Holo-Battle Interlink is Aniimo’s weekly PvE Alpha boss mode. Three stronger Alpha Aniimo stand at once, one on each route, and your team chips their health down to earn stars. The stars from all three routes add together and pay out a milestone track of rewards. It became available on September 24, 2026, at 4:00 AM ET (1:00 AM PT), the opening week of Season 3, Departure with the Wind: Part 1.
Quick answer: Reach Trailblazer I, head to the Hall of Polaris Institute in Astra, and challenge the three level-60 Alphas. Your best star grade on each route saves, and combined stars unlock rewards when you leave the mode before the weekly reset.

Unlock requirement and weekly window
The mode opens once you are promoted to Trailblazer I. After that, it runs on a fixed weekly schedule.
- Each cycle opens Thursday at 04:00 and closes Monday at 03:59, server time.
- Star Ranks and Assist Gifts reset every week.
- Rewards settle when you exit the mode, so leave before the Monday reset.
- You can replay every route as many times as you like; only your highest score on each counts.
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Add to Google Preferences →Squad setup and Twine mode
Play solo or in a squad of four. Empty slots are filled by AI teammates, and you can invite up to three other Pathfinders to join a run. Assisting other players and helping them raise their Star Ranks earns Support Rewards.
Combat always uses Twine mode, with 1 Aniimo as your main and 3 as support. Enemy Alphas attack the Tank first, and only BREAK-type Aniimo can be Tanks, so build your lineup around that role split.

How the three routes score
Each route places a level 60 Alpha against your team. Its Star Rank depends on the damage dealt before the timer expires. The highest result achieved on a route is recorded, and the three route totals determine your weekly star count.
Before every fight you can pick a Holo-Gizmo and battle buffs, then choose the elements that match the Alpha. Bringing the element that is strong against the boss is the fastest way to raise your damage and your grade.

Current cycle Alphas and counters
The opening cycle runs from September 24 to September 28, with all three Alphas at level 60. Bring the recommended elements to push your damage.
| Route | Alpha | Bring against it |
|---|---|---|
| Left | Fire, Wind, Dark | |
| Middle | Lightning, Light | |
| Right | Water, Grass |
The Lucky Aniimo for this cycle is Fulmintis. Defeating an Alpha with the week’s Lucky Aniimo pays a bonus of 10,000 Credits.
Cycle rotation schedule
Season 3 runs across five weekly rotations. The first three cycles are fully set below; each opens Thursday at 04:00 and closes Monday at 03:59, server time.
| Dates | Left | Middle | Right |
|---|---|---|---|
| Sep 24–28 | Alpha Tubster | Alpha Bouldus | |
| Oct 1–5 | Alpha Minespine | Alpha Luminelle | |
| Oct 8–12 | Omega Sherro | Alpha Grizbo |
Lucky Aniimo by cycle: Fulmintis (Sep 24–28), Irisalis (Oct 1–5), and Fulmintis again (Oct 8–12). Cycle three introduces Alpha Blazen, Omega Sherro, and Alpha Grizbo. Later weeks pair Alpha Irisal with Alpha Panpanta, then Omega Sherro with Alpha Tuckin, with their middle routes not yet confirmed.
Second cycle Alphas
Alpha Scorchhowl is a Fire DPS Alpha on the left route. Counter it with Water and Earth teams, and note that Water hazards on this route reward high Water uptime.
Alpha Minespine holds the middle route as a Rock BREAK Alpha. Bring Water and Grass, and expect it to chain its six-wave quake far more often here than in the overworld.
Alpha Luminelle takes the right route as an Electric Alpha. Counter it with Ice and Dark, and lean on healing and basic-attack damage to match its route bonuses.

