The Sea of Flowers sits in the middle of Breezy Plains, and it is one of the heaviest collectible stops in Aniimo. Chests hide under hay piles, inside giant blossoms, behind waterfalls, and on snowy peaks far north of the village, and a fair number of them are locked behind brambles or sheer walls until you bring the right Aniimo along.
Quick answer: The region holds 61 chests, seven Lumin Ambers, and seven Pathfinder Challenges. Bring a Fire Aniimo for brambles and a flying one for rooftops, then clear the coordinates below area by area.
What the Sea of Flowers contains
| Collectible | Count | Spread |
|---|---|---|
| Treasure chests | 61 | Village, cliffs, caves, peaks |
| Lumin Ambers | 7 | Two markings, two collections, three loose |
| Pathfinder Challenges | 7 | One Elite, six standard |
| Writings | 8 | One house in the village |
| Elite Egg | 1 | Island treehouse |
Lumin Amber is the currency for growing the region’s Branch, which raises catch rates and lets you change the weather, so it is worth grabbing all seven before you leave. Chests hold exploration materials and vary in rarity.
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Roughly a third of this region is gated by terrain rather than difficulty. Four traversal tools cover everything here.
- Fire: burns the thorny brambles blocking chests, cave mouths, and climbing routes. Flameruff’s dash handles every bramble patch in the region.
- Flight: reaches rooftops, windmill ledges, hanging platforms, and floating Lumin Ambers. Glide down from the nearest high ground rather than climbing.
- Water: swims the lake and the channels around the island treehouse.
- Any attack: smashes the hay piles on the southern farms, three of which sit on top of chests.
Park a Fire Aniimo and a flying Aniimo in your active party before you start the sweep. Backtracking to swap costs more time than the chests are worth.
All 7 Lumin Amber locations
| Amber | Coordinates | How to claim |
|---|---|---|
| 1 | -0637, 0795 | Align the stone pattern with the landscape |
| 2 (Village Vistas) | -0458, 0823 | Timed collection from the tower top |
| 3 | -0461, 0891 | Floating by a tree on a hill |
| 4 | -0215, 0672 | Align the stones near the mushroom house |
| 5 | Iris flower fields | Twine with an Iris and dance |
| 6 (Surfing in the Sea of Flowers) | -0220, 0970 | Timed collection challenge |
| 7 | -0630, 0977 | Floating flat against a cliff face |
Ambers 1 and 4 are Lumin Markings. Stand back, rotate the camera, and shift your footing until the glowing marks on the stones line up into a single symbol against the background. The Amber pops the moment the shape closes.

Village Vistas starts at the top of the tower beside the elder’s house and asks for 10 scattered Lumin energy pieces within the time limit, so glide between them instead of running. Amber 5 is the odd one out and has no combat or puzzle at all: find an Iris in the flower fields, twine with it, and dance to trigger the cutscene.
All 61 chest locations
Village, water wheel and windmill house (chests 1–13)
| Chest | Coordinates | Where to look |
|---|---|---|
| 1 | -0527, 0765 | On a table by the water wheel |
| 2 | -0503, 0697 | Hidden cave under a rock; swim, then burn in |
| 3 | -0509, 0699 | Wooden raft below the cliff |
| 4 | -0493, 0783 | House roof; fly up |
| 5 | -0454, 0808 | Behind a house on wooden crates |
| 6 | — | Windmill house attic library, via the balcony |
| 7 | -0456, 0825 | Inside the giant flower on the windmill roof |
| 8 | -0474, 0786 | Behind rocks in the lily pad pond |
| 9 | -0463, 0879 | Under a shelter behind the flower garden |
| 10 and 11 | -0530, 0916 | Ledges of the windmill tower |
| 12 | -0541, 0867 | Wooden crate by a market stall |
| 13 | — | Wheelbarrow behind the market stalls |

Chest 2 is the fiddliest of the opening set. Swim across with a water mount, then switch to a Fire Aniimo to clear the way into the small cave tucked under the rock. Chests 6 and 7 both belong to the windmill house, so fly to the balcony once and take the attic and the rooftop blossom in the same trip.
Mushroom house and eastern fields (chests 14–19)
| Chest | Coordinates | Where to look |
|---|---|---|
| 14 | -0229, 0737 | Cage hanging off the mushroom house |
| 15 | -0284, 0732 | By a tree guarded by Budsquire |
| 16 | -0346, 0812 | Inside a thick cluster of bushes |
| 17 | -0228, 0811 | Near the cliff edge |
| 18 | -0070, 0826 | On a purple grassy hill |
| 19 | -0068, 0860 | Top of a stone arch; burn the vines to climb |

Southern cliffs and the island treehouse (chests 20–23)
| Chest | Coordinates | Where to look |
|---|---|---|
| 20 | -0009, 0487 | By a stone pillar on the cliffside path |
| 21 | -0110, 0409 | Hanging platform under a stone arch |
| 22 | -0120, 0376 | Top of a red rock pillar |
| 23 | -0151, 0737 | Island treehouse; burn the vines first |

