Blitzwood sits in Breezy Plains, the first stretch of Idyll you explore, and it is one of the denser capture zones in the region. Wild Aniimo here run level 40–45, the local field boss is Alpha Blazen, and the area holds 16 separate entries once you count regional forms and the Prismana variant. Four of them will not appear at all unless you meet a specific condition first.
Quick answer: There are 16 Aniimo entries in Blitzwood. Twelve spawn openly, two are night-only, one needs Prismana Flow, and one must be forced to spawn. Completing the set awards the Thunderchaser badge.
Blitzwood level range and what to bring
Wild spawns sit at level 40–45 across the whole area, so a team parked around that band handles ordinary captures without much trouble. The alpha hits harder than the ambient population, so bring something above the local level before you walk into it.
A few practical things make the clear-up faster:
- Activate all five transporters on foot before you start capturing — Blitzwood is wide and you will be crossing it repeatedly.
- Stock Anipod Pro for regular spawns and Anipod Mega for the tougher or flightier ones.
- Keep an Aniipod Ultra for the alpha, since catching it rather than just beating it pays out more.
- Plan one night pass through the area for the two nocturnal spawns instead of waiting around mid-run.
- Have a Blazen or Ignitis available before you start, since both are used to unlock other entries here.
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Add to Google Preferences →All 16 Blitzwood Aniimo and their coordinates
| Aniimo | Coordinates | Condition |
|---|---|---|
| -0851, 0653 | None | |
| -0641, 0628 | None | |
| -0956, 0597 | None | |
| -0782, 0620 | None | |
| -0813, 0683 | None | |
| -0727, 0629 | None | |
| -0721, 0695 | None | |
| -0770, 0655 | None | |
| -0736, 0674 | None | |
| -0742, 0698 | None | |
| -0606, 0542 | None | |
| -0616, 0608 | Night only | |
| -0620, 0646 | Night only | |
| -0762, 0512 | Alpha encounter | |
| -0519, 0434 | Prismana Flow active | |
| Wisptis area | Forced spawn |
The coordinates point at reliable spawn clusters rather than a single fixed creature, so if a pin looks empty, sweep the immediate slope or treeline before moving on. Spawn density varies a lot by species here — Hummin and the two Bolty forms are everywhere, while Irisal and the basic Flamerion-tier spawns have only a point or two each.
Open spawns you can catch on sight
Bolty and Bolty (Mountain Woods Form)
The basic Bolty sits on the western side of the area at -0851, 0653, out on open ground where it is easy to spot. It is an Electric-type breaker with 85 base HP and 87 BP attack, and it is the single most common thing you will trip over while clearing everything else.

The Mountain Woods Form lives further east at -0641, 0628, in among the trees. Same element and same base stats as the standard form, but it counts as its own entry, so you need both. An Anipod Pro is enough for either.

Flutternym, Flutternym (Mountain Woods Form) and Gracewing (Mountain Woods Form)
The standard Flutternym is the westernmost catch in the area at -0956, 0597, drifting over a grassy hill. It is a Wind healer, and it takes an Anipod Mega more reliably than a Pro.


The Mountain Woods Form is at -0782, 0620, usually near the autumn trees whose colours its wings copy. This version is Wind and Rock, a healer with 94 HP and 81 attack at base, and it evolves into Gracewing at Aniimo level 21 with a Gust Stone.
You do not have to evolve one, though, because Gracewing (Mountain Woods Form) spawns in the wild at -0813, 0683. There are usually several in the same field, so pick whichever one you like and use a Pro on it.
Iris (Grassland Form) and Irisal (Grassland Form)
Iris in its Grassland Form is up a hill at -0727, 0629, often tucked against foliage where it blends in. It is a Grass DPS with 101 base attack, and it also appears in Nimbus Fields, The Mistwoods and The Argent Strait if you miss it here.

Irisal, the evolved form, is nearby at -0721, 0695 on a flower-covered slope. Blitzwood is the only habitat for this form, and there is very little of it around, so check the whole hillside. Failing that, evolve an Iris at Aniimo level 18 with a Sprout Stone after defeating the Alpha Irisal.
Hummin, Chirpi, Squarrel and Squashel
Hummin is at -0770, 0655, beside a set of stone ruins in the middle of the area. It is the most populous spawn in Blitzwood, so this one rarely takes more than a single attempt with a Pro.


Chirpi is at -0736, 0674, but look up rather than ahead — it circles in the air near the rocky cliffs. You will need to wait for it to drop into range or knock it down before throwing.

Squarrel sits in the trees on the autumn field at -0742, 0698. Squashel, the last entry most players pick up, is in the far southeast at -0606, 0542, usually grazing on a grassy slope. An Anipod Mega is the safer choice for Squashel.
Night-only spawns: Wisptis (Highland Form) and Sparki
Two entries only appear after dark, and both sit in the eastern half of the area within easy running distance of each other. Do them in one loop.

Wisptis (Highland Form) is at -0616, 0608, near the cliffside edge. It is a Dark and Fire DPS with 112 base attack, and it is also the creature you will need in bulk to force the Ignitis spawn later, so it is worth catching more than one while you are here.
Sparki is a short walk away at -0620, 0646, on a hilltop. It is a Fire regen unit, and an Anipod Mega handles it cleanly.
If you can change the weather or time of day from your menu, set night before you fast travel in rather than waiting out the cycle on foot.
Alpha Blazen at -0762, 0512
Blazen is the field boss of Blitzwood and the only way to register the species from the wild here. It stands at -0762, 0512 and has to be fought rather than simply thrown at. Break its shield first, then use an Aniipod Ultra on the weakened alpha for the larger reward instead of just killing it.

There is a second route if the fight goes badly. A Bolty can evolve into Blazen at Aniimo level 33 using a Roar Stone, but only under the Blitz Tree in Blitzwood and only after you have defeated the Alpha Blazen. Either way, the alpha has to go down.
Blazen (Prismana Form): Triggering Prismana Flow
The Prismana variant does not exist in Blitzwood under normal conditions. It only spawns while the area is in its Prismana Flow state, which you trigger yourself at the region’s Bloom.

The Prismana form disappears when the Flow state ends, so catch it during the same visit rather than marking the spot for later.
Ignitis (Highland Form): Forcing the spawn
Ignitis in its Highland Form is the one entry that requires work outside Blitzwood. It does not wander the area on its own — you have to beat enough of its lesser form to make one appear.


Evolution is the fallback here too. A Wisptis (Highland Form) becomes Ignitis at Aniimo level 29 with a Night Stone, after winning three consecutive battles against Wisptis of the same form.
Confirming 100% and the Thunderchaser badge
Completion is tracked the moment the final entry registers. Catch the last one on your list — for most players that ends up being Squashel at -0606, 0542 — and the Thunderchaser badge is awarded immediately on capture. If the badge does not appear, an entry is still missing from your Aniilog, so cross-check the table above against your records and look for the conditional four first.
Each entry also pays out on first registration. Base-stage Aniimo hand over Growth Bud x3, evolved forms give Growth Flower x2, and reporting any of them adds 100 Credits. Blitzwood also holds five chests, six gathering nodes, four Runaway Ambers, two Lumin Markings, a Lumin Collection and one of Dr. Glass’s Trials, none of which are required for the capture set but all of which are worth sweeping while you are running between spawn points.





