Lumin Amber powers a Branch, a tall landmark that reveals an area’s complete map and spreads buffs throughout its surroundings. Breezy Plains has no shop stock; you must find each piece in the field, with some requiring combat, puzzles, timed challenges, or movement skills you might not have unlocked. Gathering enough is worthwhile: at the highest tier, moving around the region outside combat no longer uses stamina.
Quick answer: Breezy Plains holds 180 Lumin Amber in total, but you only need to infuse 150 into the Breezy Plains Branch to unlock the no-stamina-cost perk.
What each Branch infusion unlocks (up to 150)
To infuse Lumin Amber, open the map and select the offer control in the lower-right corner while at the Branch. Rewards depend on your accumulated offerings, and reaching each tier makes it permanent. The table below lists Breezy Plains Branch rewards for totals from 10 through 150.
| Total infused | Effect |
|---|---|
| 10 | Aniimo catch rate +10% in Breezy Plains |
| 20 | Stamina cap +10% |
| 30 | Daily Nurture limit +10 in Breezy Plains |
| 40 | Stamina cap +10% |
| 50 | Stamina cap +10% |
| 60 | Unlocks weather changing |
| 70 | Stamina cap +10% |
| 80 | Stamina cap +10% |
| 90 | An Aniimo Egg appears at the Branch every Monday at 4:00 |
| 100 | Stamina cost -10% in Breezy Plains |
| 110 | Stamina cost -10% in Breezy Plains |
| 120 | A previously hidden cave appears |
| 130 | Stamina cap +10% |
| 140 | Stamina cap +10% |
| 150 | No stamina cost outside of combat in Breezy Plains |
Unlocking the weather change at 60 is not enough to use it: you also need the area’s Silver Collection Badge, earned with a 70% collection rate there and a victory over its Alpha Aniimo.
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Add to Google Preferences →The forms Lumin Amber takes
Pickup type tells you what your team needs to do, so learn to recognize each form rather than relying on map pins. A nearby amber alert will point to one of the following.
- Field amber appears in an accessible spot, sometimes above water or on elevated ground, and sometimes under the watch of wild Aniimo that you must capture or defeat.
- Lumin Collection sets a timer; gather all the scattered Lumin energy before time expires.
- Lumin Marking appears as an engraving fragmented across ruins or terrain. Adjust your position until the camera brings every piece together as one glowing symbol.
- Runaway Amber is a moving orb you chase through midair rings or along a set path.
- Blessed Aniimo amber is carried by a glowing creature, so capture it to claim the reward rather than defeating it.
- Sanctum clear grants one Lumin Amber in addition to the chests found inside.

Lumin Amber count by area
Stock varies from area to area, while the level ranges indicate a sensible route for your sweep. No single area offers more than the Argent Strait.

| Area | Level range | Lumin Amber | Lumin Collections |
|---|---|---|---|
| 20–25 | 5 | 1 | |
| 28–32 | 10 | 1 | |
| 47–57 | 6 | 3 | |
| 53–60 | 3 | — |
The Argent Strait has ten amber alongside 38 chests and six Pathfinder challenges, making it the strongest one-area choice if you need a few more for a Branch upgrade. In the late-game expanse of Zephyrus Landbridge, its 18 ecological points and 58 chests come with six amber; Lumin Collections provide three of them, not open pickups. Tideblossom Coast has the smallest supply—just three amber—and lacks a bonfire, so sort out healing before entering at level 53 or above.

Nimbus Fields (17 total)
As the starting region, Nimbus Fields has 17 Lumin Amber to find; its counter is shown as x/17. Four pieces lie below ground in Crystal Cave, a spot that’s easy to overlook.
Crystal Cave (underground)
Find the entrance southwest at about -1317, 0715, beside a campfire and a Cave Explorer NPC. For the first amber, use a fire Aniimo to burn through the flame thorns and reach the Collapsed Corridor timed collection. A flight form lets you reach the second by crossing the cave arches. To get the third, dig through glowing patches as Shrubclaw, then pursue the amber that runs away. The fourth is a reward for capturing a rare glowing Pebbling behind a rock wall you can burrow through.