The island at -0151, 0737 is worth the swim for more than the chest. Burn the brambles, climb the treehouse, and you also collect an Elite Egg before opening chest 23 at the base.
Iris fields, birch woods and hay farms (chests 24–28)
| Chest | Coordinates | Where to look |
|---|---|---|
| 24 | -0016, 0865 | Among the birch trees |
| 25 | -0110, 0868 | Under a hay pile |
| 26 | -0108, 0885 | Under a hay pile |
| 27 | -0202, 0874 | Hay pile behind a wooden house |
| 28 | -0111, 0960 | Beside the pine trees |

Lumenfly Valley caves (chests 29–38)
| Chest | Coordinates | Where to look |
|---|---|---|
| 29–32 | -0337, 1161 | Glowing petals and ledges inside the cave |
| 33 | — | Deep in the cave passage |
| 34 | — | High ledge in the dark passage |
| 35 | -0337, 1161 | Petals in the main chamber |
| 36 | — | Mountain alcove outside the cave |
| 37 | — | Bottom of a deep cave hole |
| 38 | — | By a pine tree outside the cave hole |
Lumenfly Valley stacks nine chests into a short stretch of tunnel. The giant purple petals work as platforms, so hop up them rather than looking for a ground route, and sweep the high ledges before moving deeper.

Northern ridges and the waterfall cave (chests 39–56)
| Chest | Coordinates | Where to look |
|---|---|---|
| 39 | -0343, 0954 | Rocky cliff ledge |
| 40 | -0367, 1008 | Inside a rocky ravine |
| 41 | -0418, 1022 | Under a pine tree |
| 42 | -0451, 1044 | Grassy cliff ledge |
| 43 | -0495, 1056 | Rocky ledge |
| 44 | -0507, 1044 | Grassy hill by a windmill |
| 45 | -0531, 1009 | Cliffside behind thorny vines |
| 46 | -0517, 0979 | On a grassy hill |
| 47 | -0469, 0946 | Cliff ledge; unlocks Chest Chaser |
| 48 | -0556, 1026 | Under a tree |
| 49 | -0570, 1007 | Wooden platform under the waterfall |
| 50 | -0616, 1007 | Cave behind the waterfall |
| 51 | -0632, 0974 | Grassy hill near the cliff |
| 52 | — | Small water cave at the cliff base |
| 53 | -0592, 0945 | Cliff ledge |
| 54–56 | -0634, 0901 / -0643, 0875 | Walls, bushes and carts around a house |
Chest 50 is the only one here that puts up a real fight. The cave sits behind the waterfall, and a group of level 40 Budsquire defends it, so clear them before you try to open anything.
Valley petals and snowy peaks (chests 57–61)
| Chest | Coordinates | Where to look |
|---|---|---|
| 57 | -0306, 1123 | On top of purple flower petals |
| 58 | -0319, 1140 | Inside a cave |
| 59 | -0294, 1191 | Snowy mountain ledge |
| 60 | -0243, 1187 | Snowy mountain ledge |
| 61 | -0198, 1210 | Snowy peak |
All 7 Pathfinder Challenges
| Pathfinder | Coordinates | Type |
|---|---|---|
| Wally | -0416, 0782 | Elite |
| Glimmer | -0454, 0887 | Standard |
| Shura | -0514, 0851 | Standard |
| Aurel and Hesper | -0308, 0775 | Standard, two opponents |
| Julian | -0107, 0409 | Standard |
| Aven | -0026, 0741 | Standard |
| Candy | -0119, 0953 | Standard |
Wally is the Elite duel of the region and hits noticeably harder than the rest, so save that one until your team has caught up with the local Aniimo levels. Aven stands near the giant blue lotus, and Aurel and Hesper fight you together rather than one after the other.
Writings and the Elite Egg
Eight readable collectibles sit inside a single house at -0557, 0859. One is Sayn’s Message; the other seven are the pages of Old Clovis’s Diary. Pick up all eight in one visit so you do not have to remember which page you missed.
The region’s only Elite Egg is on the island at -0151, 0737, up in the treehouse you reach after burning the brambles. Take it to the Hatchinator at an Outpost when you are done exploring.
How to confirm the region is cleared
Opening chest 47 at -0469, 0946 pops the Chest Chaser achievement, which is a useful mid-sweep checkpoint. Each Lumin Amber registers the moment the marking symbol snaps together, the timed collection ends successfully, or the Aniimo guarding it goes down, and the Amber then counts toward your Branch upgrades.
The map tracker only counts Aniimo you have actually caught, not ones you have spotted, so a tracker that still looks incomplete is not proof you missed a chest.

Aniipods scattered around the fields sit outside this count entirely, since you can simply buy them from the vendors at an Outpost. Once the 61 chests, seven Ambers, and seven duels are done, the Sea of Flowers has nothing else holding you back, and the Amber you walk away with is enough to start pushing the Branch’s catch rate and weather controls up a tier.





