Blitzwood sits in the eastern woodland of Breezy Plains, and it is one of the denser catching zones in Idyll. Sixteen separate Aniimo spawns are pinned to fixed coordinates here, including regional variants you cannot find in the open grassland, and three of them will not appear at all unless you meet a condition first.
Quick answer: Sixteen Aniimo spawn in Blitzwood. Most stand in the open at fixed coordinates, four appear only at night, and Blazen is locked behind a ruin puzzle at -0799, 0614.
All Blitzwood Aniimo coordinates
Blitzwood encounters sit in the level 40–45 band, so bring a team that can survive a few hits before you start throwing capture devices. Open the map, type or scroll to the coordinate, and the spawn point is within a few steps of it.
| Aniimo | Form | Coordinates | Condition |
|---|---|---|---|
| Basic | -0034, 0623 | None | |
| Mountain Woods | -0804, 0529 | None | |
| Basic | -0799, 0614 | Ruin gate puzzle | |
| Prismana | Blitzwood | Prismana Flow | |
| Basic | -0672, 0715 | None | |
| Mountain Woods | -0811, 0627 | None | |
| Mountain Woods | -0805, 0624 | None | |
| Basic | -0685, 0679 | None | |
| Grassland | -0679, 0687 | None | |
| Grassland | -0716, 0680 | None | |
| Basic | -0724, 0578 | None | |
| Basic | -0714, 0519 | None | |
| Basic | -0632, 0579 | None | |
| Basic | -0624, 0611 | Night only | |
| Highland | -0613, 0612 | Night only | |
| Basic | -0770, 1368 | Night only | |
| Highland | -0613, 0612 | Night, defeat 6 Wisptis |
Ignitis (Basic Form) sits well north of the rest of the cluster at -0770, 1368, so treat it as a separate trip rather than part of the loop around the central woods.
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Most of Blitzwood is a straight walk-up-and-catch zone. These spawns ignore the clock, so you can clear all of them in a single daytime run before you worry about the trickier three.
Bolty (Basic and Mountain Woods Form)
The standard Bolty is an Electric Break unit, and its Mountain Woods variant keeps the same typing with a golden-brown coat that blends into the autumn undergrowth. The variant stands in open grass at -0804, 0529, and it is easy to miss on first pass because the fur matches the leaf litter almost exactly.


Flutternym and Gracewing (Mountain Woods Form)
The basic Flutternym spawns at -0672, 0715 and is a Wind-element healer that hides when it senses you coming. The fluorescent scales it sheds give away its position, so follow the glimmer rather than the creature itself.


The Mountain Woods version at -0811, 0627 is a dual Wind and Rock type, with wings shaped and coloured like fallen leaves. It is the same shy behaviour, just harder to spot against the forest floor.
Its evolution, Gracewing (Mountain Woods Form), spawns as a wild catch a short walk away at -0805, 0624. Catching it directly saves you the level 21 evolution and the Gust Stone.

Iris and Irisal (Grassland Form)
Iris (Grassland Form) is a Grass-element DPS that normally lives in the Nimbus Fields, and it carries tufts of wool caught on its petals. In Blitzwood it appears at -0679, 0687 on a rocky patch of grass.


The evolved Irisal (Grassland Form) has its own spawn at -0716, 0680, roughly forty metres west. It is the same Grass typing with a much stronger stat line, so it is worth the detour even if you already have the base form.

Hummin, Chirpi, Squarrel and Squashel
Four basic-form Aniimo round out the daytime list, and none of them need setup. Hummin sits at -0685, 0679, Chirpi at -0724, 0578, Squarrel at -0714, 0519 and Squashel at -0632, 0579. Squarrel is worth grabbing early because its listed trait is Climb, which is exactly what you need for the Blazen puzzle below.

Night-only spawns in Blitzwood
Four entries will not appear during the day no matter how many times you reload the area. Sparki, Wisptis (Highland Form), Ignitis (Basic Form) and Ignitis (Highland Form) are all tied to the night cycle, so wait for the in-game clock to roll over before you travel out.
Wisptis (Highland Form)
Wisptis (Highland Form) appears at -0613, 0612 after dark. It is a Dark and Fire DPS with a Cloak trait, so expect it to break line of sight while you line up a throw. This same coordinate is where you will later trigger its evolved form, which makes it the single most important pin in the region.

Ignitis (Highland Form) spawn trigger
The Highland variant of Ignitis does not spawn on its own. You have to provoke it by killing enough Wisptis in front of it, and the game needs you to use an Ignitis to do the work.

This is separate from the Wisptis evolution requirement, which asks you to beat 3 Wisptis of the same form as your own in a row. Do not confuse the two counts.
Blazen: ruin gate puzzle and Prismana Flow
Blazen is caged inside a stone ruin at -0799, 0614, behind a gate that only opens once the pressure plates inside are weighted down. You cannot walk in through the front.


Blazen (Prismana)
The rare Prismana version is a different catch entirely. It only spawns during a Prismana Flow, and you create that by nurturing the branch in the zone. Once the flow is running, Blazen (Prismana) can appear in Blitzwood as an Electric and Dark type with prismana threaded through its fur.

Blitzwood form stats and roles
If you are deciding which of the variants to actually build, the base stat lines separate them quickly. The healers sit low on attack and high on EP regen, while the Dark and Fire line hits hardest.
| Aniimo | Elements | Role | HP / Attack |
|---|---|---|---|
| Wind, Rock | Heal | 94 / 81 | |
| Wind, Rock | Heal | 110 / 98 | |
| Electric | Break | 85 / 85 | |
| Electric, Dark | Break | 100 / 100 | |
| Dark, Fire | DPS | 77 / 112 | |
| Dark, Fire | DPS | 90 / 125 | |
| Grass | DPS | 69 / 101 | |
| Grass | DPS | 100 / 118 |
Ignitis (Highland Form) is the standout damage dealer of the group, with 125 attack and matching magic attack at Nova Stage. Gracewing (Mountain Woods Form) is the durability pick, pairing 110 HP with 104 EP regen for sustained healing.
Evolution requirements for Blitzwood catches
Four of the Blitzwood lines evolve, and each one needs a level, an evolution stone and in most cases a specific task. Hitting the level alone is not enough.
| Aniimo | Evolves to | Level | Requirement |
|---|---|---|---|
| Irisal | 18 | Sprout Stone x1, defeat the Alpha Irisal | |
| Gracewing | 21 | Gust Stone x1 | |
| Ignitis | 29 | Night Stone x1, beat 3 same-form Wisptis in a row | |
| Blazen | 33 | Roar Stone x1, defeat the Alpha Blazen under the Blitz Tree |
The Bolty evolution is the only one anchored to a specific landmark. The Alpha Blazen fight happens under the Blitz Tree inside Blitzwood itself, so you can finish the chain without leaving the region.
Confirming a Blitzwood catch registered
A successful catch writes the Aniimo into your Aniilog with its form label printed under the name, so a Mountain Woods Bolty shows “Mountain Woods Form” rather than “Basic Form” on its entry card. If the card reads Basic Form, you grabbed a standard spawn and the variant is still out there.
Your Breezy Plains exploration percentage also ticks upward as you clear these points, moving from the low sixties into the mid sixties across a full Blitzwood sweep. That counter is the quickest way to tell whether a trip actually added anything new, and reporting each catch pays out 100 Credits on top of the Growth Bud or Growth Flower you get for the first release of a species.





