Gaming News

AION 2 Walkthrough: Every Asmodian Chapter 3 Quest in You’re in the Palm of Our Hands

All 12 Altgard Episode quests in order, with their steps, kill targets, and the gear and XP they pay out.

All 12 Altgard Episode quests in order, with their steps, kill targets, and the gear and XP they pay out.

Image: NC

The Asmodian side of AION 2’s third story chapter, You’re in the Palm of Our Hands, picks up the hunt for the Fafnite and drags you straight into the Blood Blades’ conspiracy. It runs entirely through Altgard, from a supply errand with the Quai Merchants to a forest spirit’s request deep in Krao Cave. Finishing it also grants the matching title.

Quick answer: Chapter 3 is 12 Episode quests set in Altgard, recommended level 18 to 22, opening with A New Lead from Nemon and closing with Disturbed Balance turned in to Nemon.


Every chapter 3 quest in order

Each quest unlocks at level 10 but is tuned for the levels listed below. The chain is strictly linear, so you clear one before the next opens.

A New Lead (Level 18)

Nemon has you begin at Shadow Hall, taking the group through the Quai Merchants before you face the Fang Legion. Return to Menrik at Fang Hideout to complete the quest.

Marauder Dualwielding Warrior
Marauder Dualwielding Warrior. Image: NC
Open the Worn Chest to collect the Odyle Jelly that Nemon wants delivered.
Hand the Odyle Jelly to Baba at the Quai Merchants. Baba: “Ooh! Odyle Jelly? Does this mean the supply lines are back up and running?” She then asks you to recover her stolen cargo on the way to the Fang Legion.
Defeat 4 Marauder Dualwielding Warrior and Marauder Slayer, then search the Pile of Loot twice to retrieve the stolen goods. Deliver everything to Menrik.

Malice Laid Bare (Level 18)

Menrik, leader of the Fang Legion, has a live Blade prisoner and wants him questioned. You both start and end this one at Fang Hideout. The interrogation confirms the Blades hired the Hugo Mercenaries to steal the Fafnite and turned one of their own, Kraki, against his comrades.

Menrik
Menrik. Image: NC
Enter the prison cell and interrogate the Blades Captive.
Report what you learned to Menrik.
Gather disguise materials. Grab the Balaur Language Manual, defeat 3 Draconute Superior Combatant and Draconute Superior Ranger, and take a tissue sample from a Draconute Tinkerer.
Bring the materials back to Menrik.
Use the Language Artifact to learn enough Balaur to pass unnoticed.

Broken Fang (Level 19)

Once the disguise is prepared, Menrik dispatches you to look for his missing legionnaires close to Zikel’s Sanctum. Ulgorn accompanies you; afterward, speak with Gamilla at the Temporary Retreat.

Dratona Tinkerer
Dratona Tinkerer. Image: NC
Talk to Ulgorn to kick off the infiltration.
Examine the fallen legionnaire, then question a Draconute Warrior, Draconute Ranger, and Draconute Superior Combatant.
Contact Ulgorn through the Selvis.
Speak with the transformed Ulgorn.
Talk to Gamilla, one of the legionnaires hiding in the temporary retreat.
Repair the Selvis. Defeat 2 Outpost Probe and 3 Dratona Tinkerer, then search the Broken Remnants twice for metal fragments.

Watchful Eyes (Level 19)

Gamilla gets the Selvis working again, but only briefly. You track the faint signal to the Sanctum Dumpsite and finish with Bataar, who reveals a hidden door into Zikel’s Sanctum that needs Zikel’s Seal.

Varg Warrior
Varg Warrior. Image: NC
Use the Selvis to find out if the concealed legionnaires are alive.
Talk to Gamilla about the voice you picked up. Bataar: “…Here at… the dumpsite… Send… help…”
Head to the Sanctum Dumpsite and check for survivors.
Kill Varg Warrior, then gather drops worth 6000 to get the storage key.

Imminent Threat (Level 20)

Bataar directs you to Barracks Storage to find Zikel’s Seal, then onward to the Sanctum. There, the Blades reveal they already knew Nemon was hunting for the Red Fafnite. After Kraki outlives his usefulness, he is killed. Tassin, an officer, cautions that Commander Gerod is still pursuing Nemon. Conclude by meeting Hadala at Safe Haven.

Ulgorn
Ulgorn. Image: NC
Talk to Ulgorn.
Look through Barracks Storage to locate the ledger along with Zikel’s Seal.
Talk to Ulgorn again.
Inspect the Monolith; it will take you into Zikel’s Sanctum.
Talk to Nemon.

Crossroad (Level 20)

Now that the Blades know her plans, Nemon decides to leave Safe Haven, but first she needs the Artifact of Eternity she hid under a pond. Hadala starts you off; you turn in to Nemon at the Watcher’s Tent.

Read Kraki’s Journal.
Go to the inspection area and speak with Nemon. Nemon: “They planned it all from the start, knowing I’d search for the Fafnite.”
Go to the Watcher’s Tent.
Talk to Nemon there.
Defeat 5 Draconute Supply Soldier and Drakan Flying Scout guarding the lake.
Claim the Artifact of Eternity that Nemon concealed in the pond’s chest.

