At Breezy Plains’ center lies the Sea of Flowers, one of Aniimo’s richest nearby areas for collectibles. Find chests beneath hay, within huge luminous blooms, beyond a waterfall, and on snowy summits far north of the village. Many remain inaccessible until a suitable Aniimo deals with brambles, ice, or steep rock faces.
Quick answer: Take a Fire Aniimo to handle brambles and ice, a flying Aniimo to reach rooftops and petals, and a water mount for the island. Then work through the coordinates one area at a time.
Aniimo to bring before you start
Terrain, not enemy strength, blocks access to about one-third of this region. Four traversal tools handle every obstacle; add a Fire Aniimo and a flying Aniimo to your active party before leaving. You will lose more time swapping during the sweep than the chests justify.
- Fire: Burns thorny growth blocking chests, cave entrances, and climbing paths; it also melts the ice covering a few chests.
- Flight: Reaches rooftops, windmill ledges, suspended platforms, and the giant petals within the valley cave. Glide down from nearby high ground instead of making the climb.
- Water: Carries you through the lake and the channels surrounding the island treehouse.
- Any attack or a digging Aniimo: smashes the hay piles on the southern farms and digs up buried mounds, several of which sit on top of chests.
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Bloomville village, water wheel, and windmill house (1–13)
| Chest | Coordinates | Where to look |
|---|---|---|
| 1 | -0527, 0765 | On a table by the water wheel |
| 2 | -0503, 0697 | Hidden cave under a rock; swim, then burn in |
| 3 | -0509, 0699 | Wooden raft below the cliff |
| 4 | -0493, 0783 | House roof; fly up |
| 5 | -0454, 0808 | Behind a house on wooden crates |
| 6 | — | Windmill house attic library, via the balcony |
| 7 | -0456, 0825 | Inside the giant flower on the windmill roof |
| 8 | -0474, 0786 | Behind rocks in the lily pad pond |
| 9 | -0463, 0879 | Under a shelter behind the flower garden |
| 10 and 11 | -0530, 0916 | Ledges of the windmill tower |
| 12 | -0541, 0867 | Wooden crate by a market stall |
| 13 | — | Wheelbarrow behind the market stalls |
Chest 2 is the trickiest of the first group: cross the water on a water mount, switch to a Fire Aniimo, and clear the obstruction to reach the little cave beneath the rock. Chests 6 and 7 are both in the windmill house. Fly up to its balcony, then collect the attic chest and rooftop blossom in one visit.

Mushroom house and eastern fields (14–19)
| Chest | Coordinates | Where to look |
|---|---|---|
| 14 | -0229, 0737 | Cage hanging off the mushroom house |
| 15 | -0284, 0732 | By a tree guarded by Budsquire |
| 16 | -0346, 0812 | Inside a thick cluster of bushes |
| 17 | -0228, 0811 | Near the cliff edge |
| 18 | -0070, 0826 | On a purple grassy hill |
| 19 | -0068, 0860 | Top of a stone arch; burn the vines to climb |
Southern cliffs and the island treehouse (20–23)
| Chest | Coordinates | Where to look |
|---|---|---|
| 20 | -0009, 0487 | By a stone pillar on the cliffside path |
| 21 | -0110, 0409 | Hanging platform under a stone arch |
| 22 | -0120, 0376 | Top of a red rock pillar |
| 23 | -0151, 0737 | Island treehouse; burn the vines first |
At -0151, 0737, the island rewards a swim with more than a chest: burn away the brambles, climb into the treehouse, and collect the region’s Elite Egg before opening Chest 23 at its base.

Iris fields, birch woods, and hay farms (24–28)
| Chest | Coordinates | Where to look |
|---|---|---|
| 24 | -0016, 0865 | Among the birch trees |
| 25 | -0110, 0868 | Under a hay pile |
| 26 | -0108, 0885 | Under a hay pile |
| 27 | -0202, 0874 | Hay pile behind a wooden house |
| 28 | -0111, 0960 | Beside the pine trees |
Three of these sit under hay piles, so any standard attack smashes the pile and reveals the chest underneath. A couple of nearby mounds are buried instead, which a digging Aniimo turns up in a second.


Lumenfly Valley caves (29–38)
| Chest | Coordinates | Where to look |
|---|---|---|
| 29–32 | -0337, 1161 | Glowing petals and ledges inside the cave |
| 33 | — | Deep in the cave passage |
| 34 | — | High ledge in the dark passage |
| 35 | -0337, 1161 | Petals in the main chamber |
| 36 | — | Mountain alcove outside the cave |
| 37 | — | Bottom of a deep cave hole |
| 38 | — | By a pine tree outside the cave hole |
Lumenfly Valley packs nine chests into a short stretch of tunnel. Use the giant purple petals as platforms and hop upward instead of searching for a ground-level route; sweep the high ledges first, then continue deeper.

Northern ridges and the waterfall cave (39–56)
| Chest | Coordinates | Where to look |
|---|---|---|
| 39 | -0343, 0954 | Rocky cliff ledge |
| 40 | -0367, 1008 | Inside a rocky ravine |
| 41 | -0418, 1022 | Under a pine tree |
| 42 | -0451, 1044 | Grassy cliff ledge |
| 43 | -0495, 1056 | Rocky ledge |
| 44 | -0507, 1044 | Grassy hill by a windmill |
| 45 | -0531, 1009 | Cliffside behind thorny vines |
| 46 | -0517, 0979 | On a grassy hill |
| 47 | -0469, 0946 | Cliff ledge; unlocks Chest Chaser |
| 48 | -0556, 1026 | Under a tree |
| 49 | -0570, 1007 | Wooden platform under the waterfall |
| 50 | -0616, 1007 | Cave behind the waterfall |
| 51 | -0632, 0974 | Grassy hill near the cliff |
| 52 | — | Small water cave at the cliff base |
| 53 | -0592, 0945 | Cliff ledge |
| 54–56 | -0634, 0901 / -0643, 0875 | Walls, bushes, and carts around a house |
Only Chest 50 presents a serious battle. Its cave is concealed behind the waterfall, and level 40 Budsquire guard the entrance; defeat every enemy and the locked chest opens when the fight ends.

