Gaming Guide

Aniimo: How to Get Sparki (Nighttime Spawn Locations)

Set the clock to Nighttime, reach a Sparki habitat, and throw an Aniipod to add No. 026 to your log.

Set the clock to Nighttime, reach a Sparki habitat, and throw an Aniipod to add No. 026 to your log.

Sparki is the Fire-element Regen creature at No. 026 in the Aniilog, and it is one of the easiest early Aniimo to walk straight past. Search Nimbus Fields, Beast Fang Ridge, or Blitzwood in daylight and the grass will be empty no matter how long you wait. The spawn is locked to the in-game clock, and once you know that, the catch takes only a couple of minutes.

Interactive map Sparki locations Zoom in and tap a marker for its exact spot.

Quick answer: Set the in-game time period to Nighttime, stand inside a Sparki habitat, then lock on and throw an Aniipod at a wild Sparki.


Where Sparki spawns in Aniimo

The Basic Form has three recorded habitats, and every one of them shares the same rule: no Sparki appears during the day. Nimbus Fields is the friendliest option for a first catch because it is an early Breezy Plains zone, the wild creatures there sit at low levels, and the spawns cluster tightly across the central and southern parts of the map, often tucked under trees.

HabitatRegionRequired time
Nimbus FieldsBreezy PlainsNighttime
Beast Fang RidgeBreezy PlainsNighttime
BlitzwoodBreezy PlainsNighttime

In Nimbus Fields the Basic Form clusters near the ruined stone structures toward the Beast Fang Ridge border, around coordinates -1159, 0785, with creatures around Level 18. If you prefer the Beast Fang Ridge side, head to the teleport crystal near coordinates -1285, 1224.


How to switch to Nighttime and catch Sparki

Fast travel into a Sparki habitat before you touch the clock. Spawns populate around you when the time period flips, so you want to already be standing in Nimbus Fields or Beast Fang Ridge.
Open the main menu, which is the overlay holding Inventory, Anilog, Elite Training, and Homeland. Look at the icon bar down the right side and pick Day and night, the time-of-day control.
Select Nighttime on the wheel and confirm. The game asks whether you want to jump time forward, and after it passes it tells you plainly that you are “Currently in the Nighttime time period.”
Changing Time00:14Changing Time
Selecting Nighttime on the Day and night wheel. Shown at 00:14 in JA Guides Gaming’s video. Image: Pawprint Studio

The Day and night option is not available from the start. You need to clear a certain number of quests before the time-of-day control unlocks, so if the icon is missing, keep progressing the main story.

Changing Time to Nighttime00:15Changing Time to Nighttime
Confirming the jump forward is what actually flips the world to night. Shown at 00:15 in OnGame MultiGaming’s video. Image: Pawprint Studio
If you chose the Beast Fang Ridge side, climb the rocky cliffs directly beside the teleport waypoint to reach the upper ridge plateau where Sparki gathers around the dark, glowing rock formation.
Reaching the Spawn Area00:28Reaching the Spawn Area
Scaling the cliffs beside the waypoint to reach the Beast Fang Ridge spawn plateau. Shown at 00:28 in OnGame MultiGaming’s video. Image: Pawprint Studio
Sweep the field on foot. Sparki glows in the dark and floats close to the ground, so it is easy to spot from a distance, and the spawns are dense enough that you will usually see several at once. Check around isolated trees and broken pillars first.
Sparki Spawning00:21Sparki Spawning
After the clock flips, Sparki light up the dark flower field near trees. Shown at 00:21 in JA Guides Gaming’s video. Image: Pawprint Studio
Lock on and throw an Aniipod. Sparki has a base catch rate of 56% at full HP with a standard Aniipod. Lowering its HP first, breaking it, or throwing from behind all raise the odds, and an Aniipod Pro pushes a full-HP throw to 84%.

Confirm the catch in the Aniilog

You know the capture landed when the combat readout shows “Catch successful” and Sparki drops into your roster. Open the Anilog, pull up the habitat’s collection page, and its entry fills in with the description, the Nighttime requirement, and the highlighted habitat squares on the map. The zone’s completion percentage ticks up at the same moment, which is a second confirmation.

Animo Registry Entry00:34Animo Registry Entry
The filled-in log entry confirms the catch and lists Sparki's habitat and Nighttime rule. Shown at 00:34 in JA Guides Gaming’s video. Image: Pawprint Studio

The Basic Form is recorded as No. 026A. Sparki’s regional variants share the same slot but count as separate entries, so catching one does not fill in the others.


Sparki stats, trait, and skills

Sparki is a Lumin Stage Fire Aniimo in the Regen role, with a Fire Homeland ability at Lv. 2. Its flames give off no heat at all. They pull warmth out of the surroundings instead, which is how the creature disguises itself as a campfire to play tricks. It leans on Attack and Regen, and its defensive numbers are low for its stage.

StatValueStatValue
HP69P.Def60
Attack100M.Def67
Break41Regen98
Total435

Its trait, Blazing Flames, keeps 20 stacks of Fire Debuff on the creature at all times. Trick Fire Ring adds 4 stacks per use and Fire Orb adds 3. In terms of matchups, Sparki is weak to Water and Earth, and resists Fire, Grass, and Ice.

SkillPowerEPCooldown
Trick Fire Ring42201s
Fire Orb50201s
ATK (innate)60—

Trick Fire Ring rewards distance. The ring expands and then contracts onto the target, and the farther that target sits, the harder it hits, up to 50 percent bonus damage. Fire Orb is a simple aimed throw you can hold to line up. Sparki has no mobility skill.


Sparki’s regional forms

Four recolored variants share the No. 026 slot, each taking its color from whatever the creature has been feeding on. All appear at night in their own zones.

Sparki
Sparki. Image: Pawprint Studio
  • Basic Form (026A) — Nimbus Fields, Beast Fang Ridge, and Blitzwood.
  • Highland Form (026B) — Russet Highlands and Berylline Vale; night-time pranksters.
  • Forest Form (026C) — Mistwoods, Berylline Vale, and Driftwise Meadow; recolored by fog.
  • Sea of Flowers Form (026D) — the Sea of Flowers, recolored by pollen.

Evolving Sparki into Flamerion

Sparki jumps straight from Lumin Stage to Nova Stage. Raise it to Lv. 21 and pay the evolution cost of Blaze Stone x3, and it becomes Flamerion, No. 27 in the index. The special forms keep their look through evolution, and some carry an extra condition. The Sea of Flowers variant, for example, has to be standing in the Sea of Flowers at night when you evolve it, and the Highland and Forest forms need their home regions.

Flamerion
Flamerion. Image: Pawprint Studio

Flamerion is a nocturnal Fire creature in the Regen role with a higher stat total. Its body is gaseous energy, so it can split at will and make clones. It brings Fire Orb from Sparki and adds Phantom Barrage, Phantom Flame Cannon, and its own Trick Fire Ring. If you plan to farm a few Sparki for a good roll before evolving, stay in Nimbus Fields with the clock set to night, where the tight spawn clusters let you clear a circuit and return to fresh creatures without changing zones.