Gaming Guide

Aniimo Rushing Rapids Sanctum Walkthrough: All 3 Chests and S-Rank Route

Beat the Popota surf race inside two minutes, sweep every chest at the vault, and restore the Vein in Echoback Landing.

Beat the Popota surf race inside two minutes, sweep every chest at the vault, and restore the Vein in Echoback Landing.

Rushing Rapids is a solo Sanctum sitting on a small island in the sea north of Echoback Landing, in the Breezy Plains region of Aniimo. The whole room is built around a timed swim race: you twine with a trial Popota, pull a lever, and then surf an obstacle course before the rising water seals the best chests. Clear it once and you restore the Vein, but the real prize is keeping all three chests open, and that depends entirely on your finish time.

Quick answer: Cross the finish line in under 2:00 to keep all three chests available, open them at the vault, then touch the core to restore the Vein. Finishing between 2:00 and 2:30 keeps only two.


Rushing Rapids location and entry requirements

The Sanctum entrance is on an isolated island northwest of Echoback Landing at coordinates -1636, 1864. Reaching it requires an Aniimo with the Swim ability, since you have to cross open water to land on the island. You do not need any Water Aniimo on your roster for the challenge itself, because the room hands you a trial Popota at the start.

Map Location00:04Map Location
The Rushing Rapids marker sits on an island northwest of Echoback Landing, out in the water. Shown at 00:04 in ChromaGlitch – Game Reviews & How-To's’s video. Image: Pawprint Studio

Only one player is needed. The entrance holds three optional chests, tracked on a separate 0/3 counter, and the first clear pays Lumin Amber x1 and 500 EXP. Later visits keep the Transport destination but award nothing again.

DetailValue
RegionEchoback Landing, Breezy Plains
Players1, solo
Optional chests3
Trial AniimoPopota (supplied)
Premium chest deadlineFinish under 2:00
Standard chest deadlineFinish under 2:30
First-clear rewardLumin Amber x1, 500 EXP

Entering the Sanctum and awakening Popota

Approach the glowing cube structure on the island and activate it. This plays a short cutscene and opens the mechanical gate. Interact again to enter the Sanctum portal.
Entering the Sanctum00:39Entering the Sanctum
Activate the cube outside, then use the Enter Sanctum prompt to step inside. Shown at 00:39 in ChromaGlitch – Game Reviews & How-To's’s video. Image: Pawprint Studio
In the entry chamber, wade through the shallow basin and activate the purple pedestal at the hall’s center. Choose Awaken, then twine with the Popota it gives you.
Awakening Popota01:20Awakening Popota
The small white Popota you twine with for the whole race, waiting in the flooded chamber. Shown at 01:20 in ChromaGlitch – Game Reviews & How-To's’s video. Image: Pawprint Studio
Before anything is timed, try both controls in the corridor beyond the pedestal. Press Space to clear obstacles. Hold Shift to boost Popota’s swimming speed and jumping distance, then press Shift again to switch back to normal speed. Water jets and speed pads along this stretch let you test both moves.

The whole approach before the lever is untimed. Use it to confirm your Jump and Dash bindings, because the clock only starts after the countdown, not when you press the switch.


