Gaming Guide

Akatori: All Cats and Bells of Chaos Collectible Locations

Every cat, Bell of Chaos, and the Amber Globe souvenir across all five regions, plus the missable one to grab early.

Every cat, Bell of Chaos, and the Amber Globe souvenir across all five regions, plus the missable one to grab early.

Akatori hides two kinds of collectibles across its five regions. Cats are spirit pickups that reward area completion, while Bells of Chaos are interactive shrines that unlock new staff and combat abilities in exchange for Chaos points. Tracking them all also feeds a string of Steam achievements, including one tied to a paid souvenir.

Quick answer: Collect all cats in each region to earn that area’s “Spirits” achievement, activate every Bell of Chaos to bank its ability, and buy the Amber Globe from the Amber Plant merchant for 5000 shards. Grab the first Akatori Monastery cat during your initial pass, because it becomes unreachable later.

Image credit: Games Harbor, Espirit Games

The one missable cat and how backtracking works

Most collectibles stay put, so you can return for them once you have the right skills. Several cats and bells sit behind abilities you unlock later, which means a full clear usually involves revisiting earlier regions with better mobility.

The exception is Cat 1/2 in the Akatori Monastery, “Gotta Take a Break.” You have to pick it up on your first trip through the area. Miss it and there is no way back, so it will not appear in your completed count. Everything else can wait.

Image credit: Games Harbor, Espirit Games

Akatori Monastery cat locations

CollectibleNameWhere to find it
Cat 1/2Gotta Take a BreakDouble-jump up the rocky path, then drop down into a hidden cave. Missable on first pass.
Cat 2/2Meeting by the LakeIn the Burning Akatori Monastery, drop down a well and swim to a concealed cave.

Clearing both unlocks the Akatori Monastery Spirits achievement.


Amber Castle cats and Bell of Chaos

CollectibleNameWhere to find it
Cat 1/5Old Men’s CurseRun left, drop through a gap, and find it beside a green device.
Bell 1/1Dodge and CounterattackInteract with the bell to unlock the ability.
Cat 2/5ConspiracyCross the moving-platform section to a high ledge.
Cat 3/5A Day on DutyBreak the wall on the right and defeat the flying enemy.
Cat 4/5ImmunityOpen the chest, drop down, and slide left.
Cat 5/5ParableClimb the waterfall shaft to a hidden cave with a chest.

All five cats award Spirits in the Amber Castle. The single bell here grants the Dodge and Counterattack move, which is worth banking early for the fights ahead.

Image credit: Games Harbor, Espirit Games / Game Guides Channel

Amber Mines cats and Bells of Chaos

CollectibleNameWhere to find it
Cat 1/4MakiwaraJump across platforms, wall-jump, and swing on a chain.
Bell 1/2Rapid AttacksInteract with the bell to unlock the ability.
Cat 2/4The Great FestivalDrop down, head right, and ride the rotating wooden wheel.
Cat 3/4Animal EscapeSwim down the waterfall and through underwater tunnels near a snake statue.
Bell 2/2Enemy PullWall-jump up the shaft to reach the bell.
Cat 4/4No DiscountsDive underwater and swim a long tunnel, then surface.

The four cats complete Spirits in the Amber Mines. Both bells here expand your combat kit with Rapid Attacks and Enemy Pull.


Amber Forest cats and Bells of Chaos

CollectibleNameWhere to find it
Cat 1/4KaidanJump up the tall wooden ledges.
Bell 1/2DeflectInteract with the bell to unlock the ability.
Cat 2/4Amber CrisisClimb the vine wall and jump across.
Bell 2/2ShockwaveInteract with the bell to unlock the ability.
Cat 3/4Secret WeaponSlide down the steep slope, cross the platforms, and climb a vine.
Cat 4/4GossipClimb the bamboo pole and glide right, under a roof.

Finishing the set earns Spirits in the Amber Forest. The bells add Deflect and Shockwave to your abilities.

Image credit: Games Harbor, Espirit Games

Amber Plant cats, Bells of Chaos, and the Amber Globe

CollectibleNameWhere to find it
Amber GlobeSouvenirBuy from the merchant for 5000 shards.
Bell 1/2Staff Return and StrikeInteract with the bell to unlock the ability.
Cat 1/5EscapeBreak the wall on the left, drop down, and grab it.
Cat 2/5Civil Defense MemoCross the falling platforms and hazards.
Cat 3/5Life of a MerchantRide the moving platforms and climb to a high ledge.
Cat 4/5Inner ChaosClimb the waterfall and jump across the platforms.
Bell 2/2Health BoostInteract with the bell to unlock the upgrade.
Cat 5/5The Imperial Academic SocietyRide the moving platforms and climb to reach the final cat.

All five cats deliver Spirits in the Amber Plant. The Health Boost bell is a permanent upgrade rather than a move, so prioritize the Chaos points for it if you are pushing through tougher fights.

The Amber Globe is a one-off souvenir sold by the Amber Plant merchant. Its only purpose is the A Gift for a Daughter achievement, so spend the 5000 shards whenever you have them to spare.


How Bells of Chaos work

Each Bell of Chaos is a shrine you interact with directly. Activating one spends Chaos points to permanently unlock the listed ability or upgrade. Across the game they hand you Dodge and Counterattack, Rapid Attacks, Enemy Pull, Deflect, Shockwave, Staff Return and Strike, plus the Health Boost upgrade.

You confirm a bell worked when the ability is added to your kit right after interacting. Some later collectibles depend on movement skills unlocked this way, which is another reason to revisit earlier regions once your toolset grows.

Image credit: Games Harbor, Espirit Games

Every collectible achievement

Full completion pops eight achievements. The region “Spirits” awards fire once you gather every cat in that area, while Trial Apprentice and Trial Master track bell progress. A Gift for a Daughter is the Amber Globe purchase.

  • Akatori Monastery Spirits
  • Trial Apprentice
  • Spirits in the Amber Castle
  • Spirits in the Amber Mines
  • Spirits in the Amber Forest
  • A Gift for a Daughter
  • Trial Master
  • Spirits in the Amber Plant

If your total comes up one cat short with no obvious gap, check the Akatori Monastery. A missed “Gotta Take a Break” during the opening run is the single most common reason a save cannot reach full completion. Every other cat, bell, and the Amber Globe can be secured on a return trip once you have the abilities to reach them.