Special buffs before each fight
Every route lets you take one special buff before you start. Pick the one that fits your team and the boss’s timings.
- Resurgence — Revive at 30% HP after being defeated for the first time.
- Overflowing Power — Begin the battle with 300 additional Ultimate Points.
- Breaking Force — The Alpha’s starting BREAK value is reduced by 80%.
- Unstoppable Momentum — Damage rises by 60% during the opening 60 seconds, then falls by 15% for the remaining time.
- Primary Attacker Rune — the rune holder deals +70% damage while others deal -20%.
- Crushing Momentum — each BREAK adds a Vulnerability stack worth +10% damage taken, up to 4.
Route hazards to manage
Every route adds one interaction mechanic that spawns a hazard during the fight. Knowing which one is active tells you where your team needs to react.
- Chain Snare — Two random players become connected by chains that drain their HP. Pull the chain onto the Alpha to hold it for 1 second while inflicting BREAK damage.
- Trick Bomb — A bomb seed targets a random player every 45 seconds, falls 5 seconds later, and bursts into a damage zone that remains active.
- Chainbot — At 45-second intervals, a robot spawns, with no more than 3 present at once, and stuns a player until it is destroyed.

Star grades and how the Alpha scales
As your team takes more of the Alpha’s HP, the grade rises from 1☆ below 1% to Eliminate at 100%. Specific grades also strengthen the Alpha: each Enhance layer grants 30% ATK, while Rampage layers begin stacking from 9☆ onward to provide additional ATK and BREAK resistance.
| Grade | HP lost | Enhance (ATK) | Rampage (ATK) |
|---|---|---|---|
| 1☆–2☆ | 0.9%–1.9% | None | None |
| 3☆–5☆ | 3.0%–5.6% | 1 (+30%) | None |
| 6☆–8☆ | 7.0%–10% | 2 (+60%) | None |
| 9☆ | 13% | 3 (+90%) | 1 (+30%) |
| 9☆+2 | 20% | 3 (+90%) | 1 (+30%) |
| 9☆+3–+5 | 25%–40.3% | 4 (+120%) | 1 (+30%) |
| 9☆+6 | 50% | 5 (+150%) | 2 (+60%) |
| Eliminate | 100% | 5 (+150%) | 2 (+60%) |
The stretch past 9☆ is where the Alpha hits hardest, so plan that push around BREAK windows and keep a healer on the team.

Weekly star milestone rewards
The three routes’ combined stars advance a 15-step track, with one step awarded per 4 stars. Each week, that track provides 300 Windborn Stamps in total, equal to Interlink’s weekly Season Stamp limit.
| Stars | Reward |
|---|---|
| 4 | 20 Sparkling Crystal, 1 Gift of Encounter |
| 8, 12, 16 | 20 Sparkling Crystal each |
| 20 | 20 Sparkling Crystal, 50 Windborn Stamps |
| 24 | 20 Sparkling Crystal |
| 28 | 20 Sparkling Crystal, 50 Windborn Stamps |
| 32 | 30 Sparkling Crystal |
| 36 | 30 Sparkling Crystal, 50 Windborn Stamps |
| 40 | 1 Starcryst Essence |
| 44 | 1 Starcryst Essence, 50 Windborn Stamps |
| 48 | 1 Wonder Egg, 100 Windborn Stamps |
| 52 | 2 Advanced Held Item Core |
| 56, 60 | 2 Tumbler each |
Assist Gifts and the leaderboard
If your own Current Best Star Rank stays the same during a run, you are an Assisting Player. You receive 1 Assist Gift per 5 stars earned by the teammate with the largest Current Best Star Rank increase, rounded up, with a weekly maximum of 12. Each Assist Gift contains Voxel Coins and Season Stamps, and may also contain Credits, an Aniipod Mega, or a Tumbler.
Leaderboard cycles rank Pathfinders on four boards: Personal Points, plus one Team Points board for each route’s Alpha. The top 100 receive the Holo-Battle Interlink Leaderboard Reward by mail, split into four bands: ranks 1–2, 3–10, 11–30, and 31–100.

Where to find it and confirm your run
Once you reach Trailblazer I, the mode appears at the Hall of Polaris Institute in Astra. Enter the staging room, pick a portal, set your buff and Gizmo, and start the challenge.
A successful run is confirmed by the Success screen, which lists your Challenge Rating, Challenge Score, completion time, and role awards like Best DPS and BREAK Expert. Your best star grade for that route is saved, while milestone rewards are finalized upon mode exit; leave before the Monday reset to secure them.