Creeping Shadow (Level 21)

The Artifact can hold an Empyrean Lord’s Core, but only the High Priests know where the Cores are, and Zikel’s High Priest now lives only as an empty body and a Fafnite. Nemon sets out to find Urd and the Nornir who guard that body, only to find their shelter already destroyed. The quest starts and ends with Nemon, moving from Moslan Forest to the Collapsed Chasm.

Blood Blades Warrior
Blood Blades Warrior. Image: NC
Travel to Moslan Forest to learn where Urd is.
Talk to Nemon about the corpse you find.
Continue to Odar’s Shade.
Question Young Elim Nana about the cause of the forest fire. Nana: “I heard bad people came here. People called the Blades.”
Search for survivors by examining the Nornir Corpse, interacting with the Stiffened Elim, and talking to Mia.
Use Selvis to send Nemon a report on the situation.
Kill 7 Blood Blades Warrior to pay back the killers of the Nornir.

Children of the Elim (Level 21)

The surviving Elim Ninir blames the Daeva for the ruined forest and refuses to help until the scattered Young Elim are found. Nemon starts you at the Collapsed Chasm and sends you to Elim’s Rest. This is the longest chain of actions in the chapter.

Win the Elim’s trust. Collect Forest Essence 3 times, defeat 3 Ashen Ursus, and defeat 4 Black Ash Basilisk.
Deliver the Forest Essence to Ninir. Ninir: “The Young Elim fled south. Bring them back, and I will tell you.”
Make for the first potential hiding spot of the Young Elim.
Search the Hollow Tree and the Fallen Tree.
Report your progress to Nemon.
Move to the next search location.
Search the Rotten Tree and the Hollow Tree.
Talk to Nemon again.
Make your way over to Elim’s Rest.

In the Elims’ Name (Level 21)

After the last of the Young Elim are returned, Ninir reveals that Odar knows where the Nornir went, but only the forest spirit Ecco’s flute can wake him from his slumber, and Ecco has been pulled into the Etheria Rift. Nemon starts you at Elim’s Rest, and you finish with Hadala at Odar’s Shade.

Ninir
Ninir. Image: NC
Join Nemon in looking for the Young Elim in hiding.
Report the rescue to Ninir.
Talk to Hadala via Selvis.
Head to Odar’s Shade to track down Ecco.

Verdant Melody (Level 22)

Nemon sends you into the rift to free Ecco, who then plays the Melody of the Forest to wake Odar. Odar first mistakes you for the Blades before Ecco calms him and he gives up the Nornir’s location. You turn in to Ecco at Odar’s Shade.

Investigate the Etheria Rift and rescue Ecco the Forest Spirit.
Talk to Ecco about waking Odar.
Speak with Ecco once more to discover the Nornir’s location.

Daeva in a Dream (Level 22)

This quest starts automatically; complete it by speaking with Ecco at Odar’s Shade. Asahr summons you back into the dream. There, finish The One Who Hears the Voice to reach the next tier of power and awaken your Stigma Skills. Ecco: “Are you ready?”

Disturbed Balance (Level 22)

Ecco closes the chapter by asking you to deal with Krao Cave, which has been draining the forest’s Essence and stalling its recovery. Clearing it restores the flow of Forest Essence. You turn in to Nemon at Odar’s Shade.

Ecco
Ecco. Image: NC
Go to the Krao Cave Entrance.
Talk to Ecco about the cave. Ecco: “Please enter Krao Cave and defeat Berk.”
Investigate Krao Cave and defeat Test Subject Berk to end the disturbance.

All chapter 3 quest rewards

Across the twelve quests you earn 2,347,667 XP, a steady stream of bound Kina, and the full Outsider armor set. Daeva in a Dream carries no listed payout of its own.

QuestXPKina (Bound)Other rewards
A New Lead158,8698,500Power Shard (Bound) x1,000, Outsider Boots x1
Malice Laid Bare158,8698,500Life Serum (Bound) x20, Outsider Greaves x1
Broken Fang201,8579,200Outsider Breastplate x1
Watchful Eyes201,8579,200Ohkra Fried Meat (Bound) x5
Imminent Threat210,3119,700Courage Scroll (Bound) x20, Outsider Gloves x1
Crossroad210,3119,700Speed Scroll (Bound) x20
Creeping Shadow136,86910,000Outsider Cloak x1
Children of the Elim136,86910,000Status Effect Resist Scroll (Bound) x5, Outsider Pauldrons x1
In the Elims’ Name136,86910,000Outsider Helm x1
Verdant Melody397,49311,000Battle Enhance Scroll (Bound) x2, Outsider Guard x1
Daeva in a Dream———
Disturbed Balance397,49311,000—

How to confirm the chapter is finished

Turning in Disturbed Balance to Nemon completes the chapter and clears the way to Uruthumheim. It also credits the achievement for completing Episode Quest 3, which grants the You’re in the Palm of Our Hands title. Equipped, it gives Evasion Bonus +9, and simply owning it adds Critical Hit +5 to your title collection bonus, so seeing that title appear is the clearest sign the whole chain is done.