Farther inside, another Lumin Collection occupies a chamber in the Sub-Idylian Ruins, with 10 energy orbs placed on the stone staircase.
Surface coordinates
| # | Coordinates | How to get it |
|---|---|---|
| 5 | -1056, 0859 | Defeat the Aniimo guarding the ruins pedestal |
| 6 | -0935, 0837 | Glide down the cliff to the river |
| 7 | -0959, 0699 | Climb the rocky hill, glide off the peak |
| 8 | -1110, 0743 | Catch the bubbled Nimbi with an Aniipod Mega |
| 9 | -1225, 0775 | Climb the giant plant, glide onto the cloud |
| 10 | -1342, 0821 | Align the Gate of Ruins marking |
| 11 | -1386, 0924 | Water nest at the river junction |
| 12 | -1504, 0792 | Awarded through main quest progress |
| 13 | -1331, 0950 | Glide over the crystal-lined pond |
| 14 | -1288, 0920 | Clear the Core Descent timed collection |
| 15 | -1168, 0771 | Start the race here, finish across the meadow |
| 16 | -1130, 0663 | Solve the vine puzzle with Nimbi’s Twine |
| 17 | -1098, 0636 | Clear the First Spark temple challenge |

Two rewards are easy to miss. The First Spark temple challenge doesn’t grant its reward at the temple; once the challenge is complete, pick it up at -1116, 0744. At the Gate of Ruins marker near -1342, 0821, don’t focus on the archway: retreat along the grassy path, where the broken pillar aligns with the arch behind it only when viewed from farther away.
Near the portal around -1117, 0671, equip a Nimbi, then get onto the giant flower leaf among the resting wild Nimbis and select the “Nap together” prompt. The reward is for napping with them.

Forest of Falling Stars coordinates
| Coordinates | How to get it |
|---|---|
| -1690, 1123 | Defeat or capture the Celestis group guarding it |
| -1562, 1117 | Floating high up — fly to it |
| -1588, 0951 | Clear the Pranky around the river stream |
| -1811, 0911 | Above crates under a stone arch on the beach |
| -1502, 1186 | Across the Canyon collection |
| -1519, 0934 | Nest of Stars marking on the hollow log |
You must clear Sanctum: Soaring Glide before the Across the Canyon collection at -1502, 1186 will show on your map. That requirement explains a missing pin.

Sea of Flowers and Mistwoods
Neither area calls for a specialist team, and each can be covered with a brief detour instead of a full sweep.
- At -0446, 0828 in Sea of Flowers: Village Vistas collection atop the tower next to the elder’s house.
- Sea of Flowers, -0491, 0893 — find it atop a broad rock beside a tree.
- Mistwoods — collect the Waterglide challenge on a rocky formation in the river’s center.
- Mistwoods — Budclaws encircle this amber; defeat them to free the Lumin energy.
Amber outside the open world
You do not have to clear every platforming pickup to hit 150. Several sources hand out amber in bulk, and they close the gap fast.
- First-time clears of regional Sanctums pay out 13 Lumin Amber across the set.
- First-time clears of Alpha Aniimo bosses give 17.
- Omega Aniimo encounters give 6 on first clear.
- Story missions and events add more on top.
Across the overworld and its underground levels, there are 180 pieces in all, while Branch skills reach their final tier at 150. With 30 to spare, you can leave the toughest platforming pickups behind and still unlock every Branch effect.
When an amber won’t appear
If a marked amber is not spawning for you, the cause is usually one of these conditions rather than a bug.
- Time of day — one courtyard pickup only releases a Blessed Budsquire in Early Morning.
- Weather — some pickups gate behind specific conditions.
- Missing Aniimo skills — fire abilities burn brambles and vines, earth abilities smash boulders or press ground switches, and ice abilities create stepping stones.
- Incomplete Sanctum progress — the Across the Canyon collection stays hidden until Sanctum: Soaring Glide is cleared.
Confirming a pickup and cashing it in
After a successful pickup, look for the Lumin Amber: Breezy x1 reward banner and a small EXP payout; the area’s tally will also rise. In Nimbus Fields, for instance, it advances from 1/17 to 17/17. Without that banner, the amber remains unavailable until you deal with its guard, timer, or alignment.
Next, use the amber at the Branch for that region: return there, open the enhancement screen, and infuse it. As your running total grows, the catch rate, weather, and stamina options gain tiers; the last entry changes once your total passes 150. Simply carrying amber in your inventory has no effect on field stamina until you invest it.