Running the water race under 2:00

Go to the lever at the corridor’s far end and pull it. A warning says rising water will cover the legendary chest in 120 seconds, then a three-second countdown begins. The checkpoint just inside the gate is set as your respawn point.
Starting the Challenge01:52Starting the Challenge
Pulling the lever starts the 120-second clock before the legendary chest floods. Shown at 01:52 in ChromaGlitch – Game Reviews & How-To's’s video. Image: Pawprint Studio
Swim the course as one large circuit. Ride the blue speed pads and let them carry you instead of burning Dash on top of a boost. Save Dash for open water between pads and for extending jumps where the extra distance clears a gap.
Rushing Rapids Water Race02:46Rushing Rapids Water Race
Stay centred on the glowing track panels and let each boost belt do the work. Shown at 02:46 in ChromaGlitch – Game Reviews & How-To's’s video. Image: Pawprint Studio
Pick up the large yellow balls along the route to restore Stamina and keep Dash in reserve. Follow a steady centre line through the rings instead of swerving for every ball, and time your move past the shifting stone pillars so your speed burst carries you through a gap without hitting stone.
Jump the floating walls and fences with Space, keep momentum on the multi-tier channels, and cross the checkered finish gate. An S-rank lands around 01:44, comfortably inside the 2:00 window for all three chests.
Reaching the Finish Line03:43Reaching the Finish Line
An S-rank finish at 01:44 keeps every chest unflooded. Shown at 03:43 in ChromaGlitch – Game Reviews & How-To's’s video. Image: Pawprint Studio

The letter grade shown during the race does not unlock the loot and is not required to clear the Sanctum. Only your finish time matters, and it matters only at the line. A run of 1:59 keeps the premium chest even if you then spend a minute walking the vault, while 2:05 has already sealed it. If you fall early or lose the pace badly, resetting the attempt is faster than rescuing a dead run.


All 3 chest locations and rewards

All three chests sit in the vault at the heart of the Sanctum, directly past the finish. The time check has already happened by the time you arrive, so open them at your own pace. Work from the finish ramp outward: the Legendary chest sits at the end of the ramp, the purple chest is up the steps to the left, and the blue chest is on the upper right tier.

ChestWhere it isRewards
Legendary (1/3)End of the finish rampGlimmer x20, Sparkling Crystal x15, Gargantuan Horn x1, Credits x20,000
Purple (2/3)Up the steps, leftGlimmer x10, Sparkling Crystal x10, Credits x10,000, Spirited Feather x1
Blue (3/3)Upper right tierGlimmer x5, Sparkling Crystal x5, Credits x5,000

The 2:00 deadline applies to the Legendary chest, while the purple chest has a 2:30 limit. The blue chest has no timer restriction, so you can claim it at any time.


Restoring the Vein and confirming completion

First, check that the chest counter shows 3/3 before touching anything else. Restoring the Vein does not count toward the optional chest total, and the Sanctum may not reliably let you retrieve a missed chest afterward, so clear the vault first.

Climb the central staircase to the top dais and use the Touch prompt on the glowing purple core cube. The cutscene restores the blue tree vein and resolves the challenge, awarding the first-clear Lumin Amber and 500 EXP. You know the clear registered when the vein lights up, the map shows 3/3 Chests Obtained, and the Transport point for Rushing Rapids stays active on the map.


Popota reference: stats and evolution line

The Popota you borrow for the race is the stage-two form of the Susuta family, a Water-element Aniimo native to Breezy Plains. Clearing Rushing Rapids is itself one of Popota’s research traits, so finishing the Sanctum doubles as research progress if you own one. Popota evolves from Susuta at level 29 and branches into two stage-three forms at level 39.

Popota
Popota. Image: Pawprint Studio
FormDexStageBase catch chance
Susuta49144%
Popota50233%
Piopiota51322%
Panpanta52322%

Popota’s base stats are HP 92, Attack 96, Defense 68, EP Regen 67, BP Attack 80, Magic Attack 96 and Magic Defense 68. It fills the BREAK role and comes with Water skills built around Water Cannon and Hydro Roll. To push it toward Panpanta you need a Wave Stone x1 and a win over the Alpha Panpanta, while the Piopiota path also needs a Wave Stone x1 plus the courtship step at the beach. Across the whole family, the shiny rate sits at 0.005% (1 in 20,000) and the dark rate at 0.0333% (1 in 3,000).

Once the vein glows and the counter confirms 3/3, Rushing Rapids is done and its Transport point stays on your map for later. The course stops feeling chaotic the moment you stop chasing rings and simply race the 2:00 line, so if an attempt slips behind pace, reset early and take a clean run at it.