Only Mythic and Secret heroes carry passives in Anime Dungeons, so those are the units worth chasing when you build a team. The ranking below sorts them by raw damage output, utility, and how well each one carries you from mid-game into the late and end-game grind. Beginner-friendly units sit lower not because they are useless, but because their passives fall off once you unlock stronger options.
Quick answer: Slot Cosmic Entity (Infinite), Aizon (Hogyoku), Heavenly General (Cataclysm), and Crimson Knight (Shadow) once you reach end-game. For mid-game, lean on Itahi (Crow), Orc King (Giant), Soul Warrior (Bankai), and Umai Man (Ablaze).

Anime Dungeons hero tier list (Update 1.5)
This ranking reflects the Update 1.5 meta. Placements weigh overall damage buffs, active damage procs, siphon and lifesteal values, and how consistently a unit performs against harder dungeon modes. Higher tiers (S and A) belong to end and late-game teams; lower tiers (B and C) are strong while you are still grinding toward the top units.
| Tier | Heroes |
|---|---|
| S — Meta DPS overall | Cosmic Entity (Infinite), Aizon (Hogyoku), Heavenly General (Cataclysm), Crimson Knight (Shadow) |
| A — Sub-meta DPS + great utility | Sin of Pride (Noon), Itahi (Crow), Orc King (Giant), Noruto (Fox), Soul Warrior (Bankai) |
| B — Great mid-game units | Martial Demon (Unleashed), Love (Demon), Sosuke (Kirin), Umai Man (Ablaze), Kiska (Captain) |
| C — Beginner units | S-Rank/National Rank Hunter, Gaiyu (Hashira), Sword Dancer |
| Team — Freeze/support | Ulceron (Espada), Boraka (Monarch) |
S-Tier heroes and why they top the list
Every S-Tier unit is a Secret, and each one stacks a general damage buff that applies to almost any build. Cosmic Entity is the cleanest inclusion because it grants all three effects at once — a passive damage buff, an active damage proc, and a 5% siphon — with no awkward condition to play around. The other three trade a little flexibility for higher ceilings.
| Hero | Ranking notes |
|---|---|
![]() Cosmic Entity (Infinite) Secret | A true meta unit that gives everything you want: a passive damage buff, an active damage proc, and a 5% siphon. Fits every build. |
![]() Aizon (Hogyoku) Secret | Delivers a massive damage buff plus a 20-second active damage proc. Its double-damage buff triggers at a low 20% HP threshold, so you play around a tight window, but it is still worth it. |
![]() Heavenly General (Cataclysm) Secret | Meta for both physical and mage builds thanks to a general damage buff, a low-cooldown active proc, and extra damage to enemies. Its 15% HP threshold buff is hard to sustain but pays out a 4x multiplier. |
![]() Crimson Knight (Shadow) Secret | A must-have on any physical build and the fourth-best unit overall, even without an active damage proc. Adds a 5% siphon and belongs in every sword setup. |
A-Tier heroes for damage and utility
A-Tier mixes strong Secrets with the best Mythics. Sin of Pride is the standout low-HP damage option because its 50% threshold is far easier to hold than Aizon’s or Heavenly General’s. Itahi doubles as the best beginner Secret that keeps carrying deep into the game, while Orc King, Noruto, and Soul Warrior anchor mage and physical builds when you do not yet have the S-Tiers.
| Hero | Ranking notes |
|---|---|
![]() Sin of Pride (Noon) Secret | The most playable low-HP damage buff thanks to its 50% threshold. Overall buff is lower than the S-Tiers, but it is a must-have on Mage Burn DoT builds. |
![]() Itahi (Crow) Secret | A must-have on any magic build using Burn DoTs. Its active damage proc edges it above Orc King, and it is the best beginner unit that carries through all stages. |
![]() Orc King (Giant) Mythic | A must-have for a mage build purely on DPS, driven by its spell boost. |
![]() Noruto (Fox) Mythic | A solid magic-build pick if you want lifesteal. The 2% value is on the low end, but it is the best you can get on a mage build without the S-Tiers. |
![]() Soul Warrior (Bankai) Mythic | The best physical lifesteal at 5% if you lack the S-Tiers. An auto-include in physical damage builds, especially swords for the damage boost. |
B-Tier heroes for the mid-game grind
These Mythics do real work while you build toward the top units, then fall off in the late game. Most bring a spell or strength buff plus a small amount of lifesteal, which adds up quickly during mid-game clears. Umai Man is the best mage option here until Itahi and Sin of Pride become available.
