/6/7/8/10%
Menasting TerraPlayer Defense5/6/7/8/10%
LapironPlayer Defense while sprinting50/52/55/59/65%
Warsect Warsect Terra Warsect / Warsect TerraBarrier after 5 melee hits within a window (strength)5/6/7/8/9
Hartalis HartalisMounted barrier that blocks all attacks, triple jump
TropicawLonger invincibility on dodge rolls and steps5/6/7/8/9%

Buffs for your active Pal in battle

A few Pals feed their bonus straight to whichever Pal is fighting beside you, often building as combat continues. Orserk is the standout, stacking Attack and Defense up to 30 times as you land bullets, which is why a Drone Launcher pairs so well with it.

PalTrigger and effect
Orserk OrserkBullet hits add 1/2/3/4/5% Attack and Defense for 5s, stacks up to 30 times
Blazamut BlazamutDefeating an enemy grants 5/6/7/8/10% Attack and Defense for 20s, stacks up to 5 times
Celesdir CelesdirRestores 0.15–0.75% Health per second to you and party Pals
Celesdir NoctYour active Pal trades Health for a 40/50/60/70/80% Attack boost

Self-scaling and activated self-buffs

The last group buffs the Pal itself rather than you. Some scale with how many matching Pals share the party, while the activated ones spike their own stats for a short burst, which pairs well with cooldown-reducing support like Lapure.

PalEffect
Elizabee Elizabee+12/13/15/19/24% Attack per Beegarde in party
Beegarde BeegardeIncreases Elizabee’s Attack while in party
Sweepa Sweepa+12/13/15/19/24% Attack and Defense per Swee in party
Swee SweeRaises Sweepa’s Attack and Defense by 12/13/15/19/24%
Leafan+2/3/4/5/6% Attack and Defense per other Grass Pal
Moldron+4/5/6/7/8% Attack per other Fire or Ground Pal
Shaolong+4/5/6/7/8% Attack per other Dragon Pal
Eidrolon+2/3/4/5/6% Attack and Move Speed per Dragon or Dark Pal
Gorirat GoriratActivated: +75/115/165/225/300% Attack for a limited time
Knocklem KnocklemActivated: +50/75/110/150/200% Attack and Defense for a limited time
Knocklem IgnisActivated: +60/85/120/160/210% Attack and Defense for a limited time

You will know a buff is live the moment the Pal enters an active slot, since its Partner Skill applies immediately without any prompt. If a boost seems to be missing, the usual cause is a species mismatch (an element buffer with no matching Pals to boost) or two Pals sharing a “Does not stack” skill, in which case only one instance counts. Swap in the buffer that lines up with your attacker’s element or your chosen weapon, and the numbers above are what you will get at each Partner Skill level.