Gaming Guide

Alpha Omega Walkthrough: Complete the Camp Edward Easter Egg in Black Ops 4 Zombies

Every step from turning on the power to trapping the Avogadro, plus the exact conditions that gate each phase.

Every step from turning on the power to trapping the Avogadro, plus the exact conditions that gate each phase.

Camp Edward’s main quest on Alpha Omega runs entirely through Rushmore, a computer AI in Operations that hands you tasks and accepts the codes you find. Completing the full chain takes you from powering the map to sealing the Avogadro inside the APD device. Everything below is the required order and the exact triggers that move you from one phase to the next.

Quick answer: Turn on power, clear four vents to unlock Pack-a-Punch, activate Rushmore one round later, then feed him clock codes, escort a red crawler, retrieve Marlton’s 115 canister, install a server, input painting codes, rewire the bunker power, rebuild Peter McCain from A.D.A.M. parts, escort the blue orb, and defeat the Avogadro in the APD Control fight.

Note: The quest only works Online (Classic). Rushmore will not activate offline or with mutations enabled, and difficulty must be normal with no modifiers.


Power and Pack-a-Punch (required before Rushmore)

The power switch sits in the Power House at the end of the Cul-de-sac, the garage building with the red car behind the Nuketown sign. Flip it, and the map brightens immediately.

Step #1 Turn On the Power & Activate the Pack-a-Punch

Head down into the bunker and enter the Generators room. Interact with the red-screen console to start a timed ventilation lockdown. Stay in the room and survive until it ends, then a message will state the ventilation systems could not be cleared.

Return to the surface. Four of the six houses will be leaking green nova gas. Go to each of those houses and hold Interact on its Ventilation Unit until the gauge on top turns from red to green. Once all four vents are cleaned, Pack-a-Punch unlocks in the Beds area of the bunker.

Step #2 Build the Riot Shield

Vents can clog again later in the game, indicated by an alarm and a house filling with gas. When that happens Pack-a-Punch locks until you clear it, and if you delay, more vents clog, up to four at once.

After Pack-a-Punch is active, wait one full round. Rushmore will start shouting for you to report to Operations. Interact with the large green monitors on the first floor of Operations to activate him and begin the quest.


Neither the Riot Shield nor the Telepads are strictly required, but both make the escort and server phases far smoother. The Shield protects your back during clock and painting steps; the Telepads are used directly in the server phase and speed up the map.

Riot Shield parts (build at Green House Upstairs)

Three parts, each with three possible spawns. Collect one of each and craft at the Green House Upstairs table.

PartPossible locations
Part 1Operations: table by the stairs; table upstairs by the desk and collapsed wall; by the cabinets in the garage
Part 2Cul-de-sac: leaning on the green car; against the back of the school bus; by the trashed furniture behind the truck
Part 3Beds: shelf by the Generators entrance; leaning on a shelving unit; near the Diner entrance by the yellow couches
Part #1 Location (2)
Part #1 Location
Part #1 Location (3)

Telepad parts (build at APD Control)

Three parts, each with three spawns. Build the Telepads in the APD Control room in the bunker.

PartPossible locations
Part 1Green House Downstairs (right of the front door, or in the kitchen by the barrier); balcony above the front door
Part 2Generators: toward the Beds entrance; by the Broken Arrow logo on the wall; by the main generator
Part 3Transfusion Facility: in the locker; at the surgery chair; in the backyard by the boxes and cement bags
Part #2 Location
Part #2 Location (2)

Set the clocks and give Rushmore the final code

Buy the Galvaknuckles from the wallbuy in the back of the truck in the Cul-de-sac (5,000 points). Turn on subtitles first, since this step relies on hearing a spoken code.

Part #3 Location
Find the one TV in the bunker (Diner, Beds, or Lounge) showing static. Melee-kill a zombie in front of it with the Galvaknuckles to switch it on. It reads out five letter-and-number combinations, for example D0745 or C0615.
Convert each number into a clock time (0745 = 7:45). Each letter maps to a house. Go to each house in the exact order the codes were announced.
LetterHouse
AYellow House
BGreen House
CPrisoner Holding
DTransfusion Facility
EOperations
FAPD Interrogation
Inside each house, hold Interact on the clock to move it 15 minutes, or melee it to move it one hour, until it reads the correct time. Set every clock in the announced order. Correct entries grant a trap or weapon in that house.
One house never received a number. Interact with that house’s clock and it will spin, then stop on a random time. Convert that time to a four-digit code (4:15 becomes 0415) and enter it into Rushmore’s keypad in Operations to complete the phase. This also opens free gun lockers in Operations and Prisoner Holding.

Free wonder weapon: After this step, a Porter’s Mark II Ray Gun is available upstairs in Operations, plus a free Pack-a-Punched gun in the Prisoner Holding weapon locker.


Escort the red Nova Six crawler

Talk to Rushmore again, then head to the Generators room until a glowing-red Nova Six crawler spawns. It dies from a single bullet, so do not shoot near it. Lead it slowly from Generators to the Transfusion Facility. Stay close, or it loses interest and returns to the bunker.

When it reaches the facility it climbs through a side window and the step completes. If it dies or wanders off, retry on the next round.


