Gaming Guide

Ancient Tower Walkthrough for Escape Room: The Sealed Castle (Roblox)

Every code, color, symbol, and bell pull needed to clear the tower map from the rotating bridge to the exit.

Every code, color, symbol, and bell pull needed to clear the tower map from the rotating bridge to the exit.

The Ancient Tower is the vertical map in Escape Room: The Sealed Castle, and it runs on a strict dependency chain. Each floor hands you one item that unlocks the next, so a single missed clue stalls the whole run. The puzzles themselves are fixed, which means the answers below work on every server.

Quick answer: Enter KEEP on the 1F pedestal, set the 3F chest to Red top, Light Pink bottom, Green left, Yellow right, then ring the roof bells 1 Left, 2 Right, 1 Left, 2 Left, 1 Right.


Ancient Tower puzzle answers and the items they unlock

PuzzleSolutionReward
1F pedestal codeKEEPRoom key
3F stained glass chestRed top, Light Pink bottom, Green left, Yellow rightKnife
Hanging ropeCut with the knifePower stone
4F pillar symbolsMatch floor tiles to pillar pictures5F access
Roof bells1 Left, 2 Right, 1 Left, 2 Left, 1 RightExit bridge

Everything in the tower is gated by an item you carry up or down a floor, so read the table top to bottom. You cannot skip the knife to get the power stone, and you cannot reach the roof without opening the 5F hatch first.


Cross the rotating bridge and pull the 1F lever

From the spawn point, climb the stairs until you reach the gap spanned by wooden beams. The path across is broken into rotating platforms rather than a solid walkway.
Turn each rotating platform so the beams line up into a continuous path, then walk across. Work one platform at a time instead of turning several and hoping they connect.
At the far end, pull the lever. That opens the route into 1F and gives you access to the first code puzzle.

1F code: How the note gives you KEEP

Inspect the note sitting on the table in 1F. It lists four steps, numbered 1 through 4, and those numbers are positions, not letters.
Look at the staircase nearby. Individual steps are marked with letters, and reading the lettered steps in the order given on the note spells out the password KEEP.
Deciphering the 1F code00:37Deciphering the 1F code
The numbered note on the 1F table maps onto the lettered stairs to produce the password KEEP. Shown at 00:37 in Roblox Master Guides’s video. Image: Aliluma
Enter KEEP on the black pedestal. The message “The way to the 3F is open” confirms the input was correct.
Take the room key from the red carpet, climb to the third floor, then use it to open the wooden door.

3F stained glass chest: Color directions for the knife

The 3F room is ringed with stained glass windows. Each window repeats several colors, but one color in each direction appears only once, and those four unique colors are the answer.

  • Top: Red
  • Bottom: Light Pink
  • Left: Green
  • Right: Yellow

Input those four colors on the chest pedestal in their matching directions. The chest opens and gives you a knife, which is the only cutting tool in the map.


Power stone, elevator, and the 4F pillar symbols

Use the knife on the rope holding the power stone. The stone falls all the way down to 1F rather than landing at your feet.
Go back down to 1F, collect the power stone, and slot it into the elevator console. With the stone installed, the elevator will take you to 4F.
On 4F, check the symbols on the center floor tiles, then match each one to the related picture on a pillar. The pairings are a window with a curtain, a feather pen with a book, a knight with a sword, and a griffin crest. Getting all four right opens the way to 5F.
Move up to the 5F landing and open the wooden hatch. That registers the roof as an elevator destination, so ride the elevator to the top.

If the roof does not appear as an option in the elevator, the hatch on 5F is still closed. Open it first, then call the elevator again.


Roof bell order and the exit bridge

The roof clue reads 5 → 1, which tells you to read the floors in descending order. Ride the elevator back down and watch the wall beside each floor’s roman numeral, where a bell indicator shows how many times to ring and on which side.

Determining the bell order04:06Determining the bell order
The bell indicators sit beside the roman numeral on each floor and are read from 5 down to 1. Shown at 04:06 in Roblox Master Guides’s video. Image: Aliluma
Order (5 → 1)RingsSide
First1Left
Second2Right
Third1Left
Fourth2Left
Fifth1Right

Return to the roof and pull the ropes in exactly that order, which comes to seven pulls in total. Count each pull out loud if you are rushing, since a double pull on the left rope is easy to miss.


How to confirm the Ancient Tower is cleared

You get two clear confirmations along the way. The pedestal on 1F prints “The way to the 3F is open” when KEEP is accepted, and the roof bells produce a bridge that forms in front of you once the full sequence is correct.

If no bridge appears after the last rope pull, the sequence was wrong somewhere. Ride the elevator down again, re-read the indicators from floor 5 to floor 1, and repeat the pulls. Hints are also available in-game if a clue refuses to line up.

Once the bridge is there, walk across it. That ends the run and you are out of the Ancient Tower.


How the tower compares to the castle’s other maps

The Dungeon follows the same tool-first logic. You find a pickaxe, break the cracked masonry, and open a chest with five vertical bars by matching the lit candle clue, which hands over the key to your cell door.

Dungeon Chest Puzzle00:42Dungeon Chest Puzzle
The Dungeon chest behind the cracked wall uses five vertical bars set to the lit candle pattern. Shown at 00:42 in Dragonsubmann’s video. Image: Aliluma

The Library swaps items for measurements. Five symbol panels, marked with a crown, tower, shield, sword, and wizard hat, are set to the heights 7, 2, 4, 3, and 1 based on where those symbols appear on the shelves, and the bookshelf slides open.

Setting Symbol Panels18:16Setting Symbol Panels
The Library's symbol panels set to heights 7, 2, 4, 3, 1. Shown at 18:16 in Dragonsubmann’s video. Image: Aliluma

The Royal Kitchen is the outlier, since its basement runs on two sliding barrel puzzles where green, yellow, red, and blue barrels have to be pushed onto matching floor tiles.

Second Barrel Puzzle03:10Second Barrel Puzzle
The second basement barrel puzzle under the Royal Kitchen. Shown at 03:10 in Jamie the OK Gamer’s video. Image: Aliluma

Clearing those barrels leads to the CLOVE letter lock and a gold key, which opens the dining room upstairs and sets up the fireplace dials that finish the map.

Unlocking Dining Room06:08Unlocking Dining Room
The gold key from the basement crate opens the door into the royal dining room. Shown at 06:08 in Jamie the OK Gamer’s video. Image: Aliluma

Across all of them, the pattern holds. Find the clue object, read it in the order the room tells you to, and carry the item it produces to the next lock.