| Hero | Ranking notes |
|---|---|
![]() Martial Demon (Unleashed) Mythic | Weaker lifesteal, but the strength spell buff stacks up fast in the mid-game. Not a late-game keeper. |
![]() Love (Demon) Mythic | A strong overall buff for dagger builds in the mid-to-late game. |
![]() Sosuke (Kirin) Mythic | One of the better mid-game units for its strength spell buff and shock utility, but it tapers off later. |
![]() Umai Man (Ablaze) Mythic | The best mid-game mage unit until you unlock Itahi and Sin of Pride. |
![]() Kiska (Captain) Mythic | Offers 2% lifesteal with a physical spell damage buff. |
C-Tier heroes for early progression
C-Tier units get you through early content but lose value quickly. Their passives are either too niche or tied to low-HP conditions that become risky as fights get harder.
| Hero | Ranking notes |
|---|---|
![]() S-Rank/National Rank Hunter Mythic | Ranks below Martial Demon despite matching lifesteal because it is tied specifically to Dagger builds rather than all physical builds. |
![]() Sword Dancer Mythic | A decent mid-game unit, but its low-HP buff is not worth the risk heading into the late game. |
![]() Gaiyu (Hashira) Mythic | Its slow effect is useful but weaker than a freeze. Fine in the mid-game, drops off hard later. |
Freeze and support units
Ulceron and Boraka are not built for DPS, but their Freeze is genuinely strong on harder game modes. Use them to stack non-boss enemies together so your area spells hit the whole pack at once.
| Hero | Role |
|---|---|
![]() Ulceron (Espada) | Freeze support for stacking enemies before AOEs. |
![]() Boraka (Monarch) | Freeze support that shines on harder modes with grouped mobs. |
Best teams, spells, and classes
The strongest teams pair a general damage buffer with a lifesteal or utility unit, then round out the last slot with a spell booster. Below are the mage and physical progression paths from mid-game to end-game, plus the spells and classes that back them up.
| Build | Mid-to-late team | End-game team |
|---|---|---|
| Mage | Itahi + Orc King + Sin of Pride + Noruto/Umai Man | Cosmic Entity + Aizon + Heavenly General + Sin of Pride |
| Physical | Itahi + Soul Warrior + Martial Demon/Love/Sosuke + any Secret (Crimson Knight) | Crimson Knight + Cosmic Entity + Heavenly General + Aizon |
Mage spell progression: Paralysis, Frost Bite Slash, Black Flames, Spike Rumble, Dragon Nest, Crimson Tornado, and Spike Rumble for bosses.
Physical spell progression: Dream Claw, Martial Step, Nuke, Crimson Slash, and Retribution for bosses.
Best classes: Sword Saint for physical, Wizard King for magic, and Shadow Monarch for beginners and farming.
How this ranking was made
Placements are based on each hero’s passive value: general damage buffs, active damage procs, siphon and lifesteal percentages, spell boosts, and crowd control. Units that buff any build outrank ones locked to a single weapon type or a hard-to-hold low-HP threshold. This list reflects the Update 1.5 meta, which added the Divine General Secret hero on the most recent patch. Expect movement whenever new heroes or balance changes land.
If you are still building your roster, prioritize Secrets first since they carry the highest ceilings, then fill support slots with Mythics that match your class. Redeeming active codes for Gems and Trait Rerolls speeds up the climb toward the S-Tier units that define end-game teams.

























