Sparki is the Fire-element Regen creature at No. 026 in the Aniilog, and it is one of the easiest early Aniimo to walk straight past. Search Nimbus Fields, Beast Fang Ridge, or Blitzwood in daylight and the grass will be empty no matter how long you wait. The spawn is locked to the in-game clock, and once you know that, the catch takes only a couple of minutes.
Quick answer: Set the in-game time period to Nighttime, stand inside a Sparki habitat, then lock on and throw an Aniipod at a wild Sparki.
Where Sparki spawns in Aniimo
The Basic Form has three recorded habitats, and every one of them shares the same rule: no Sparki appears during the day. Nimbus Fields is the friendliest option for a first catch because it is an early Breezy Plains zone, the wild creatures there sit at low levels, and the spawns cluster tightly across the central and southern parts of the map, often tucked under trees.
| Habitat | Region | Required time |
|---|---|---|
| Breezy Plains | Nighttime | |
| Breezy Plains | Nighttime | |
| Breezy Plains | Nighttime |
In Nimbus Fields the Basic Form clusters near the ruined stone structures toward the Beast Fang Ridge border, around coordinates -1159, 0785, with creatures around Level 18. If you prefer the Beast Fang Ridge side, head to the teleport crystal near coordinates -1285, 1224.
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The Day and night option is not available from the start. You need to clear a certain number of quests before the time-of-day control unlocks, so if the icon is missing, keep progressing the main story.



Confirm the catch in the Aniilog
You know the capture landed when the combat readout shows “Catch successful” and Sparki drops into your roster. Open the Anilog, pull up the habitat’s collection page, and its entry fills in with the description, the Nighttime requirement, and the highlighted habitat squares on the map. The zone’s completion percentage ticks up at the same moment, which is a second confirmation.

The Basic Form is recorded as No. 026A. Sparki’s regional variants share the same slot but count as separate entries, so catching one does not fill in the others.
Sparki stats, trait, and skills
Sparki is a Lumin Stage Fire Aniimo in the Regen role, with a Fire Homeland ability at Lv. 2. Its flames give off no heat at all. They pull warmth out of the surroundings instead, which is how the creature disguises itself as a campfire to play tricks. It leans on Attack and Regen, and its defensive numbers are low for its stage.
| Stat | Value | Stat | Value |
|---|---|---|---|
| 69 | P.Def | 60 | |
| 100 | M.Def | 67 | |
| 41 | Regen | 98 | |
| Total | 435 |
Its trait, Blazing Flames, keeps 20 stacks of Fire Debuff on the creature at all times. Trick Fire Ring adds 4 stacks per use and Fire Orb adds 3. In terms of matchups, Sparki is weak to Water and Earth, and resists Fire, Grass, and Ice.
| Skill | Power | EP | Cooldown |
|---|---|---|---|
| Trick Fire Ring | 42 | 20 | 1s |
| 50 | 20 | 1s | |
| 6 | 0 | — |
Trick Fire Ring rewards distance. The ring expands and then contracts onto the target, and the farther that target sits, the harder it hits, up to 50 percent bonus damage. Fire Orb is a simple aimed throw you can hold to line up. Sparki has no mobility skill.
Sparki’s regional forms
Four recolored variants share the No. 026 slot, each taking its color from whatever the creature has been feeding on. All appear at night in their own zones.

- Basic Form (026A) — Nimbus Fields, Beast Fang Ridge, and Blitzwood.
- Highland Form (026B) — Russet Highlands and Berylline Vale; night-time pranksters.
- Forest Form (026C) — Mistwoods, Berylline Vale, and Driftwise Meadow; recolored by fog.
- Sea of Flowers Form (026D) — the Sea of Flowers, recolored by pollen.
Evolving Sparki into Flamerion
Sparki jumps straight from Lumin Stage to Nova Stage. Raise it to Lv. 21 and pay the evolution cost of Blaze Stone x3, and it becomes Flamerion, No. 27 in the index. The special forms keep their look through evolution, and some carry an extra condition. The Sea of Flowers variant, for example, has to be standing in the Sea of Flowers at night when you evolve it, and the Highland and Forest forms need their home regions.

Flamerion is a nocturnal Fire creature in the Regen role with a higher stat total. Its body is gaseous energy, so it can split at will and make clones. It brings Fire Orb from Sparki and adds Phantom Barrage, Phantom Flame Cannon, and its own Trick Fire Ring. If you plan to farm a few Sparki for a good roll before evolving, stay in Nimbus Fields with the clock set to night, where the tight spawn clusters let you clear a circuit and return to fresh creatures without changing zones.