Valley petals and snowy peaks (57–61)
| Chest | Coordinates | Where to look |
|---|---|---|
| 57 | -0306, 1123 | On top of purple flower petals |
| 58 | -0319, 1140 | Inside a cave |
| 59 | -0294, 1191 | Snowy mountain ledge |
| 60 | -0243, 1187 | Snowy mountain ledge |
| 61 | -0198, 1210 | Snowy peak |
Up on the snowy ridges, at least one chest is frozen inside an ice block. Thaw it with a fire attack and the chest pops free, ready to open.

What the chests contain
Rewards vary by chest rarity, but they draw from a fixed set of tiers. Most hold Credits, Sparkling Crystal, Aniipods, and growth materials; richer chests add Glimmer and a rolled Held Item such as a Heartseeker Pendant or Ferocious Fang. A few are sealed and ask for Primegy before they open at all.
| Reward tier | Typical contents |
|---|---|
| Basic pickup | Credits 3000, Growth Bud 4, Aniipod 5, Sparkling Crystal 3 |
| Mid | Credits 7500, Growth Flower 3, Aniipod Pro 5, Sparkling Crystal 5 |
| Large | Credits 15000, Growth Fruit 2, Aniipod Mega 5, Sparkling Crystal 10 |
| Glimmer | Glimmer 5, Credits 5000, Sparkling Crystal 5 |
| Glimmer + Held Item | Glimmer 20, Credits 20000, Sparkling Crystal 15 plus one Held Item |
| Locked (30 Primegy) | A Gust Stone or Wave Stone |
| Locked (50 Primegy) | 250 Safaris, 20 Windborn Stamps, 3 Irisalis Petal, 50,000 Credits |
The combat chest inside the cave to the northwest also drops the Wooden plaque for training alongside Glimmer, crystals, fangs, and Credits once you clear the Budsquires and the Thornblade guarding it.
All 7 Lumin Amber locations
| Amber | Coordinates | How to claim |
|---|---|---|
| 1 | -0637, 0795 | Align the stone pattern with the landscape |
| 2 (Village Vistas) | -0458, 0823 | Timed collection from the tower top |
| 3 | -0461, 0891 | Floating by a tree on a hill |
| 4 | -0215, 0672 | Align the stones near the mushroom house |
| 5 | Iris flower fields | Twine with an Iris and dance |
| 6 (Surfing in the Sea of Flowers) | -0220, 0970 | Timed collection challenge |
| 7 | -0630, 0977 | Floating flat against a cliff face |
Ambers 1 and 4 are Lumin Markings. Stand back, rotate the camera, and shift your footing until the glowing marks on the stones line up into a single symbol against the background; the Amber pops the moment the shape closes. Village Vistas starts at the top of the tower beside the elder’s house and asks for 10 scattered Lumin energy pieces within a time limit, so glide between them rather than running. Amber 5 has no puzzle or fight at all: find an Iris in the flower fields, twine with it, and dance to trigger the cutscene.

Lumin Amber funds upgrades to the region’s Branch, improving catch rates and unlocking weather changes. Collect all seven before moving on.
All 7 Pathfinder Challenges
| Pathfinder | Coordinates | Type |
|---|---|---|
| Wally | -0416, 0782 | Elite |
| Glimmer | -0454, 0887 | Standard |
| Shura | -0514, 0851 | Standard |
| Aurel and Hesper | -0308, 0775 | Standard, two opponents |
| Julian | -0107, 0409 | Standard |
| Aven | -0026, 0741 | Standard |
| Candy | -0119, 0953 | Standard |
Wally is the region’s Elite duel and deals considerably more damage than the other opponents, so wait until your team is near the local Aniimo levels before challenging him. Aven is beside the giant blue lotus. Aurel and Hesper enter as a pair, so you fight them at the same time.
Writings and the Elite Egg
At -0557, 0859, one house contains eight readable items. One is Sayri’s Message, which covers Budclaw biology and care; the other seven are pages from Old Clovis’s Diary. Collect the full set in one visit to avoid tracking down a missing page later.
The island’s sole Elite Egg is at -0151, 0737, inside the treehouse; burn through the brambles to reach it. When you’re finished exploring, bring it to an Outpost’s Hatchinator.
Sea of Flowers region totals
For reference while you sweep, these are the point totals the game records for the Sea of Flowers, which spans a level range of 19 to 28.
| Point type | Count |
|---|---|
| Chests | 66 |
| Blooms | 4 |
| Bonfires | 1 |
| 5 | |
| Lumin collections | 2 |
| Ecological points | 7 |
| Pathfinder challenges | 6 |
Confirming the region is cleared
Open the chest at -0469, 0946 to earn the Chest Chaser achievement, making it a handy checkpoint during your sweep. An Amber registers when its marking forms a complete symbol, the timed collection succeeds, or its defending Aniimo is defeated; it then contributes to Branch upgrades.
The map tracker counts only Aniimo you have caught, not those you have merely seen, so an incomplete-looking tracker does not prove you missed a chest. Aniipods scattered through the fields are excluded as well, since Outpost vendors sell them.
Once the chests, ambers, and duels are done, the Sea of Flowers has nothing else holding you back, and the Amber you walk away with is enough to start pushing the Branch’s catch rate and weather controls up a tier.






