The Argent Strait sits in the Breezy Plains region of Aniimo, a coastal band of ruins, cliffs and open meadow built for characters around level 28. It is dense with collectibles, and most of them are gated behind one of three things: fire, a cliff drop, or a short fight.
Quick answer: Full completion in The Argent Strait means 38 chests, 10 Lumin Amber and 6 Pathfinder Challenges. Bring a Fire Aniimo for brambles and a flier or glider for the cliffs.
The Argent Strait totals and level range
These are the counts the area tracks. Use them as your checklist before you start sweeping the map.
| Point of interest | Count |
|---|---|
| Chests | 38 |
| 10 | |
| Pathfinder Challenges | 6 |
| Blooms | 3 |
| Lumin Collections | 1 |
| Bonfires | 1 |
| Ecological points | 3 |
| Level range | 28–32 |
There are no transporters here, so travel runs off the area’s waypoints and Sanctums instead. Freshsprout Hill and Brightbough Plateau are the two anchors worth unlocking first, since almost every cluster of chests is a short run from one of them.
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A surprising number of chests here are not hidden at all. They are visible and locked behind an obstacle you need the right Aniimo to remove.
- A Fire Aniimo such as Emberpup or Flameruff, for burning brambles, thorn gates and wooden planks.
- A flying or gliding Aniimo, for cliff outcrops, pillar tops and the coastal gaps.
- Something with a heavy hit, for breaking boulders and rubble piles over buried chests.
- A team near level 30, since three Pathfinder Challenge duelists here sit between level 29 and 32.
Ruins and Brightbough Plateau route
The western half of the strait is the densest part of the map. Running it as a loop from the two waypoints clears most of the chest count and half the Lumin Amber in one pass.




Argent Strait chest coordinates
Ruins, plateau and western hills
| Coordinates | Where to look |
|---|---|
| -1588, 0815 | Cliff ledge, behind brambles |
| -1663, 0841 | Submerged under a mushroom pad |
| -1583, 0820 | Behind the Hatchinator at the Outpost |
| -1467, 0741 | Open grassy hill |
| -1538, 0709 | Niche inside the ruin archway |
| -1562, 0693 | Atop boulders, under thorny vines |
| -1562, 0650 | Ridge edge near the drop |
| -1560, 0651 | Rock outcrop below the cliff face |
| -1645, 0586 | Inside the ruin passage, past a thorn gate |
| -1666, 0616 | Top of a ruin pillar |
| -1650, 0608 | Upper ruined terrace |
| -1652, 0591 | Small opening ringed by vines |
| -1718, 0632 | Cliff edge |
| -1652, 0511 | Cliff edge on Brightbough Plateau |
| -1673, 0506 | Between the big tree’s branches |
| -1693, 0444 | Grass across the coastal cliff gap |
Beaches, bloom and eastern cliffs
| Coordinates | Where to look |
|---|---|
| -1331, 0570 | Center of the ruins |
| -1295, 0576 | East of the ruins, under rubble |
| -1402, 0536 | Cliff edge |
| -1397, 0513 | Southwest side of the beach |
| -1321, 0458 | Cliff edge south of the beach |
| -1231, 0609 | Northeast beach, hidden under rubble |
| -1202, 0470 | Southeast beach edge, Chirpis nearby |
| -1241, 0677 | Cliff above the Argent Strait bloom |
| -0603, 1567 | Mound at an intersection, Budclaw guard |
Three more chests are tied to the environment rather than a fixed landmark you can walk up to. One sits between ruined walls near the river intersection. One is reached by riding the geyser inside a ruin tomb. The third floats on the first leaf step leading up to a growth flower.
Chests buried under sand or rubble do not show a prompt until you clear them, so break boulders and dig piles you pass even when nothing is visible.
Lumin Amber locations in The Argent Strait
Lumin Amber feeds the Branch in the region, and every point you spend there upgrades the buffs that apply across Breezy Plains. The area holds 10 in total, split between free-floating amber, one timed Lumin Collection and perspective puzzles called Lumin Markings.

| Type | Coordinates | How to get it |
|---|---|---|
| -1347, 0819 | Line up the stone markings near the NPC by the river | |
| Lumin Collection (Core Descent) | -1288, 0920 | Grab every Lumin Energy before the timer ends |
| -1552, 0713 | Climb the broken column in the ruins | |
| -1614, 0667 | Trigger the rune, then sweep the scattered orbs | |
| -1650, 0614 | Glide into the courtyard and beat the guard | |
| -1655, 0535 | Align pillar and tree, then climb the branch |
The rune-triggered amber inside the ruins works like a scavenger hunt. Touching the glowing stone scatters Lumin Energy across the courtyard, and only after you have picked up every orb does the amber itself become claimable.

Guarded amber behaves differently. The one in the ruin courtyard is held by an Emberpup, and the pickup only appears once the defender is dealt with, either by defeating it or capturing it.

Pathfinder Challenges and duelist levels
Six Pathfinder Challenges are scattered across the strait, each one a duel against a trainer NPC. Three of them cluster around the central meadow and the plateau.
| Duelist | Level | Coordinates |
|---|---|---|
| Theo | 29 | -1491, 0739 |
| Leola | 31 | -1662, 0517 |
| Zoe | 32 | -1578, 0747 |
Zoe is the hardest of the three and the reason a level 30-plus roster matters. Clear Theo first on the grassy hill, take Leola on the plateau, then come back for Zoe once your team has absorbed the area’s experience.
Alpha Tubster and Aniimo Eggs
Southwest of First Spark Sanctum, this area’s Alpha spawn is an Alpha Tubster positioned at the center of a shore. Tubster belongs to the Wind Break unit, and its Victory Concerto trait reduces stamina expenditure for the entire team by 30 percent when BREAK activates, making it especially useful for the climbing required here.

Two Incredible Eggs sit in nests high in the western ruins and the ancient tree, and both need a glide or a climb rather than a fight.
- -1676, 0608 — nest on a ruined pillar wall, reached by gliding across.
- -1665, 0499 — bird nest on a high branch of the large tree.
How to confirm the area is complete
Each collectible type confirms itself in a different way. A chest plays its open animation and stays open on the map. A Lumin Marking snaps the stone symbols together the moment your perspective lines up and hands over the amber immediately. A Lumin Collection only pays out if you grab every energy orb inside the time limit, and it resets if you run out, so you can simply start it again.
Pathfinder Challenges complete when you win the duel, not when you talk to the NPC. Once all six are cleared, check your totals against the area’s counts: 38 chests, 10 Lumin Amber and the single Lumin Collection. Anything still missing is almost always sitting under rubble, behind brambles, or on a ledge you have not glided down to yet.