Activate Sgt. A.D.A.M. and take Marlton’s 115 canister

Retrieving the missing canister requires activating Sgt. A.D.A.M. first, which means entering four codes into Rushmore’s keypad in the order he requests them.

CodeWhere to find it
Operation Toy SoldierAlways 7626. On the desk left of Rushmore in Operations
SawyerAPD Interrogation: behind a TV on the desk, below the stairs, or on the upstairs computer desk
McCainAPD Control: melee the stack of papers to reveal the code
PernellGrab the key from the Key Box in Solitary, then open the desk drawer in Yellow House Upstairs

Enter 7626 first, then Sawyer, McCain, and Pernell in the order Rushmore names them, all within about a minute. He confirms Sgt. A.D.A.M. is activated.

Find Sgt. A.D.A.M. in the Storage room and activate him (first use free, 3,000 points afterward). Take him upstairs to the Diner, to the locked metal door where Marlton is hiding. Once A.D.A.M. arrives, Marlton is intimidated and drops a 115 canister through the door. Carry it to the Transfusion Facility and place it on the shelf with the other canisters.


Install the server in Operations

Talk to Rushmore, then place one Telepad in the Power House (left of the power switch) and another in the Prisoner Holding area near Brew. Wait for the electric-infused Nova Six crawler to spawn.

Let that crawler zap the panel to the left of the Power House Telepad. This opens the case behind the glass so you can grab the server. The moment you take it, a timer starts, so step onto the Telepad and sprint to Operations. Deposit the server in the rack on the wall to the right of the MOG shotgun wallbuy. You can repeat this as many times as needed if the timer runs out.


Find the three painting codes

Talk to Rushmore, then Pack-a-Punch a weapon to get the Brain Rot ammo mod. Shoot a zombie with Brain Rot to turn it friendly, then lead it to a gas-covered painting so it smacks the painting and reveals a code. There are three paintings.

  • Green House Upstairs
  • Beds area
  • Lounge area

Enter all three codes into Rushmore’s keypad quickly. Correct input cuts the power across the whole map and starts the rewiring phase.


Restore the bunker power

Six electrical panels in the bunker each have a lever. Set each lever to the position below. When all are correct, the lights on the panels turn from red to green.

PanelLever position
DinerUp
BedsUp
GeneratorsUp
LoungeDown
StorageDown
SolitaryDown

With every panel green, return to the Power House and flip the switch to restore power, then talk to Rushmore.


Rebuild Peter McCain from A.D.A.M. parts

Talk to Rushmore, then find a sparking A.D.A.M. mannequin around the map. Interact with it to begin a lockdown. When the lockdown ends the mannequin explodes and drops a piece. Do this three times. The spawn locations follow a fixed chain based on the first mannequin.

First mannequinSecondThird
Yellow House BackyardDinerPrisoner Holding
Green House BackyardLoungeTransfusion Facility

After three lockdowns, take the pieces to the APD Interrogation room and place them on the mannequin in the chair to rebuild Peter McCain.


Escort the blue orb to APD Interrogation

Speak with Peter McCain, then look for a floating blue orb, either in the Yellow House Upstairs or the Beds area. Escort it back to APD Interrogation, then interact with Rushmore for the final time to unlock the boss fight.


Defeat the Avogadro

Go to APD Control and interact with the terminals to start the APD Release Sequence. Every player must interact to begin the fight.
Get mannequin kills around the APD’s back-left canister to fill it. This opens the APD and releases the Avogadro onto the map.
A nuke traps the team in the bunker and the Avogadro chases you, unable to be damaged yet. Fill a soul canister in each of four rooms by killing enemies near it. A workable order is Lounge, Diner, Storage, then Beds.
With all four canisters charged, return to APD Control and lure the Avogadro inside. Shoot it to push it back onto the APD’s stairs, ideally with a Ray Gun Mk II, until it is sucked into the device and the fight ends.

Interact with the same APD Control terminal, and the door that trapped the Avogadro opens to reveal a crystal. Pick it up to trigger the ending cutscene, which confirms the quest is complete.


Optional Rushmore keypad codes

Once Rushmore is active, his keypad accepts a long list of optional codes for free rewards, difficulty changes, power-ups, and voice lines. The numbers never change, so several rewards can be collected repeatedly.

CodeEffect
2265 (BANK)Gives 1,000 points
6662 (NOOB)Lowers zombie difficulty to Round 1
3279 (EASY)Undeadman Walking for 5 minutes
8463 (TIME)Freezes zombies for 10 seconds
6853 (NUKE)Spawns a Nuke power-up
7225 (PACK)Spawns a Bonfire power-up
3667 (DOOR)One free barrier purchase
7433 (SHED)Unlocks the Yellow House backyard shed for free
4867 (GUNS)Random gun every 15 seconds
2739 / 7632 / 2652Brew / Soda / Cola perk 50% off
7664 (SONG)Plays the secret song “I Am The Well”
8333 (TEDD)Unlocks Tedd to interact with

These optional codes only work in Online/Classic play, the same restriction that applies to Rushmore and the main quest. Work through the phases in order, keep a notepad handy for the randomized codes, and the whole chain runs cleanly from power to the final crystal.